tatters Level 1 of the Dungeon (0, 0, D:1) a spear (0, 1, D:1) 17 bolts (4, 14, D:1) a +0 short sword (30, 16, D:1) 2 poisoned darts (32, 3, D:1) a +0 short sword (45, 1, D:1) a +0 dagger (46, 0, D:1) a +0 leather armour (48, 26, D:1) a robe Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (22, -2, D:2) a +0 short sword (30, -24, D:2) a +0 leather armour (30, 16, D:2) a +1 vorpal hand axe (37, 6, D:2) a +0 spear (43, 15, D:2) a leather armour (44, 24, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (12, -20, D:3) a ring mail (13, -6, D:3) 18 bolts (15, -12, D:3) a +0 dagger (26, -7, D:3) a +0 club (28, -17, D:3) 6 gold pieces (30, 0, D:3) a +0 hunting sling (31, -14, D:3) a +0 flail (32, -14, D:3) 8 gold pieces (36, -23, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 21 bolts (2, -5, D:4) 24 bolts (5, 17, D:4) 28 sling bullets (7, 15, D:4) a +0 club (8, -5, D:4) a +0 dagger (12, 21, D:4) a whip (30, 4, D:4) a +0 dagger (30, 34, D:4) a scale mail (33, -1, D:4) a +0 dagger (34, 0, D:4) a +0 hand axe (35, 2, D:4) 12 sling bullets (37, 2, D:4) a +0 scale mail (39, 4, D:4) a +0 short sword (44, 12, D:4) a +0 flail (still there?) a +0 whip (still there?) a +0 leather armour (still there?) a +0 whip (still there?) (45, -5, D:4) a dagger (45, 13, D:4) a +0 club a +0 whip a +0 halberd (47, 5, D:4) 6 poisoned darts (49, -4, D:4) a leather armour (52, 12, D:4) a scale mail Level 5 of the Dungeon (0, 0, D:5) 4 boomerangs (0, 8, D:5) a scale mail (5, -28, D:5) a +0 flail a +0 leather armour (7, -19, D:5) 26 bolts (9, -28, D:5) a +0 hand axe (51, -3, D:5) a +0 ring mail a +0 dagger Level 6 of the Dungeon (0, 0, D:6) a +0 spear (12, -21, D:6) a +0 halberd (12, -20, D:6) a +0 flail (24, -5, D:6) 16 sling bullets (29, -32, D:6) a leather armour (31, -24, D:6) a +0 ring mail (34, -9, D:6) a +0 dagger (36, -30, D:6) a +0 war axe a +0 ring mail (39, -24, D:6) a +0 spear a +0 ring mail a +0 short sword (39, -23, D:6) a +0 rapier a +0 dagger (44, -16, D:6) a +0 halberd Level 7 of the Dungeon (0, 0, D:7) a +0 robe a +3 hand axe (7, -1, D:7) a +0 robe (9, 0, D:7) a +0 robe a +0 short sword (10, 4, D:7) a scale mail (13, -1, D:7) a +0 robe a +3 flail (16, -24, D:7) a scale mail (18, 19, D:7) 2 poisoned darts (29, -15, D:7) 6 poisoned darts (41, 27, D:7) 4 poisoned darts Level 8 of the Dungeon Level 9 of the Dungeon (26, 38, D:9) a leather armour (30, 27, D:9) a +0 trident a +0 ring mail (31, 26, D:9) a +0 hand axe (32, 26, D:9) a +0 club a +0 robe (33, 26, D:9) a +0 dagger (38, 1, D:9) a +0 flail (40, 2, D:9) a +0 dagger a +0 robe a +0 short sword a +0 chain mail Level 10 of the Dungeon Level 11 of the Dungeon [Shop] Vuap's Self-Improvement Boutique a manual of Summonings (1120 gold) a manual of Fire Magic (1120 gold) a manual of Polearms (1120 gold) Level 12 of the Dungeon [Shop] Mosodo Seisch's Changing Room the Compendium of Transmigration (832 gold) Spells Type Level Known a - Ice Form Ice/Transmutation 4 yes b - Blade Hands Transmutation 5 yes c - Statue Form Transmutation/Earth 6 no d - Storm Form Transmutation/Air 7 no the Guide on Transmigration (480 gold) Spells Type Level Known a - Statue Form Transmutation/Earth 6 no b - Storm Form Transmutation/Air 7 no a potion