Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 18050518841353853303 0 DanceDance the Shooter (level 1, 15/15 HPs) Began as a Djinni Wanderer on Nov 10, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:10 (44 turns). DanceDance the Shooter (Djinni Wanderer) Turns: 44, Time: 00:00:11 Health: 15/15 AC: 3 Str: 14 XL: 1 Next: 0% Gold: 9 EV: 11 Int: 10 God: SH: 0 Dex: 12 rFire + + . SeeInvis . a - +2 sling rCold x . . Faith . (no shield) rNeg . . . Spirit . e - +0 leather armour rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) b - a +0 mace Armour e - a +0 leather armour (worn) Wands c - a wand of polymorph (5) (quivered) Potions d - a potion of lignification Skills: + Level 1.5 Maces & Flails + Level 4.1 Ranged Weapons + Level 3.0 Evocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, DanceDance the Djinni Wanderer. A smirking vizier told you that the Orb of Zot is just within this dungeon. Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +2 sling, a +0 mace, a wand of polymorph (5), a potion of lignification, a +0 leather armour. You reach down and open the large door. Found 9 stones. There is a large open door here. You now have 9 gold pieces. A bat comes into view. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ....# ...# ...# .b# ..## #.. #.# #@# ######.# #.#......# ##.####.###.## #............# #..(.##.###### #.....#.# #.....#.# #.....#.# You could see a bat. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DanceDance the Djinni Wanderer began the quest for the Orb. 0 | D:1 | DanceDance set off with the following items: a +2 sling, a | +0 mace, a wand of polymorph (5), a potion of | lignification, a +0 leather armour. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 44 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_basic, hex_intersection