Dungeon Crawl Stone Soup version 0.26.0-16-gc1dbca0489 (webtiles) character file. Game seed: 4710056896396945070 18 vtt the Conjurer (level 2, -3/19 HPs) Began as a Merfolk Conjurer on Jan 22, 2021. Slain by a gnoll ... wielding a +0 flail (12 damage) ... on level 1 of the Dungeon. The game lasted 00:05:20 (356 turns). vtt the Conjurer (Merfolk Conjurer) Turns: 356, Time: 00:05:20 Health: -3/19 AC: 6 Str: 7 XL: 2 Next: 70% Magic: 12/14 EV: 13 Int: 17 God: Gold: 45 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . SeeInvis . a - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . l - +0 robe rPois . Reflect . b - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . m - +2 pair of gloves Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn d - ring of magical power MPRegen 0.14/turn (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) (You found it on level 1 of the Dungeon) Missiles e - 50 sling bullets h - 42 stones Armour b - a +0 helmet (worn) (You found it on level 1 of the Dungeon) c - a +0 leather armour (You found it on level 1 of the Dungeon) l - a +0 robe (worn) m - a +2 pair of gloves (worn) (You found it on level 1 of the Dungeon) Jewellery d - a ring of magical power (left hand) (You found it on level 1 of the Dungeon) Scrolls f - a scroll of identify {unknown} j - a scroll of teleportation {unknown} Potions g - a potion of haste {unknown} i - a potion of might {unknown} k - a potion of attraction {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 3.9 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj 60% 3% 1 b - Searing Ray Conj 30% 6% 2 Your spell library contained the following spells: Spells Type Power Failure Level Dazzling Flash Conj/Hex 16% 26% 3 Fulminant Prism Conj/Hex 4% 65% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History You closely miss the frilled lizard. The frilled lizard hisses angrily. The frilled lizard misses you. You completely miss the frilled lizard. The frilled lizard closely misses you. You closely miss the frilled lizard. The frilled lizard closely misses you. You closely miss the frilled lizard. The frilled lizard bites you. You barely miss the frilled lizard. The frilled lizard bites you but does no damage. The frilled lizard barely misses you. You closely miss the frilled lizard. The frilled lizard closely misses you. You barely miss the frilled lizard. The frilled lizard closely misses you. You hit the frilled lizard. You kill the frilled lizard! A hobgoblin comes into view. It is wielding a +0 club. You see here 7 gold pieces. You now have 45 gold pieces (gained 7). The helpless hobgoblin fails to defend itself. You hit the hobgoblin. You kill the hobgoblin! Press: ? - help, v - describe, . - travel, g - get item Items here: a +0 club; a hobgoblin corpse. The floor. You see here 16 stones. h - 42 stones (gained 16) You see here a dagger. You see here a pair of glowing gloves. You start putting on your armour. You continue putting on your pair of glowing gloves. x4 You finish putting on your +2 pair of gloves. You see here a plate armour. A bat comes into view. A bat comes into view. The bat hits you. The bat barely misses you. The bat barely misses you. The bat misses you. The bat closely misses you. x2 The bat closely misses you. The bat barely misses you. The bat misses you. The bat barely misses you. The bat hits you but does no damage. The bat barely misses you. The bat closely misses you. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (36% to evade) The searing ray hits the bat. You kill the bat! The searing ray hits the bat. You kill the bat! (Press . to maintain the ray.) You see here a plate armour. You see here a dart slug corpse. You climb downwards. A leopard gecko comes into view. You open the door. Found a stone staircase leading up. A gnoll comes into view. It is wielding a +0 halberd. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - leopard gecko Aim: a leopard gecko (36% to evade) The searing ray hits the leopard gecko. The leopard gecko is almost dead. (Press . to maintain the ray.) The searing ray hits the leopard gecko! You kill the leopard gecko! You see here a leopard gecko corpse. A gnoll comes into view. It is wielding a +0 flail. The gnoll shouts! A gnoll comes into view. It is wielding a -3 club. You see here 22 sling bullets. e - 50 sling bullets (gained 22) A gnoll comes into view. It is wielding a +0 club. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (0% to evade) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (heavily wounded, 21% to evade) Okay, then. You barely miss the gnoll. The gnoll is heavily wounded. An adder comes into view. The gnoll hits you with a +0 flail! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (heavily wounded, 0% to evade) Okay, then. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You climb upwards. The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... ░.░ ░.░ ░.░░░░░.░ ░. ░.░ ░÷░ ░.......░ ░. ░.░ ░.░ ░░░░░░..░ ░. ░░░░░░░.░ ░.░ ░..░ ░. ........░░░ ░.░ ░..░ ░. ..........░ ░.░ ░..░░░. ░░░░░░░░░.░ ░.░░░░░░░ ░░..░... ░.░ ░>g...... ...░.░░ ░.░ ░@░...... ..... ░.░ ░÷..░░░░░ ░.░░.░░ ░.░ ..).... .. ░.>. ░.░ .....░░░░ ░ ░░░. ░.░ ....... ░░░░░░.. ░.░░?....... ........ ░.░░.......░░ ░░░░░░.. ░.░░░.....░. ░░. ░.░░░░... ░░. You could see a gnoll. Vanquished Creatures A dart slug (D:1) A leopard gecko (D:2) 2 hobgoblins (D:1) 5 bats (D:1) 2 frilled lizards (D:1) 3 goblins (D:1) 3 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vtt the Merfolk Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 204 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 221 | D:1 | Learned a level 2 spell: Searing Ray 356 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_loops_ring D:2: minmay_roachtagon, layout_basic, nicolae_overflow_hidden_temple, serial_bayou_lagoon_b Action || total -------------------------++------- Melee: Unarmed || 14 Short sword || 10 Cast: Magic Dart || 23 Searing Ray || 3 Stab: Sleeping || 1 Armor: Robe || 8 Dodge: Dodged || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 358 | 343 | 15 | 0 | 0 | 2 | 179.0 | Dungeon | 358 | 343 | 15 | 0 | 0 | 2 | 179.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 328 daAuts D:2: 29 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 13.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 13.5 +-------+-------+-------+-------+-------+----------------------