Dungeon Crawl Stone Soup version 0.31.0-9-g3a7656b989 (console) character file. Game seed: 9080615581748305635 18 arbitraryname the Apothecary (level 2, 19/19 HPs) Began as a Demonspawn Alchemist on Jan 24, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:02:29 (1163 turns). arbitraryname the Apothecary (Demonspawn Alchemist) Turns: 1163, Time: 00:02:30 Health: 19/19 AC: 2 Str: 8 XL: 2 Next: 51% Magic: 5/5 EV: 12 Int: 15 God: Gold: 24 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . a - +0 short sword rCold . . . (no shield) rNeg . . . l - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... g - amulet of regeneration Stlth ++ (no ring) HPRegen 1.03/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: powered by pain 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) k - a +0 dagger Armour e - an orb of energy l - a +0 robe (worn) Jewellery g - an amulet of regeneration (around neck) Scrolls f - a scroll of fear {unknown} i - a scroll of teleportation {unknown} Potions b - a potion of magic c - a potion of heal wounds {unknown} d - a potion of degeneration {unknown} h - 2 potions of might {unknown} j - a potion of attraction {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting - Level 2.0 Conjurations + Level 3.4 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 36% 1d5 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 12% N/A 17% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 32% 3 Olgreb's Toxic Radiance Alch 11% N/A 47% 4 Summon Ice Beast Ice/Summ 1% N/A 54% 3 Sticky Flame Fire/Alch 6% 2d4 73% 4 Summon Mana Viper Hex/Summ 1% N/A 99% 5 Monstrous Menagerie Summ 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. Message History You start resting. Magic restored. You see here a +0 club. An endoplasm comes into view. The endoplasm quivers. An endoplasm is nearby! Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (97% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is poisoned. The endoplasm is lightly wounded. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, poisoned, 97% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, poisoned, 97% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm looks even sicker. You kill the endoplasm! A bat comes into view. A bat is nearby! Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - bat Aim: a bat (52% to hit) The sting hits the bat. The bat is poisoned. The bat is heavily wounded. You kill the bat! Your magical contamination has completely faded away. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - you Okay, then. Unknown command. You start resting. Magic restored. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..♣♣ ♣♣..# ..♣ ♣♣.# ♣.# ♣.# ♣.# ♣.# #♣♣.# ...##♣+♣##...# #.....@...### ........#### ######### There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A ball python (D:1) A bat (D:1) An endoplasm (D:1) A giant cockroach (D:1) 4 goblins (D:1) 3 frilled lizards (D:1) 2 kobolds (D:1) A rat (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | arbitraryname the Demonspawn Alchemist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 438 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 438 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 837 | D:1 | Found Merhoxt's Armour Boutique. 1163 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_whirlpool, layout_basic, serial_shops, nicolae_shop_tiny_real_fake_doors, dilly_ecumenical_altar_fadedgnrine, nrook_uturn Skill XL: | 1 | ---------------+----+----- Conjurations | 2 | 2.0 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Alchemy | | 3.4 Action || total ---------------------------++------- Cast: Sting || 28 Armour: Robe || 2 Dodge: Dodged || 2