Dungeon Crawl Stone Soup version 0.22-a0-892-g9f47413f05 (webtiles) character file. 3 Melek the Ducker (level 1, 15/15 HPs) Began as a Faerie Dragon Archaeologist on Dec 8, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:02:43 (563 turns). Melek the Ducker (Faerie Dragon Archaeologist) Turns: 563, Time: 00:02:44 Health: 15/15 AC: 7 Str: 10 XL: 1 Next: 50% Magic: 1/1 EV: 15 Int: 15 God: Gold: 28 SH: 6 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis . h - -3 spear (curse) rCold . . . Gourm . (shield restricted) rNeg . . . Faith . b - +1 hat rPois . Spirit . (no cloak) rElec . Reflect . (no gloves) rCorr . Harm . (no boots) MR ..... (no amulet) Stlth +......... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.07/turn @: flying A: small, unfitting armour, magic attunement, magical scales, able to fly a: Stop Flying You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons a - a +0 whip h - a cursed -3 spear (weapon) Armour b - a +1 hat (worn) Scrolls e - 6 scrolls of identify g - a scroll of teleportation {unknown} i - a scroll of enchant armour {unknown} j - a scroll of immolation {unknown} k - a scroll of recharging {unknown} Miscellaneous c - a dusty tome d - an ancient crate Comestibles f - a ration Skills: + Level 2.7 Fighting + Level 3.4 Dodging - Level 0.3 Stealth * Level 0.2 Evocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot fit into any form of body armour. You are small and have problems with some larger weapons. Your spells do not cause hunger and MP costs are reduced by 1. Your shimmering scales repel attacks. (AC +6, SH +6) You can fly continuously. Message History You block the leopard gecko's attack. The leopard gecko hisses menacingly. The leopard gecko closely misses you. You hit the leopard gecko. You kill the leopard gecko! You now have 20 gold pieces (gained 10). k - a scroll labeled YCKUIB HOMUAR You start resting. All of the chunks of flesh in your inventory have rotted away. HP restored. You now have 28 gold pieces (gained 8). j - a scroll labeled XEUXZEVI FAOT You reach down and open the door. Found a stone staircase leading down. There is an open door here. Found a hand axe. There isn't anything here! Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .# ....... ....# ....... ...# # ....... ...# .. ...... ..# ... #.... ..# .... #....####.##..... #....>........... #.).#.###@##.... #. #.# #........ #.# ####..... ##### #.# .... #.... #########'### ... ##### #...........# ## #..§. #..........[# #≈≈§≈ #...........# #≈≈≈≈ #...........#.....# #.... There were no monsters in sight! Vanquished Creatures A leopard gecko (D:1) 2 frilled lizards (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Melek the Faerie Dragon Archaeologist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 1/1 563 | D:1 | Quit the game Vault maps used: D:1: lightli_arrival_isolated_outpost Action || total -------------------------++------- Melee: Spear || 30 Armor: Skin || 8 Dodge: Dodged || 14 Block: Other || 7 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 5 | 0.0 | 0 | 3 | 0.0 | 563 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 5 | 0.0 | 0 | 3 | 0.0 | 563 +---------+---------+-------+---------+---------+-------+---------