Dungeon Crawl Stone Soup version 0.23.2-1-ga50397a6bc (webtiles) character file. moodymoody the Vexing (Formicid Enchanter) Turns: 568, Time: 00:05:51 Health: 19/19 AC: 2 Str: 12 XL: 2 Next: 40% Magic: 5/5 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You are on level 1 of the Dungeon. You are not hungry. You have visited 1 branch of the dungeon, and seen 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Comestibles d - a ration Skills: - Level 1.0 Short Blades - Level 1.7 Dodging + Level 3.9 Stealth + Level 2.4 Spellcasting * Level 4.1 Hexes You have 2 spell levels left. You know the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 4% 1 #...... b - Ensorcelled Hibernat Hex/Ice #..... 16% 2 ###.... Your spell library contains the following spells: Spells Type Power Failure Level Hunger Confuse Hex ##...... 13% 3 ###.... Tukima's Dance Hex ##...... 13% 3 ###.... Dazzling Spray Conj/Hex #..... 30% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History * * * LOW HITPOINT WARNING * * * You hit the jackal. You kill the jackal! Items here: †††† a jackal corpse x4 Butcher a jackal corpse? [(y)es/(n)o/(a)ll/(q)uit/?] Butcher a jackal corpse? [(y)es/(n)o/(a)ll/(q)uit/?] Butcher a jackal corpse? [(y)es/(n)o/(a)ll/(q)uit/?] Butcher a jackal corpse? [(y)es/(n)o/(a)ll/(q)uit/?] You butcher the jackal corpse. x4 c - a chunk of flesh; c - 4 chunks of flesh (gained 3) c - 7 chunks of flesh (gained 3); c - 9 chunks of flesh (gained 2) Items here: ÷÷÷÷ a jackal skeleton x4 You start resting. Magic restored. You start resting. Some of the chunks of flesh in your inventory have rotted away. All of the chunks of flesh in your inventory have rotted away. HP restored. ###.#######.# #. #.######### #. #.......>.# #. #########.# #.# #.# ####.####### .#.##########..)........ .......@......########## ##=############ There are no monsters in sight! Vanquished Creatures 4 goblins (D:1) 4 jackals (D:1) A kobold (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | moodymoody the Formicid Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 249 | D:1 | Reached XP level 2. HP: 15/19 MP: 1/5 261 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 279 | D:1 | Reached skill level 4 in Hexes Skill XL: | 1 2 | ---------------+-------+----- Hexes | 4 | 4.1 Short Blades | | 1.0 Dodging | | 1.7 Stealth | | 3.9 Spellcasting | | 2.4 Action || total -------------------------++------- Melee: Dagger || 44 Cast: Corona || 7 Ensorcelled Hiber || 1 Armor: Robe || 6 Dodge: Dodged || 25