Dungeon Crawl Stone Soup version 0.31-a0-151-ge443d1f16c (webtiles) character file. Game seed: 10898642160903649454 101 tekashi6x9 the Conjurer (level 4, 0/27 HPs) Began as an Octopode Conjurer on June 8, 2023. Slain by a gnoll ... wielding a +0 spear (9 damage) ... on level 3 of the Dungeon. The game lasted 00:02:29 (2554 turns). tekashi6x9 the Conjurer (Octopode Conjurer) Turns: 2554, Time: 00:02:30 Health: 0/27 AC: 1 Str: 6 XL: 4 Next: 75% Magic: 5/8 EV: 13 Int: 22 God: Gold: 188 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . f - +6 hand axe (venom) rCold . . . c - orb {mayhem} rNeg . . . (helmet restricted) rPois . (no amulet) rElec . l - ring of wizardry rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: mayhem, wizardry (x1) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 188 gold pieces. Inventory: Hand Weapons f - a +6 hand axe of venom (weapon) Armour c - an orb of mayhem (worn) Magical Staves m - a staff of fire Jewellery l - a ring of wizardry (left tentacle) Wands g - a wand of flame (8) Scrolls b - 5 scrolls of identify {unknown} e - 2 scrolls of enchant weapon {unknown} k - a scroll of immolation {unknown} n - a scroll of vulnerability {unknown} Potions a - a potion of magic d - 2 potions of attraction {unknown} h - a potion of mutation {unknown} i - a potion of curing {unknown} j - a potion of brilliance {unknown} Skills: - Level 2.0 Dodging - Level 2.8 Stealth * Level 2.9 Spellcasting * Level 4.5 Conjurations + Level 1.3 Hexes + Level 1.4 Translocations + Level 1.1 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 4% 3 Sting Tmut/Pois 12% 1d3 5% 1 Ensorcelled Hibernation Hex/Ice 12% N/A 6% 2 Poisonous Vapours Pois/Air 6% N/A 8% 2 Portal Projectile Hex/Tloc 18% N/A 9% 3 Tukima's Dance Hex 9% N/A 9% 3 Spider Form Tmut/Pois 3% N/A 16% 3 Fulminant Prism Conj/Hex 8% 3d7 16% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 16% 4 Anguish Hex/Necr 3% N/A 34% 4 Olgreb's Toxic Radiance Pois 3% N/A 43% 4 Blade Hands Tmut 1% N/A 77% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History (Press . to maintain the ray.) Unknown command. The searing ray hits Natasha. Natasha is moderately wounded. The searing ray hits Natasha! You kill Natasha! Natasha screams in pain as she dies! There is an open door here. Found an escape hatch in the floor. There is an open door here. There is an escape hatch in the floor here. 2 gnolls come into view. A gnoll comes into view. It is wielding a +0 spear. Found a stone staircase leading up. The helpless gnoll fails to defend itself. You hit the gnoll. The gnoll is poisoned. Your grab misses the gnoll. The gnoll is lightly wounded. The gnoll barely misses you. You barely miss the gnoll. Your grab misses the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 club. x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, poisoned, 81% to hit) The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear! The gnoll barely misses you. Unknown command. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll hits you from afar with a +0 spear! You die... #.# #.# #.# #.# #.# ... ..#####.##### #.####.# . <.# ...........# ....##.# .#.#.# ###.....#.## #.#.##.# # ....g. ##...##... .....#.# #. #..#.# ##.###### ...#...# #. #.##g# #.# ##...### #..#.##)# #.# ##.## #..#.##@# ##'## # #.# #.......# ##...## # ##.# ####.#### ##.....## # ##..# #.##.## ##.......### #...#########.#...####.........## .....................'.........'. #....########.#...####.........## ##.#†# #.##.## ##.).....### ###.# #.#### ##.....## # You could see 2 gnolls. Vanquished Creatures Natasha (D:3) 2 gnolls An adder (D:2) A worm (D:2) A dart slug (D:2) 6 bats 6 endoplasms 3 giant cockroaches (D:2) 5 goblins 5 hobgoblins 3 jackals (D:3) 4 kobolds 2 quokkas 5 ball pythons 3 frilled lizards A rat (D:2) 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tekashi6x9 the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 230 | D:1 | Reached XP level 2. HP: 12/17 MP: 0/5 611 | D:1 | Reached XP level 3. HP: 21/21 MP: 3/6 677 | D:1 | Learned a level 2 spell: Searing Ray 1122 | D:2 | Reached skill level 1 in Hexes 1324 | D:2 | Reached skill level 1 in Translocations 1528 | D:2 | Reached XP level 4. HP: 27/27 MP: 3/7 2317 | D:3 | Reached skill level 1 in Evocations 2456 | D:3 | Noticed Natasha 2461 | D:3 | Killed Natasha 2554 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_triangle_large, layout_loops_ring, chequers_serial_rivers_marsh, minmay_tetromino_s4 D:2: layout_loops_ring, minmay_bisected D:3: layout_loops_corners, uniq_terence, uniq_natasha Skill XL: | 1 2 3 4 | ---------------+-------------+----- Hexes | 1 | 1.3 Translocations | 1 | 1.4 Evocations | 1 | 1.1 Dodging | | 2.0 Stealth | | 2.8 Spellcasting | | 2.9 Conjurations | | 4.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 7 | || 7 Constrict | 2 | 1 || 3 Tentacles | 1 | 1 || 2 Hand axe | | 3 || 3 Cast: Magic Dart | 64 | 28 || 92 Searing Ray | | 2 || 2 Stab: Sleeping | | 1 || 1 Armour: Skin | 3 | || 3 Dodge: Dodged | 6 | 3 || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2553 | 2456 | 97 | 0 | 2242 | 3 | 851.0 | Dungeon | 2553 | 2456 | 97 | 0 | 2242 | 3 | 851.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1116 daAuts D:2: 1056 daAuts D:3: 380 daAuts