of lignification (48 gold) a potion of lignification (48 gold) a potion of lignification (48 gold) the +11 plutonium sword {Contam Stlth-} (1600 gold) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. a book of Changes (288 gold) Level 13 of the Dungeon (0, 0, D:13) the +3 leather armour of the Vacuum {Harm *Corrode +Inv} +Inv: It lets you turn invisible. *Corrode: It may corrode you when you take damage. Harm: It increases damage dealt and taken. If you switch to wearing this armour, your AC would decrease by 4 (13 -> 9). (13, -32, D:13) 17 stones (16, -32, D:13) a +0 giant club a +0 giant club (21, -36, D:13) a quarterstaff Level 14 of the Dungeon (0, 0, D:14) 20 bolts (4, -14, D:14) a +0 short sword (11, 1, D:14) 30 stones Level 15 of the Dungeon (0, 0, D:15) a +0 giant club a +0 giant spiked club a +0 giant club (0, 1, D:15) a +0 giant spiked club a +0 giant club (0, 2, D:15) a +6 shortbow of flaming 14 arrows (1, -2, D:15) a +0 giant spiked club a +0 giant club (2, -2, D:15) a +0 giant club a +0 giant club (15, 15, D:15) a glaive (16, -10, D:15) a ring mail (18, 15, D:15) a plate armour (40, 28, D:15) a +0 short sword a +0 leather armour (43, 27, D:15) a +0 long sword a +0 chain mail (56, 38, D:15) a +0 giant club (57, 38, D:15) a +0 giant club a +0 flail a +0 robe (58, 38, D:15) a +0 giant spiked club (58, 39, D:15) a +0 giant club a +0 giant club (58, 40, D:15) a +0 giant spiked club (69, 11, D:15) a +0 hand crossbow (69, 20, D:15) a +0 flail the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 hand axe (1, 0, Orc:1) a +0 flail a +0 scale mail a +0 long sword a +0 chain mail (1, 1, Orc:1) a +0 falchion a +0 ring mail (2, 0, Orc:1) a +0 flail Level 2 of the Orcish Mines [Shop] Fizavo's Antique Armour Shoppe a chain mail (130 gold) a ring mail (116 gold) a chain mail (130 gold) a robe (20 gold) a runed chain mail (217 gold) a pair of gloves (130 gold) [Shop] Rali's Book Shop a book of Rime (448 gold) a book of Frost (352 gold) a book of Dangerous Friends (640 gold) a book of the Moon (640 gold) a book of Vapours (192 gold) a book of Sloth (576 gold) [Shop] Uhucyutwull's Antique Weapon Boutique a warped mace (264 gold) a hand axe (99 gold) a crystal lajatang (660 gold) a runed long sword (214 gold) a scimitar (132 gold) a great mace (214 gold) a club (33 gold) a glowing quarterstaff (231 gold) [Shop] Ideoczan's General Store a +4 ring of slaying (1014 gold) a wand of flame (10) (78 gold) 22 stones (28 gold) a scroll of identify (26 gold) a +0 great mace (84 gold) a +0 scale mail (52 gold) a book of Chaos (650 gold) a +2 scale mail of willpower (273 gold) Level 1 of the Elven Halls (0, 0, Elf:1) a +0 scimitar a +0 dagger a +0 long sword (0, 1, Elf:1) a +0 chain mail (1, 1, Elf:1) 24 arrows a +0 shortbow (8, 19, Elf:1) a +0 dagger (8, 22, Elf:1) a +0 scale mail (11, 16, Elf:1) a +5 dire flail of protection (12, 15, Elf:1) a +0 scimitar a +2 glaive of protection (12, 16, Elf:1) 14 arrows a +0 shortbow (13, 2, Elf:1) a +0 scale mail (13, 12, Elf:1) a ring of magical power a +4 ring of slaying (14, -26, Elf:1) a potion of degeneration (14, 15, Elf:1) a +0 long sword (15, 0, Elf:1) a +0 club (15, 14, Elf:1) a +0 scale mail a +0 long sword (18, 2, Elf:1) a +0 long sword of electrocution (18, 3, Elf:1) a +1 falchion of draining a +0 shortbow a +0 leather armour a +0 long sword a +0 longbow 43 arrows a +0 leather armour (18, 4, Elf:1) the +2 halberd "Torush" {flame, Fly rPois Str+2} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+2). rPois: It protects you from poison. Fly: It grants you flight. (18, 5, Elf:1) 2 scrolls of enchant weapon 2 scrolls of brand weapon (18, 21, Elf:1) a +0 trident (19, 2, Elf:1) a +4 spear of venom (20, 1, Elf:1) a +1 flail of protection a +3 scimitar of electrocution (21, -4, Elf:1) a +0 ring mail a +0 long sword (21, 0, Elf:1) the +3 dagger "Duwomyu" {vorpal, rPois rC+ Int-3 SInv} It inflicts extra damage upon your enemies. Int: It affects your intelligence (-3). rC: It protects you from cold. rPois: It protects you from poison. SInv: It lets you see invisible. a +0 scale mail (22, 10, Elf:1) a +2 flail of protection (27, -23, Elf:1) 16 stones (27, -1, Elf:1) a +0 dagger (27, 0, Elf:1) a dagger (29, -1, Elf:1) a +0 rapier (30, 0, Elf:1) a +0 short sword (30, 2, Elf:1) a dagger (42, -22, Elf:1) a quarterstaff Level 2 of the Elven Halls (0, 0, Elf:2) a +0 trident (2, -7, Elf:2) a +0 trident (3, -7, Elf:2) a +0 trident (4, -14, Elf:2) a +1 hand axe of flaming (4, -13, Elf:2) a +0 scale mail (4, -12, Elf:2) a +1 dire flail of protection (4, 2, Elf:2) a +0 broad axe (5, -13, Elf:2) a +0 scimitar a +0 leather armour of cold resistance (5, -12, Elf:2) a +0 long sword a +1 mace of holy wrath (8, -22, Elf:2) a +1 halberd of flaming (10, -47, Elf:2) a +0 rapier (10, -45, Elf:2) a +1 trident of protection (10, -44, Elf:2) a +0 short sword (10, -39, Elf:2) a +0 leather armour (10, -38, Elf:2) a +0 short sword (11, -47, Elf:2) a +2 quick blade of flaming (11, -46, Elf:2) a +2 flail of protection (11, -39, Elf:2) a +0 trident of venom (11, -38, Elf:2) a +0 dagger a +0 leather armour (11, -22, Elf:2) a +1 hand axe of flaming (12, -47, Elf:2) a +0 rapier a +0 ring mail (12, -46, Elf:2) a +0 short sword of electrocution a +1 battleaxe of holy wrath (13, -47, Elf:2) a +3 antimagic bardiche (13, -45, Elf:2) a +2 short sword of speed a +0 shortbow 32 arrows a +0 long sword a +0 buckler a +0 scimitar (13, -42, Elf:2) a +0 battleaxe of freezing (13, -39, Elf:2) a +0 long sword (14, -29, Elf:2) a +6 glaive of venom (15, -44, Elf:2) a +0 hand axe of freezing (15, -43, Elf:2) a +0 shortbow 17 arrows (15, -42, Elf:2) a +3 vorpal mace (23, -1, Elf:2) a +0 long sword (26, -43, Elf:2) a +0 leather armour (26, -42, Elf:2) a +0 short sword (27, -3, Elf:2) a +0 leather armour a +0 long sword (29, -52, Elf:2) a +0 long sword (29, -33, Elf:2) a +0 hand crossbow (37, -57, Elf:2) a +0 dagger (39, -13, Elf:2) a +0 ring mail (still there?) a +0 long sword (still there?) (42, -51, Elf:2) a +0 rapier (48, -55, Elf:2) a +0 rapier a +0 dagger a +0 long sword (48, -54, Elf:2) a +0 long sword a +0 leather armour (49, -56, Elf:2) a +3 vorpal mace (49, -55, Elf:2) a +0 buckler a +0 ring mail a +0 long sword (53, -30, Elf:2) a +3 vorpal scimitar Level 3 of the Elven Halls (0, 0, Elf:3) 8 arrows (0, 1, Elf:3) the +1 plate armour of the Trilobite {Dex+5} Dex: It affects your dexterity (+5). If you switch to wearing this