###THIS IS RC FOR STREAKING!!! ############ GENERAL SETTINGS ############ default_manual_training = true show_more = false use_animations = false auto_butcher=full rest_wait_percent = 100 note_messages += magical essence is drained by the effort ############ AUTO INSCRIBES ############ ai := autoinscribe ai += throwing net:!f ai += scroll of identify:@r1 ai += scroll of remove curse:@r2 ai += scroll of teleportation:@r3 ai += scroll of blinking:@r4 ai += potion of heal wounds:@q1 ai += potion of curing:@q2 ai += potion of might:@q3 ai += potion of agility:@q4 ai += potion of haste:@q5 ai += potion of blood:@q9 item_slot += scroll of remove curse:l ai += potions? of mutation:!q ai += scrolls? of vulnerability:!r ai += scrolls? of silence:!r ai += scrolls? of summoning:!r ai += staff of power:MP+15, !a ai += staff of conjuration:!a ai += staff of energy:!a ai += staff of wizardry:Wiz, !a ai += staff of air:rElec !a ai += staff of fire:rF+ !a ai += staff of summoning:!a ai += staff of cold:rC+ !a ai += staff of death:rN+ !a ai += staff of poison:rPois !a ai += storm dragon scales:rElec ai += fire dragon scales:rF++ rC- ai += ice dragon scales:rF- rC++ ai += shadow dragon scales:Stlth++++ ai += acid dragon scales:rCorr ai += gold dragon scales:rF+ rC+ rPois ai += pearl dragon scales:rN+ ai += swamp dragon scales:rPois item_slot ^= wand of digging:v : if you.god() == "Fedhas" then ai += fruits?:!e : end : if you.race() ~= "Mummy" then ai += weapon .*vamp:!w : end ############ FORCE MORES ############ ## General ## more := force_more_message : if you.race == "Mummy" or you.race == "Ghoul" : or you.race == "Vampire" or you.race == "Demonspawn" then more += wielding .*holy : end more += wielding .*distort more += watched by something more += mighty Pandemonium lord more += calcifying dust hits you more += you have finished your manual of more += crystal spear hits you more += you have mastered more += feel a terrible chill more += strikes you in flight more += strangely unstable more += power of zot more += expect to remain undetected more += your icy armour evaporates more += you feel less protected from missiles more += come back to life more += revert to your normal more += enter a teleport trap more += Vehumet offers you more += You fall through a shaft ## Enemies entering LOS ## more += sorcerer.*come more += guardian serpent.*come more += (a|2|3|4|5|6|7|8|9) wizard.*come more += demonologist.*come more += orbs? of fire .*come more += curse toe.*come more += greater mumm.*come more += hell sentinel.*come more += curse skull.*come more += ghost moth.*come more += swamp worm bursts forth more += Agnes comes into view. more += Aizul comes into view. more += Antaeus comes into view. more += Asmodeus comes into view. more += Azrael comes into view. more += Blork the orc comes into view. more += Boris comes into view. more += Cerebov comes into view. more += Dispater comes into view. more += Dissolution comes into view. more += Donald comes into view. more += Dowan comes into view. more += Duvessa comes into view. more += Edmund comes into view. more += Ereshkigal comes into view. more += Erica comes into view. more += Erolcha comes into view. more += Eustachio comes into view. more += Frances comes into view. more += Frederick comes into view. more += Gastronok comes into view. more += Gloorx Vloq comes into view. more += Grinder comes into view. more += Grum comes into view. more += Harold comes into view. more += Ignacio comes into view. more += Ijyb comes into view. more += Ilsuiw comes into view. more += Jessica comes into view. more += Joseph comes into view. more += Josephine comes into view. more += Jozef comes into view. more += Khufu comes into view. more += Kirke comes into view. more += Lom Lobon comes into view. more += Louise comes into view. more += Mara comes into view. more += Margery comes into view. more += Maurice comes into view. more += Menkaure comes into view. more += Mennas comes into view. more += Mnoleg comes into view. more += Murray comes into view. more += Nergalle comes into view. more += Nessos comes into view. more += Nikola comes into view. more += Norris comes into view. more += Pikel comes into view. more += Polyphemus comes into view. more += Prince Ribbit comes into view. more += Psyche comes into view. more += Purgy comes into view. more += Rupert comes into view. more += Saint Roka comes into view. more += Sigmund comes into view. more += Snorg comes into view. more += Sonja comes into view. more += Terence comes into view. more += The Lernaean hydra comes into view. more += The royal jelly comes into view. more += The Serpent of Hell comes into view. more += Tiamat comes into view. more += Urug comes into view. more += Xtahua comes into view. : if you.xl() <= 7 then more += is wielding .*elec #more += orc priest.*come : end : if you.xl() <= 11 then more += two-headed ogre.*come : end : if you.xl() <= 22 then more += wielding .*distortion ai += weapon .*distort:!w : end : if you.race() == ("Demonspawn" or "Mummy" or "Vampire" or "Ghoul") then more += wielding .*holy : end ############ ITEM AND SPELL SLOTS ############# #islot := item_slot #sslot := spell_slot ## Scrolls ## #islot += scrolls? of identify:+i #islot += scrolls? of remove curse:+r #islot += scrolls? of blinking:+x #islot += scrolls? of teleport:+t #islot += scrolls? of summoning:+s ## Potions ## #islot += potions? of curing:+c #islot += potions? of heal:+h #islot += potions? of haste:+f #islot += potions? of cancel:+l #islot += potions? of blood:+q ## Rings ## #islot += ring of protection from fire:+F #islot += ring of protection from cold:+C #islot += ring of poison resistance:+P #islot += ring of corrosion resistance:+R #islot += ring of protection from magic:+M #islot += ring of see invis:+Z #islot += ring of evasion:+E #islot += ring of protection:+A dos_use_background_intensity = true view_max_width = 80 view_max_height = 70 # Add the following to your options file to automatically pick up # armour for non-body armour slots (gloves, boots, etc.), if you don't # already have an item equipped there. { add_autopickup_func(function(it, name) if it.is_useless then return end if it.class(true) == "armour" then local good_slots = {cloak="Cloak", helmet="Helmet", gloves="Gloves", boots="Boots"} st, _ = it.subtype() if good_slots[st] ~= nil and items.equipped_at(good_slots[st]) == nil then return true end end end) }