Ordinis the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +1 quarterstaff of protection (61, 3, D) a +0 short sword (unseen) (61, 8, D) an uncursed staff of poison (61, 10, D) a +0 dagger of speed (unseen) (61, 26, D) the +2 quarterstaff of the Ecumenical Temple {freeze, -Tele +Inv Str+6 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It affects your dexterity (+3). It lets you turn invisible. It prevents most forms of teleportation. (62, 0, D) an uncursed ring of resist corrosion (62, 1, D) a book of Ice (62, 3, D) a black bear corpse (skeletalised by now) (still there?) a wolf corpse (skeletalised by now) (still there?) (62, 9, D) a +4 plate armour of cold resistance (62, 10, D) a +1 dagger of flaming a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (62, 17, D) a +4 hand axe of freezing (62, 26, D) a +2 hand axe of chopping (63, 0, D) a +2 chain mail of cold resistance (63, 3, D) a +0 short sword a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (63, 11, D) a +0 mace (63, 17, D) an uncursed staff of conjuration (63, 20, D) an uncursed staff of fire (63, 26, D) a +2 dagger of venom (63, 27, D) an uncursed staff of power (63, 31, D) a basilisk corpse (64, 16, D) Sif Muna's Compendium of Bewitchment and Good Luck Spells Type Level a - Swiftness Charms/Air 2 b - Song of Slaying Charms 2 c - Slow Hexes 2 d - Ozocubu's Armour Charms/Ice 3 e - Cause Fear Hexes 4 (64, 17, D) a fan of gales (64, 20, D) a +0 shortbow of freezing (64, 26, D) the +2 ring mail of Philately {*Corrode Dex+2 Slay+5} It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It may corrode you when you take damage. (64, 31, D) an iguana corpse (still there?) a wolf corpse (still there?) (65, 26, D) a cursed staff of wizardry (65, 31, D) a porcupine corpse (68, 4, D) a porcupine corpse (skeletalised by now) (69, 36, D) a book of Power (70, 12, D) the cursed +1 trident "Beastslayer" {flame, rPois Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It protects you from poison. It has a curse placed upon it. (70, 36, D) a lamp of fire (70, 37, D) a book of Conjurations (71, 8, D) an uncursed staff of death (71, 9, D) an uncursed staff of summoning (71, 17, D) an uncursed staff of summoning (71, 26, D) an uncursed staff of summoning (71, 36, D) a box of beasts (71, 37, D) a book of Frost (72, 9, D) the +9 hunting sling "Axack" {flame, rC++ Str-5 Int+3 Dex+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-5). It affects your intelligence (+3). It affects your dexterity (+4). It greatly protects you from cold. (72, 16, D) a +6 scimitar of freezing (72, 17, D) a +0 robe of magic resistance (72, 26, D) an uncursed staff of conjuration (72, 27, D) the cursed +0 mace of Wisdom {flame, +Rage MP+9 Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It affects your magic capacity (+9). It lets you go berserk. It has a curse placed upon it. (72, 30, D) a yak corpse (72, 36, D) a lightning rod (4/4) (72, 37, D) a +0 morningstar of protection (72, 40, D) a cursed +0 short sword (unseen) (73, 1, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. (73, 2, D) 4 large rocks a cyclops corpse (skeletalised by now) (73, 26, D) the +1 shortbow "Testudinebane" {venom, rElec rPois rF- SInv Stlth+} It poisons the ammo it fires. It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. It lets you see invisible. It makes you more stealthy. (73, 30, D) a bullfrog corpse (73, 36, D) a +0 spear of venom (73, 37, D) a +4 quarterstaff of crushing (74, 30, D) a hydra corpse (75, 3, D) a +0 giant club (75, 4, D) a large rock