armour, your AC would increase by 1 (13 -> 14). (1, 2, Elf:3) a +0 chain mail (5, -5, Elf:3) the +3 lajatang of the Median {vamp, Dex+7 SInv} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Dex: It affects your dexterity (+7). SInv: It lets you see invisible. (7, -9, Elf:3) the +0 cloak of the Blessed Realm {rPois rC+} rC: It protects you from cold. rPois: It protects you from poison. (10, -25, Elf:3) a +1 battleaxe of freezing (16, 19, Elf:3) a shiny helmet (17, 18, Elf:3) a staff of earth (17, 20, Elf:3) a +0 great sword (17, 22, Elf:3) an embroidered robe (18, 19, Elf:3) a staff of death (18, 21, Elf:3) a phantom mirror (19, 20, Elf:3) the +3 scythe of Cuiwk {freeze, rC+++ MP-9 Int+6} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+6). rC: It renders you almost immune to cold. MP: It affects your magic capacity (-9). (19, 22, Elf:3) a staff of conjuration (20, 19, Elf:3) a +0 long sword (20, 20, Elf:3) a +0 long sword a +0 chain mail (22, 5, Elf:3) a +2 robe of positive energy a ring of see invisible a scroll of enchant weapon (23, 6, Elf:3) a +7 spectral quarterstaff (23, 15, Elf:3) a short sword (27, 6, Elf:3) a +0 long sword (28, -10, Elf:3) a +4 ring of evasion (30, 15, Elf:3) a +0 short sword a +0 leather armour (55, -11, Elf:3) a +0 dagger (62, -25, Elf:3) a +4 dagger of speed a +0 ring mail Level 2 of the Lair of Beasts Level 3 of the Lair of Beasts Level 4 of the Lair of Beasts (14, -31, Lair:4) 21 sling bullets (23, -29, Lair:4) a short sword (37, -32, Lair:4) 20 sling bullets (61, -24, Lair:4) a +0 pair of boots (69, -10, Lair:4) a ring mail (71, -2, Lair:4) a quarterstaff Level 5 of the Lair of Beasts (14, 11, Lair:5) the +0 robe "Hupefi" {Rampage rF+ Dex+4 SInv} Dex: It affects your dexterity (+4). rF: It protects you from fire. SInv: It lets you see invisible. Rampage: It bestows one free step when moving towards enemies. If you switch to wearing this armour, your AC would decrease by 8 (13 -> 5). (15, 11, Lair:5) the +3 scale mail of Daisies {Str+3 Stlth+} Str: It affects your strength (+3). Stlth: It makes you more stealthy. If you switch to wearing this armour, your AC would decrease by 1 (13 -> 12). (28, 8, Lair:5) a +0 dagger (28, 9, Lair:5) a +2 robe (29, 8, Lair:5) a +0 quarterstaff (31, 9, Lair:5) a +0 dagger a +0 robe (31, 13, Lair:5) a hand axe Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 war axe (1, 6, Lair:6) a +0 dagger a +0 robe (1, 13, Lair:6) a +2 antimagic trident (1, 23, Lair:6) a +0 dagger a +0 robe (2, 14, Lair:6) a +0 halberd of venom (4, 35, Lair:6) a +0 dagger a +0 robe (36, 4, Lair:6) a +0 chain mail (59, 10, Lair:6) the +0 leather armour of the Armoured One {Str+3 Int+4} Str: It affects your strength (+3). Int: It affects your intelligence (+4). If you switch to wearing this armour, your AC would decrease by 7 (13 -> 6). Level 1 of the Shoals [Shop] Omisol's Weapon Emporium a +0 short sword (48 gold) a +1 hand crossbow of freezing (212 gold) a +2 dagger of flaming (249 gold) the +4 short sword "Kiseaz Xempa" {venom, Dex+8} (758 gold) It poisons the flesh of those it strikes. Dex: It affects your dexterity (+8). a +0 trident (56 gold) a +0 hand axe (48 gold) a +0 hunting sling of freezing (75 gold) a +0 