Dungeon Crawl Stone Soup version 0.22-a0-892-g9f47413f05 (webtiles) character file. 65 whiskey the Skirmisher (level 4, -8/37 HPs) Began as an Abomination Skald on Dec 18, 2019. Mangled by a mummy (15 damage) ... in an ossuary. The game lasted 00:04:10 (1206 turns). whiskey the Skirmisher (Abomination Skald) Turns: 1206, Time: 00:04:11 Health: -8/37 AC: 4 Str: 13 XL: 4 Next: 35% Magic: 0/0 EV: 11 Int: 11 God: Gold: 114 SH: 0 Dex: 8 Spells: 3/7 levels left rFire x x . SeeInvis . a - +0 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . c - +0 leather armour (curse) rPois . Spirit . j - +0 helmet rElec . Reflect . (no cloak) rCorr . Harm . (no boots) MR ..... (no amulet) Stlth +......... (no ring) HPRegen 1.52/turn (no ring) MPRegen 0.07/turn @: regenerating A: tentacle arms, two strong arms, no magic resistence, amphibious, 8 rings, regeneration 1, heat vulnerability 2 a: Release Permanent Buffs You were in an ossuary. You were hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Ossuary. You collected 114 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 leather armour c - a cursed +0 leather armour (worn) (You found it on level 1 of the Dungeon) j - a +0 helmet (worn) (You found it on level 2 of the Dungeon) Jewellery f - an uncursed ring of positive energy {unknown} (You found it on level 1 of the Dungeon) Scrolls g - a scroll of identify Potions e - a potion of might {unknown} h - 2 potions of curing Comestibles d - 6 rations Skills: + Level 2.7 Fighting + Level 2.4 Axes + Level 1.8 Armour - Level 1.7 Dodging - Level 2.1 Spellcasting - Level 2.5 Charms * Level 0.5 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 13% 1 ##..... r - Regeneration Chrm/Necr #......... 50% 3 ####... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Shroud of Golubria Chrm/Tloc #......... 32% 2 ###.... Song of Slaying Chrm #....... 19% 2 ###.... Spectral Weapon Hex/Chrm #....... 54% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a mass of tentacles for a left arm. You have two strong right arms. Your body has no innate resistence to magic. You have gills and webbed feet. You can wear up to eight rings at the same time. You are magically regenerating. Your attacks are magically infused. Your natural rate of healing is unusually fast. You are very vulnerable to heat. (rF--) Message History The shaft crumbles and collapses. You hear the hiss of flowing sand. There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried! As you read the scroll labeled NIEVUY WAGGI, it crumbles to dust. It is a scroll of identify. h - 2 potions of curing Your magical contamination has completely faded away. You open the door. A mummy comes into view. Found a sand-covered staircase. There is an open door here. You hit the mummy! The mummy is moderately damaged. The mummy hits you but does no damage. You hit the mummy. You squeeze the mummy, but do no damage. The mummy is heavily damaged. The mummy barely misses you. You hit the mummy but do no damage. You squeeze the mummy. The mummy is heavily damaged. The mummy hits you. You hit the mummy. You squeeze the mummy. The mummy is almost destroyed. You hit the mummy. The mummy is almost destroyed. The mummy closely misses you. You hit the mummy. You destroy the mummy! There is a sand-covered staircase here. You start resting. Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes terrible. You hear the slow hiss of an avalanche of sand. You start resting. HP restored. You hear the slow hiss of an avalanche of sand. You start resting. Magic restored. The world spins around you as you enter the gateway. You enter an ossuary! Found a gate leading back out of this place. There is an empty arch of ancient stone here. Casting: Regeneration (quite dangerous; 50% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Regeneration. You are very lightly contaminated with residual magic. The air around you crackles with energy! Casting: Regeneration (quite dangerous; 50% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your skin crawls. You start waiting. Your magical contamination has completely faded away. You start waiting. You are feeling hungry. You start waiting. Done waiting. A mummy and a zombie come into view. 2 zombies come into view. The centaur zombie misses you. You hit the centaur zombie but do no damage. You hit the centaur zombie. The centaur zombie