Dungeon Crawl Stone Soup version 0.01-1141-g47d6a72b85 (webtiles) character file. mattchew the Charmwright (Barachi Skald) Turns: 18, Time: 00:00:27 Health: 17/17 AC: 3 Str: 12 XL: 1 Next: 10% Magic: 3/3 EV: 12 Int: 13 God: Gold: 13 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . Vision . a - +0 falchion rCold . . . Gourm . (no weapon0) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.15/turn (no ring) MPRegen 0.13/turn (no ring) @: slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop You are on level 1 of the Dungeon. You are not hungry. You have visited 1 branch of the dungeon, and seen 1 of its levels. You have collected 13 gold pieces. Inventory: Weapons a - a +0 falchion (weapon) Armour b - a +0 leather armour (worn) Potions c - a potion of haste Comestibles d - a ration Skills: + Level 2.4 Fighting + Level 2.4 Long Blades + Level 1.2 Armour + Level 2.1 Dodging + Level 2.2 Spellcasting + Level 3.2 Charms You have 3 spell levels left. You know the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm ##.. 7% 1 ##..... Your spell library contains the following spells: Spells Type Power Failure Level Hunger Song of Slaying Chrm ##...... 11% 2 ###.... Shroud of Golubria Chrm/Tloc #......... 22% 2 ###.... Regeneration Chrm/Necr #......... 38% 3 ####... Spectral Weapon Chrm/Summ #....... 38% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Shadows flee at your approach. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Message History Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Infusion (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin infusing your attacks with magical energy. c - a potion of haste Your magical infusion is running out. There is a staircase leading out of the dungeon here. Magic restored. You now have 13 gold pieces. You are no longer magically infusing your attacks. A bat comes into view. You hit the bat. You kill the bat! No target in view! Unknown command. Enter note: Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Save game and exit? #..#.....#..## #..#.......#..## #....<....#..# #).#.......#..## #..#.....#..## ...#..#####...######## ### ##.......#......... .########.######## #. #@# #. #†# # ... ..... ......# .......# ........# ..######## ... There are no monsters in sight! Vanquished Creatures A bat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mattchew the Barachi Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 3/3 Action || total -------------------------++------- Melee: Falchion || 1 Cast: Infusion || 1