shortbow (48 gold) a +0 hand axe (48 gold) a +0 rapier (64 gold) 18 stones (28 gold) a +0 mace (48 gold) (0, 0, Shoals:1) a +1 trident of chaos (40, -49, Shoals:1) a +0 trident (52, -45, Shoals:1) a chain mail Level 2 of the Shoals [Shop] Ifas's Jewellery Boutique a ring of protection from cold (unknown) (500 gold) a ring of resist corrosion (unknown) (400 gold) a ring of flight (unknown) (350 gold) an amulet of regeneration (600 gold) a +4 ring of evasion (720 gold) a +6 ring of strength (unknown) (1170 gold) a ring of see invisible (300 gold) an amulet of faith (800 gold) an amulet of guardian spirit (unknown) (600 gold) (0, 0, Shoals:2) a +0 spear 2 javelins a +0 leather armour (33, 3, Shoals:2) 17 stones (38, -44, Shoals:2) a +0 scale mail Level 3 of the Shoals (0, 0, Shoals:3) a +0 leather armour a +0 trident (1, 0, Shoals:3) a +0 trident (1, 2, Shoals:3) a +0 spear (5, 43, Shoals:3) a +4 trident (13, 26, Shoals:3) a +0 trident 2 silver boomerangs a +0 glaive (15, 26, Shoals:3) a +0 trident 3 boomerangs (16, 26, Shoals:3) a +0 rapier a +0 robe (18, 5, Shoals:3) a +0 spear of freezing a +0 hunting sling 18 stones (50, 19, Shoals:3) a trident (55, 25, Shoals:3) a +0 spear a +0 hunting sling 10 sling bullets (55, 27, Shoals:3) a +0 quarterstaff a +0 hunting sling 18 stones (56, 23, Shoals:3) a +0 club a +0 hunting sling 25 stones (56, 26, Shoals:3) a +0 longbow a +0 spear 25 arrows Level 4 of the Shoals (0, 0, Shoals:4) a +0 longbow a +0 spear 24 arrows (10, 3, Shoals:4) 8 arrows (20, 4, Shoals:4) a +3 rapier of speed a +0 robe (26, -15, Shoals:4) 15 stones (30, -6, Shoals:4) the +10 mace of the Volcano {vorpal, Contam Str+7 Stlth+} It inflicts extra damage upon your enemies. Str: It affects your strength (+7). Contam: It causes magical contamination when unequipped. Stlth: It makes you more stealthy. (44, -30, Shoals:4) the +8 glaive of the Guard {elec, spectral, AC+5} It occasionally discharges a powerful burst of electricity upon striking a foe. When it strikes, its spirit leaps out and fights alongside the wielder. AC: It affects your AC (+5). (51, 15, Shoals:4) a +0 club Level 1 of the Snake Pit (0, 4, Snake:1) a +0 flail (1, -3, Snake:1) a +3 trident (4, 16, Snake:1) a club (5, 24, Snake:1) a +0 trident (8, 14, Snake:1) a +0 war axe (21, -5, Snake:1) a +0 flail a +0 robe (22, -9, Snake:1) a +0 long sword (24, -10, Snake:1) a +0 mace (25, -10, Snake:1) a +0 spear (25, -9, Snake:1) a +0 long sword a +0 robe a +0 glaive (26, 36, Snake:1) a +0 mace (31, 24, Snake:1) a +0 long sword (31, 26, Snake:1) a +0 flail (49, 32, Snake:1) 22 bolts (52, -8, Snake:1) 4 arrows a +0 plate armour a +2 great mace of protection a +0 plate armour a +0 battleaxe 370 stones Level 2 of the Snake Pit [Shop] Poedgh's Assorted Antiques a glowing falchion (174 gold) a quarterstaff (116 gold) a war axe (101 gold) a scroll of enchant armour (217 gold) a tin of tremorstones (2/2) (1160 gold) [Shop] Dablyh's Magic Scroll Shop a scroll of vulnerability (112 gold) a scroll of identify (30 gold) a scroll of magic mapping (52 gold) a scroll of brand weapon (300 gold) a scroll of noise (15 gold) a scroll of noise (15 gold) a scroll of fear (52 gold) (0, 0, Snake:2) a robe (6, 8, Snake:2) a +0 