barely misses you. The centaur zombie hits you. You hit the centaur zombie. The centaur zombie is moderately damaged. You hit the centaur zombie. The centaur zombie barely misses you. The centaur zombie hits you. x2; The centaur zombie misses you. You hit the centaur zombie. The centaur zombie is moderately damaged. You hit the centaur zombie. The centaur zombie hits you but does no damage. The centaur zombie hits you. You hit the centaur zombie. You squeeze the centaur zombie. The centaur zombie is severely damaged. You hit the centaur zombie. The centaur zombie barely misses you. The centaur zombie hits you but does no damage. The centaur zombie closely misses you. The centaur zombie barely misses you. You hit the centaur zombie. The centaur zombie is severely damaged. You hit the centaur zombie. The centaur zombie barely misses you. The centaur zombie hits you. You hit the centaur zombie. The centaur zombie is severely damaged. You closely miss the mummy. The centaur zombie hits you. x2 You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the centaur zombie. The centaur zombie is almost destroyed. You hit the mummy but do no damage. The centaur zombie barely misses you. You hit the centaur zombie. The centaur zombie is almost destroyed. You hit the mummy. You hit the centaur zombie. The centaur zombie hits you. x2 The mummy completely misses you. The centaur zombie closely misses you. You hit the centaur zombie. The centaur zombie is almost destroyed. You hit the mummy. You hit the centaur zombie but do no damage. The centaur zombie hits you. x3 * * * LOW HITPOINT WARNING * * * The mummy hits you! You die... # ## #.#.# ...Z. ##### ...M.. ##...## ......###@....## ........MZZ....# .........Z∩.∩..# ...............# ......###.....## ...... ##...## ..... ##### #.#.# # ## You could see a mummy, an orc zombie and 2 centaur zombies. Vanquished Creatures A mummy (D:4) An adder (D:2) A worm (D:2) 3 dart slugs A leopard gecko (D:1) A ball python (D:2) A giant cockroach (D:1) 5 goblins 4 hobgoblins 4 jackals (D:1) 2 bats A frilled lizard (D:2) 2 kobolds (D:1) 4 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | whiskey the Abomination Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 4/4 44 | D:1 | Reached skill level 1 in Armour 93 | D:1 | Reached XP level 2. HP: 24/24 MP: 6/6 229 | D:1 | Reached skill level 2 in Axes 390 | D:1 | Reached XP level 3. HP: 14/29 MP: 7/7 755 | D:2 | Found a faded altar of an unknown god. 809 | D:2 | Learned a level 3 spell: Regeneration 923 | D:2 | Reached XP level 4. HP: 31/37 MP: 0/8 927 | D:2 | You fall through a shaft for 2 floors! 965 | D:4 | Found a sand-covered staircase. 1033 | Ossuary | Entered an ossuary 1206 | Ossuary | HP: 7/37 [centaur zombie (6)] 1206 | Ossuary | Mangled by a mummy Vault maps used: D:1: dpeg_arrival_short_road D:2: kennysheep_slug_shrine, chequers_ecumenical_altar_island, solitary_fountain, grunt_ministairs_8 D:4: gup_ossuary_entry_pyramid, first_ration, serial_shops, shop, uniq_eustachio Ossuary: minmay_ossuary_gauntlet Skill XL: | 1 2 | ---------------+-------+----- Armour | 1 | 1.8 Axes | 2 | 2.4 Fighting | | 2.7 Dodging | | 1.7 Spellcasting | | 2.1 Charms | | 2.5 Necromancy | | 0.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Hand axe | 79 | 15 || 94 Tentacles | 12 | 4 || 16 Cast: Infusion | 1 | || 1 Regeneration | | 1 || 1 Use: Scroll | | 1 || 1 Eat: Chunk | | 1 || 1 Armor: Leather armour | 20 | 3 || 23 Dodge: Dodged | 51 | 13 || 64 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 94 | 0.0 | 0 | 31 | 0.0 | 1206 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 39 | 0.0 | 0 | 20 | 0.0 | 635 D:2 | 0 | 34 | 0.0 | 0 | 10 | 0.0 | 292 D:4 | 0 | 21 | 0.0 | 0 | 1 | 0.0 | 106 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: dpeg_arrival_short_road D:2: kennysheep_slug_shrine, chequers_ecumenical_altar_island, solitary_fountain, grunt_ministairs_8 D:4: gup_ossuary_entry_pyramid, first_ration, serial_shops, shop, uniq_eustachio Ossuary: minmay_ossuary_gauntlet Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 1.5 | 30.1 | 43.6 | 297.0 Dungeon | 85.7 | 85.4 | 1.7 | 20.0 | 51.0 | 338.3 Ossuary | 14.3 | 14.6 | 0.0 | 89.6 | 0.0 | 173.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 23.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 31.3 +-------+-------+-------+-------+-------+----------------------