bait Level 1 of the Dungeon (0, 0, D:1) 16 stones (0, 15, D:1) 5 curare-tipped darts (0, 18, D:1) 22 sling bullets (1, -25, D:1) a robe (2, -11, D:1) a mace (3, -24, D:1) a +0 club (5, 3, D:1) 24 stones (25, 0, D:1) 2 stones (25, 1, D:1) a +0 club (25, 2, D:1) a stone (31, -1, D:1) a dagger (40, -13, D:1) 17 sling bullets (44, -16, D:1) a whip (44, -13, D:1) a club (45, -12, D:1) a +0 club Level 2 of the Dungeon (0, 1, D:2) 22 stones (9, 20, D:2) a scale mail (23, 36, D:2) a +0 dagger a +0 robe a +0 scale mail a +0 hand axe a +0 ring mail a +0 trident a +0 club (25, 14, D:2) a hunting sling (42, 3, D:2) a quarterstaff (47, 11, D:2) a scale mail (50, 11, D:2) a dagger (52, 17, D:2) 23 bolts Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +1 robe "Bumneh" {Str+6 Dex+3} (3160 gold) It affects your strength (+6). It affects your dexterity (+3). If you switch to wearing this armour, your AC would decrease by 4 (8 -> 4). the +4 ring mail of Kogogab {Rampage rPois Will++} (4360 gold) It protects you from poison. It affects your willpower, your defense against some magical effects. It bestows one free step when moving towards enemies. If you switch to wearing this armour, your AC would increase by 3 (8 -> 11). the cursed +1 robe of the Doldrums {rF+ Will- Str+2 Stlth+} (1950 gold) It affects your strength (+2). It protects you from fire. It affects your willpower, your defense against some magical effects. It makes you more stealthy. If you switch to wearing this armour, your AC would decrease by 4 (8 -> 4). It has a curse placed upon it. the ring of Divine Compulsion {rElec Will+ MP+9 Int+4} (4800 gold) [ring of magical power] It affects your intelligence (+4). It insulates you from electricity. It affects your willpower, your defense against some magical effects. It affects your magic capacity (+9). (0, 16, D:3) a leather armour (2, 10, D:3) a +0 mace (11, -17, D:3) a +1 dagger of flaming (17, -11, D:3) a +0 dagger a +0 robe (20, -11, D:3) a +0 dagger (23, 24, D:3) 23 arrows (24, 21, D:3) a +0 rapier (26, -17, D:3) a +0 dagger (36, -12, D:3) a +0 whip (36, 16, D:3) a stone (56, 23, D:3) a +0 club 6 poisoned darts (58, 25, D:3) a poisoned dart (58, 26, D:3) a poisoned dart (60, 29, D:3) 18 sling bullets (63, 22, D:3) a club Level 4 of the Dungeon [Shop] Hefyif's Jewellery Shop an uncursed ring of protection from cold (unknown) (275 gold) an uncursed ring of positive energy (unknown) (220 gold) a cursed +6 ring of dexterity (unknown) (610 gold) an uncursed amulet of faith (unknown) (440 gold) a cursed -4 ring of intelligence (unknown) (22 gold) a +4 ring of protection (unknown) (396 gold) the ring of Uwkokh {rElec rF+ Will+ SInv} (552 gold) [ring of willpower] It protects you from fire. It insulates you from electricity. It affects your willpower, your defense against some magical effects. It lets you see invisible. (0, 0, D:4) 2 large rocks (1, 1, D:4) a stone 3 large rocks (3, 1, D:4) a +0 dagger a +0 giant club a +0 dagger a cursed -3 club a +0 club (4, -16, D:4) 29 stones (4, 0, D:4) a +0 hunting sling a +0 dagger a +0 hunting sling 32 stones a +0 dagger (10, 0, D:4) a +0 club (13, -42, D:4) a glowing short sword (15, -25, D:4) 15 poisoned darts (17, -4, D:4) a twisted runed staff (24, -10, D:4) a quarterstaff (29, -28, D:4) 15 stones (34, -8, D:4) a runed mace (37, -29, D:4) a +0 giant club (40, -17, D:4) a hunting sling (48, -2, D:4) 16 stones (53, 12, D:4) 27 bolts (54, 12, D:4) 21 arrows Level 5 of the Dungeon (0, 0, D:5) a +0 giant spiked club (6, 28, D:5) a whip a robe (55, 12, D:5) a quarterstaff a quarterstaff (56, 24, D:5) 15 stones Level 6 of the Dungeon (0, 0, D:6) 23 stones (8, 26, D:6) a short sword (10, 0, D:6) 17 sling bullets (13, 30, D:6) 13 stones (13, 37, D:6) a war axe (20, 36, D:6) a whip (20, 37, D:6) 14 stones (24, 7, D:6) a scale mail (25, 35, D:6) 14 stones (28, 23, D:6) a +0 dagger (32, 4, D:6) a leather armour (35, -3, D:6) a dagger (36, 6, D:6) a mace Level 7 of the Dungeon (0, 0, D:7) a leather armour (8, -7, D:7) 20 stones (20, -30, D:7) a leather armour the Ecumenical Temple