short sword a +0 robe (7, 8, Snake:2) a +0 whip (7, 9, Snake:2) a +0 dire flail a +0 chain mail (8, 4, Snake:2) a dagger (9, -2, Snake:2) a +0 scale mail (37, 8, Snake:2) a +0 halberd (39, 6, Snake:2) a +0 robe a +0 long sword (40, 6, Snake:2) a +0 glaive (41, 5, Snake:2) a +0 halberd (48, 3, Snake:2) a staff of conjuration Level 3 of the Snake Pit (0, 0, Snake:3) a +0 whip a +0 robe (4, 11, Snake:3) a +0 trident a +0 robe (6, 10, Snake:3) a +0 halberd Level 4 of the Snake Pit (0, 0, Snake:4) a +0 robe a +0 whip a +0 spear (1, 0, Snake:4) a +2 robe of willpower a +0 quarterstaff (2, 0, Snake:4) a +0 kite shield of reflection a +0 robe a +0 flail (3, 0, Snake:4) a +0 robe a +0 flail (23, 5, Snake:4) a +0 quarterstaff a +0 robe (24, 3, Snake:4) a +0 shortbow a +0 battleaxe 16 arrows (24, 5, Snake:4) a +0 trident (24, 6, Snake:4) a +0 shortbow of flaming 18 arrows (25, 4, Snake:4) a +0 longbow a +0 hand axe 21 arrows (25, 7, Snake:4) a +1 trident (27, 5, Snake:4) a +0 whip a +0 robe (27, 6, Snake:4) a +0 longbow a +0 scimitar 23 arrows (27, 7, Snake:4) a +0 flail a +0 robe (28, 5, Snake:4) a +1 war axe of freezing a +0 robe (30, 13, Snake:4) a +0 long sword (36, -2, Snake:4) a +0 shortbow a +2 vampiric scimitar 22 arrows a +0 robe (38, 12, Snake:4) a +0 flail a +0 tower shield (42, 9, Snake:4) 18 sling bullets (46, 2, Snake:4) a +0 dire flail a +0 robe (59, 5, Snake:4) a +0 shortbow a +0 flail 22 arrows (60, 5, Snake:4) a +0 long sword a +0 robe (61, 2, Snake:4) a +0 club a +0 robe (61, 3, Snake:4) a +0 halberd (62, 2, Snake:4) a +0 quarterstaff a +0 robe a +2 flail of protection (62, 3, Snake:4) a +0 glaive a +0 robe (63, 2, Snake:4) a +0 short sword (64, -16, Snake:4) a +0 flail a +0 long sword (64, -15, Snake:4) a +0 scimitar a +2 robe of willpower a +0 kite shield (64, -13, Snake:4) a +0 dire flail a +0 robe (64, -12, Snake:4) a +0 long sword (64, -3, Snake:4) a +0 whip Level 1 of the Pits of Slime Level 2 of the Pits of Slime Level 3 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (2, -4, Slime:5) the +6 scimitar of Taxation {protect, rCorr Str+3 Dex-5 Stlth+} It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (+3). Dex: It affects your dexterity (-5). rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (3, -5, Slime:5) the +4 short sword of Extermination {venom, Contam rF+ MP+9} It poisons the flesh of those it strikes. rF: It protects you from fire. MP: It affects your magic capacity (+9). Contam: It causes magical contamination when unequipped. (4, 3, Slime:5) the +6 war axe "Uboitz" {freeze, rCorr Stlth+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. Level 10 of a ziggurat (0, 0, Zig:10) a +2 robe of willpower (0, 1, Zig:10) a lightning rod (4/4) (0, 3, Zig:10) the +5 arbalest "Empump" {vorpal, rN+ Str+3 Dex+3} Any ammunition fired from it inflicts extra damage upon your enemies. Str: It affects your strength (+3). Dex: It affects your dexterity (+3). rN: It protects you from negative energy. (0, 4, Zig:10) a phial of floods (1, 0, Zig:10) a staff of cold (1, 1, Zig:10) 2 scrolls of holy word (2, 2, Zig:10) a tin of tremorstones (2/2) (2, 3, Zig:10) a brass ring (5, 2, Zig:10) a +0 pair of boots (17, 5, Zig:10) a basilisk corpse a