Dungeon Crawl Stone Soup version 0.24.1-14-gf8d2b509d9 (webtiles) character file. Game seed: 4793248708017258941, levelgen mode: deterministic 21 OTabLyfe the Vexing (level 2, -15/21 HPs) Began as a Mummy Arcane Marksman on Feb 26, 2022. Killed by divine providence ... invoked by an orc priest (16 damage) ... on level 2 of the Dungeon. The game lasted 00:03:52 (1550 turns). OTabLyfe the Vexing (Mummy Arcane Marksman) Turns: 1550, Time: 00:03:52 Health: -15/21 AC: 2 Str: 13 XL: 2 Next: 62% Magic: 5/5 EV: 12 Int: 12 God: Gold: 48 SH: 0 Dex: 12 Spells: 2/5 levels left rFire x . . SeeInvis . e - +0 short sword rCold + . . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 48 gold pieces. Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Skills: - Level 1.0 Fighting + Level 2.1 Throwing - Level 1.5 Dodging - Level 2.0 Spellcasting + Level 3.0 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger s - Slow Hex #....... 12% 2 N/A z - Corona Hex #...... 8% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Ensorcelled Hibernation Hex/Ice #..... 22% 2 N/A Confuse Hex #....... 22% 3 N/A Tukima's Dance Hex #....... 22% 3 N/A Dazzling Spray Conj/Hex #..... 41% 3 N/A Inner Flame Hex/Fire #....... 41% 3 N/A Portal Projectile Hex/Tloc #..... 41% 3 N/A Cause Fear Hex #......... 58% 4 N/A Leda's Liquefaction Hex/Erth #......... 82% 4 N/A Inventory: Hand Weapons e - a +0 short sword (weapon) Missiles d - a throwing net (quivered) {=f} h - 21 sling bullets j - 75 stones m - 7 boomerangs o - 15 poisoned darts Armour a - a +0 robe (worn) Jewellery f - a +2 ring of intelligence {unknown} i - a +2 ring of intelligence {unknown} n - a cursed ring of attention {unknown} Scrolls b - 2 scrolls of immolation {unknown} g - a scroll of fear {unknown} k - a scroll of identify {unknown} l - 2 scrolls of remove curse {unknown} p - a scroll of magic mapping {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: #.##.#.....#.........###. #.##.####.#............#. #.#####.##......#.....#.#.†#.#. #.........#########.###.#..#.#. #.#####.#.##..>(....#........## #.#.##...o###.#.#.......# #.#.##.##o# #.#.#.......# #.#.#####.# #.#.#.####..# #.#.....@.# #...........# ..#.####### ###.#.###†... ##### #.#.# #.... #.#.####... #.#........ . #.#.#####.# .. #.####..... ...#.#.##.#..# .............. You could see an orc priest (caught) and an orc. Message History Throwing (i - inventory. (/) - cycle) c - 2 javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 whip (moderately wounded) You throw a javelin. The javelin barely misses the orc. The javelin closely misses the orc priest. Throwing (i - inventory. (/) - cycle) c - a javelin (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 whip (moderately wounded) You throw a javelin. The javelin barely misses the orc. The javelin closely misses the orc priest. The orc hits you. * * * LOW HITPOINT WARNING * * * The orc priest casts a cantrip, but nothing happens. The orc barely misses you. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Quivering d - 2 throwing nets {=f} for throwing. Throwing (i - inventory. (/) - cycle) d - 2 throwing nets (quivered) {=f} Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 whip (moderately wounded) You throw a throwing net {=f}. The throwing net {=f} barely misses the orc. The throwing net {=f} hits the orc priest. The orc priest is caught in the net! The orc priest is moderately wounded. The orc priest struggles against the net. The orc closely misses you. The orc priest invokes the aid of Beogh against you. Beogh smites you! Ouch! That really hurt! You die... Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.0 Throwing | 2 | 2.1 Hexes | 3 | 3.0 Fighting | | 1.0 Dodging | | 1.5 Action || total -------------------------++------- Melee: Short sword || 62 Throw: Stone || 13 Javelin || 8 Boomerang || 2 Dart || 1 Throwing net || 1 Stab: Sleeping || 1 Armor: Robe || 18 Dodge: Dodged || 61 Levels and vault maps discovered: D:1: lightli_arrival_statuegarden, layout_basic, hex_medium D:2: layout_basic D:3: minmay_recursive_quarters, layout_basic, gammafunk_temple_overflow_elements, biasface_ghost_orc_armoury, lightli_sewer_entry_pipes D:4: layout_basic, uniq_edmund, uniq_blork_the_orc, uniq_grinder Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OTabLyfe the Mummy Arcane Marksman began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 691 | D:1 | Reached XP level 2. HP: 21/21 MP: 4/4 944 | D:1 | Reached skill level 2 in Spellcasting 955 | D:1 | Learned a level 2 spell: Slow 1006 | D:2 | Reached skill level 2 in Throwing 1006 | D:2 | Reached skill level 3 in Hexes 1490 | D:2 | You fall into a shaft and drop 2 floors! 1548 | D:2 | HP: 1/21 [orc (3)] 1550 | D:2 | Killed from afar by an orc priest Vanquished Creatures A dart slug (D:1) 3 bats 2 giant cockroaches 3 jackals (D:2) A quokka (D:2) A ball python (D:2) 4 kobolds (D:1) 2 rats 17 creatures vanquished. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 4.3 | 20.6 | 52.0 | 371.0 Dungeon | 100.0 | 100.0 | 4.3 | 20.6 | 52.0 | 371.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 30 | 0 | 0.0 | 17 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 16 | 0 | 0.0 | 9 | 0 | 0.0 D:2 | 14 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+-------