escapement Level 1 of the Dungeon (0, 0, D:1) a short sword (5, 5, D:1) 16 stones (10, -27, D:1) a +0 club (12, 3, D:1) a stone (29, -12, D:1) a cursed -1 club (31, -12, D:1) a +0 dagger (34, 7, D:1) a hand axe (36, -11, D:1) 27 bolts Level 2 of the Dungeon (0, 0, D:2) 23 arrows (1, -3, D:2) 13 arrows (3, -2, D:2) 17 bolts (9, -11, D:2) a +0 club (20, -22, D:2) a ring mail (22, -1, D:2) 24 arrows (24, -13, D:2) a whip (25, -14, D:2) a +0 dagger (25, -6, D:2) a whip (26, -24, D:2) 25 arrows (38, -33, D:2) a trident (39, -27, D:2) 24 bolts (44, -29, D:2) a dagger (56, -8, D:2) a club Level 3 of the Dungeon (0, 0, D:3) a leather armour (5, 2, D:3) a plate armour (21, 7, D:3) 32 arrows (23, 33, D:3) a ring mail (24, 22, D:3) a ring mail (25, 29, D:3) 14 stones (31, 3, D:3) a stone (32, 32, D:3) a +0 halberd (33, 2, D:3) a stone (33, 32, D:3) a +0 dagger a +0 flail a +0 club a +0 flail (37, 46, D:3) a potion of lignification (38, 19, D:3) a stone (38, 20, D:3) a +0 short sword (38, 41, D:3) a runed hat Level 4 of the Dungeon (0, 0, D:4) a jackal corpse (0, 36, D:4) a +0 dagger (1, 13, D:4) 13 stones (6, 38, D:4) a hunting sling (12, 17, D:4) a jackal corpse