hellephant corpse a hydra corpse a torpor snail corpse a black mamba corpse (17, 6, Zig:10) a hydra corpse a dire elephant corpse a black mamba corpse Level 1 of the Depths (0, 0, Depths:1) a leather armour (2, -8, Depths:1) 24 stones (6, -8, Depths:1) 25 stones Level 2 of the Depths (0, 0, Depths:2) a +0 dire flail a +1 vorpal dire flail (7, -38, Depths:2) the +3 glaive of Classification {vorpal, rN+ Int+4} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+4). rN: It protects you from negative energy. (21, -4, Depths:2) a +0 dagger a +0 robe (21, -2, Depths:2) a +0 robe (22, -10, Depths:2) a +0 rapier (22, -4, Depths:2) a +0 dagger a +0 ring mail (22, -2, Depths:2) a +0 long sword a +0 scale mail a +0 dagger a +0 robe a +1 flail of protection a +0 robe (23, -11, Depths:2) a +0 club a +0 robe (23, -4, Depths:2) a +0 dagger a +0 robe (23, -3, Depths:2) a +0 dagger a +0 robe (23, -2, Depths:2) a +0 short sword a +0 leather armour a +0 robe (24, -3, Depths:2) a +2 robe of willpower (24, -2, Depths:2) a +0 halberd a +0 robe (31, -24, Depths:2) a +1 chain mail of positive energy (32, -21, Depths:2) a shortbow (33, -44, Depths:2) a +0 trident (34, -44, Depths:2) a +0 trident (34, -43, Depths:2) a +0 trident (36, -20, Depths:2) the +3 pair of gauntlets of War {Slay+5} Slay: It affects your accuracy & damage with ranged weapons and melee (+5). (47, -27, Depths:2) a +0 battleaxe a +0 plate armour (48, -27, Depths:2) a +0 robe (49, -36, Depths:2) a +4 vorpal hand axe (50, -31, Depths:2) a +0 glaive a +0 chain mail Level 3 of the Depths (0, 0, Depths:3) 16 stones (1, -14, Depths:3) 34 gold pieces (4, -4, Depths:3) 6 poisoned darts (5, -6, Depths:3) a +1 antimagic rapier a +0 animal skin (7, -8, Depths:3) a +0 battleaxe of freezing (7, 24, Depths:3) a runed trident (8, 16, Depths:3) a +4 broad axe of flaming a +0 plate armour (9, 15, Depths:3) a +0 troll leather armour (9, 16, Depths:3) a +2 great sword of flaming a +0 troll leather armour a +2 war axe of draining a +0 chain mail a +5 demon trident of distortion a +0 plate armour (9, 17, Depths:3) a +0 vorpal long sword a +0 chain mail a +1 broad axe of flaming a +0 plate armour (9, 18, Depths:3) a +0 robe (10, 18, Depths:3) 5 large rocks (13, -14, Depths:3) 5 large rocks (13, 28, Depths:3) 2 scrolls of magic mapping +0 fire dragon scales 7 potions of flight an amulet of faith 6 scrolls of enchant armour 7 scrolls of identify the ring of the Mage {Wiz Archmagi} [ring of wizardry] It improves your spell success rate. Archmagi: It increases the power of your magical spells. the ring of the Clam {rN+ Will+ Int+6} [ring of intelligence] Int: It affects your intelligence (+6). rN: It protects you from negative energy. Will: It increases your willpower. a +2 tower shield of positive energy the ring of Ogetohoi {rF++ rCorr Str-5 SInv} [ring of see invisible] Str: It affects your strength (-5). rF: It greatly protects you from fire. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (15, -19, Depths:3) 4 large rocks (15, -18, Depths:3) a +0 troll leather armour a +0 dire flail a +2 dire flail of holy wrath (15, 27, Depths:3) a great sword (16, -16, Depths:3) a +0 troll leather armour (18, -15, Depths:3) a +0 battleaxe of freezing