Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 15712728324158922043 25 testboyy the Conjurer (level 2, 0/20 HPs) Began as a Demigod Conjurer on Apr 5, 2024. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:40 (758 turns). testboyy the Conjurer (Demigod Conjurer) Turns: 758, Time: 00:01:41 Health: 0/20 AC: 2 Str: 8 XL: 2 Next: 66% Magic: 0/7 EV: 12 Int: 20 God: Gold: 19 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of teleportation {unknown} d - a scroll of summoning {unknown} Potions e - a potion of curing {unknown} Skills: + Level 2.2 Dodging + Level 2.2 Stealth + Level 2.1 Spellcasting + Level 3.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Press: ? - help, Q - select action Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is severely wounded. The jackal barely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is severely wounded. The jackal barely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Your magical contamination has completely faded away. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You closely miss the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. You hit the jackal. The jackal is severely wounded. The jackal closely misses you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you. You die... #.... #. #.#.#.. . ####.#.#.... ... ........... .... ................... ..†..........#.... # #†#..........#..## #..###@#.##.......#.... #......h.......#....... ##.####.........##..#.## .......................# ...#..#.#............... #..#.#...##.###.##..# #..#.##..##.# #.##..# ##########..#.##..##.# #.##..# #...##...)...........# #.##.). You could see a jackal. Vanquished Creatures 2 dart slugs (D:1) 3 bats (D:1) 3 goblins (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) A kobold (D:1) 2 frilled lizards (D:1) 2 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | testboyy the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 281 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/7 753 | D:1 | HP: 1/20 [jackal (1)] 758 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_d, layout_basic, chequers_serial_rivers_room_a Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.2 Stealth | 2 | 2.2 Spellcasting | 2 | 2.1 Conjurations | | 3.8 Action || total ---------------------------++------- Melee: Unarmed || 29 Cast: Magic Dart || 41 Use: Potion || 1 Armour: Robe || 33 Dodge: Dodged || 49