Dungeon Crawl Stone Soup version 0.29.0-15-g675c0067aa (webtiles) character file. Game seed: 10522845260777690801 21 aspacedog the Magician (level 3, -4/25 HPs) Began as a Djinni Conjurer on Sept 11, 2022. Slain by a gnoll ... wielding a +0 whip (6 damage) ... on level 2 of the Dungeon. The game lasted 00:00:24 (125 turns). aspacedog the Magician (Djinni Conjurer) Turns: 125, Time: 00:00:25 Health: -4/25 AC: 2 Str: 6 XL: 3 Next: 2% Gold: 4 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 4 gold pieces. Inventory: Hand Weapons b - a +0 dagger Armour a - a +0 robe (worn) Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Dazzling Flash Conj/Hex 40% N/A 8% 3 d - Fulminant Prism Conj/Hex 10% 3d9 24% 4 e - Iskenderun's Mystic Conj/Tloc 20% 2d6 24% 4 f - Freeze Ice 80% 1d9 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The gnoll is lightly wounded. The magic dart hits the gnoll. The gnoll is heavily wounded. The magic dart hits the gnoll. You kill the gnoll! A gnoll comes into view. It is wielding a +0 halberd. You have reached level 2! There is an open door here. The gnoll attacks as you move away! The gnoll hits you with a +0 whip. The gnoll attacks as you move away! The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * The gnoll attacks as you move away! The gnoll barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (81% to hit) The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray misses the gnoll. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll. The gnoll is heavily wounded. * * * LOW HITPOINT WARNING * * * You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Freeze wells up from within. Spell assigned to 'f'. You aren't carrying any potions. The searing ray hits the gnoll. The gnoll is heavily wounded. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 whip. You die... #.......# #.# #######.###.# #....## #.#### #.# #.######## ####### #........# .....<.####.######.# #.@gg......# #..##...##..... .....#.....####.# #.###.###g........# #. ##.######## .. #g# ### ### #.# =... ##'## ... ##...## ..# You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:2) A quokka (D:2) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | aspacedog the Djinni Conjurer began the quest for the Orb. 0 | D:1 | aspacedog set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 108 | D:2 | Reached XP level 2. HP: 14/21 MP: 0/0 125 | D:2 | Reached XP level 3. HP: 3/25 MP: 0/0 125 | D:2 | Learned a level 1 spell: Freeze 125 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxorama, layout_basic, serial_glass, glass_columns_c, glass_columns_a, glass_columns_a, glass_columns_b, serial_shops, nicolae_shop_crystal, shop, shop_coins, nicolae_shop_trees, nicolae_lakefront_shop D:2: layout_loops_corners, serial_rivers, chequers_serial_rivers_marsh, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_b, chequers_serial_rivers_room_a, chequers_serial_rivers_micro_d, chequers_serial_rivers_small_b Action || total -------------------------++------- Cast: Magic Dart || 8 Searing Ray || 1 Dodge: Dodged || 2