# Y'all can just suck my dick ##### 1- Interface ################################################## # default_manual_training = true ##### 2- Lua Files ################################################# # lua_file = lua/stash.lua lua_file = lua/wield.lua lua_file = lua/kills.lua lua_file = lua/runrest.lua lua_file = lua/gearset.lua lua_file = lua/trapwalk.lua lua_file = lua/autofight.lua ##### 3- Picking up and Dropping #################################### # autopickup = $?!+"/%|} include = autopickup_exceptions.txt # pickup_mode = auto:5 drop_filter = useless_item colour_map = true pickup_thrown = true assign_item_slot = backward default_friendly_pickup = none ##### 4- Item Colors ################################################ # # preserve original colouration for heaped items (default is reverse) heap_brand = underline feature_item_brand = reverse # but make trapped items stand out trap_item_brand = reverse ##### 5- Viewport and Map ########################################### # level_map_title = true item_colour = true # larger viewport because I love communists and squares. view_max_width = 33 view_max_height = 33 ##### 6- Travelling ################################################# # travel_delay = -1 explore_delay = -1 auto_exclude = oklob auto_exclude = ice statue auto_exclude = archer statue auto_exclude = orange crystal statue auto_exclude = silver statue auto_exclude = curse skull auto_exclude = roxanne auto_exclude = hyperactive explore_stop = items,greedy_pickup_smart,stairs,shops,altars,gates explore_stop += greedy_pickup_gold tc_reachable = blue tc_dangerous = cyan tc_disconnected = darkgrey tc_excluded = lightmagenta tc_exclude_circle = red trapwalk_safe_hp = dart:20,needle:15,arrow:35,bolt:45,spear:40,axe:45,blade:95 # explore_wall_bias = 1 ##### 6-a Runrest Message Options ############ # include = runrest_messages.txt runrest_ignore_poison = 2:30 runrest_ignore_monster = butterfly:1 # runrest_ignore_monster = swamp worm:3 runrest_stop_message = duration: runrest_stop_message = rotten_meat: # runrest_stop_message = TROG ALTAR BOOK # Just add more when you think of some. ##### 7- Inventory and Item Management ############################## # easy_unequip = false equip_unequip = true always_confirm_butcher = true # easy_eat_chunks = true # easy_eat_gourmand = true # TODO: Work out how sort_menus works. sort_menus = true : equipped , >freshness , charged , basename , slot ##### 8- Messages and Display Enhancements ########################## # hp_warning = 40 mp_warning = 40 hp_colour = 100:blue, 99.99:lightgray, 75:yellow, 50:lightred, 25:red mp_colour = 100:blue, 99.99:lightgray, 75:yellow, 50:lightred, 25:red stat_colour = 2:lightred, 5:red, 15:lightgrey, 20:blue, 25:lightblue, 30:green, 35:lightgreen, 72:yellow status_caption_colour = lightmagenta mlist_min_height = 7 msg_min_height = 7 msg_max_height = 15 # mlist_allow_alternate_layout = true show_gold_turns = true show_game_turns = true show_inventory_weights = true ##### 9- Colours & Menus ############################################ # include = standard_colours.txt include = food_colouring.txt include = menu_colours.txt menu_colour = pickup:green:god gift menu_colour = inventory:white:\w \+\s menu_colour = inventory:white:\w \#\s include = messages.txt menu_colour = notes:white:Reached XP level ##### 10- Force_more_message spam ################################### # force_more_message = You have reached level force_more_message = Your scales start force_more_message = You fall through a shaft force_more_message = This wand has no charges force_more_message = Careful! force_more_message = interdimensional caravan force_more_message = distant snort force_more_message = Found a rod of force_more_message = no longer charmed force_more_message = You finish memorising. force_more_message = zaps a wand force_more_message = vanishes force_more_message = you feel (extremely |)strange force_more_message = you convulse force_more_message = blurs momentarily force_more_message = your hearing returns force_more_message = danger:* force_more_message = duration:* force_more_message = sense of stasis force_more_message = hits you from afar force_more_message = You are confused force_more_message = huge blade slices force_more_message = blundered into force_more_message = found a (portal) force_more_message = Space warps.* around you force_more_message = Ouch! That really hurt! force_more_message = you are poisoned force_more_message = was poisonous force_more_message = you are more poisoned force_more_message = through a shaft force_more_message = clumsily bash force_more_message = divine experience force_more_message = Found a.*bloodstained altar.*Trog force_more_message = drinks a potion force_more_message = reads a scroll ##### 11- Autoinscriptions ########################################## # autoinscribe = food:!e # autoinscribe = food.*chunk: autoinscribe = potion:!q autoinscribe = wand:!v autoinscribe = scroll:!r ##### 12- Ranged #################################################### fire_order = launcher, return fire_order += handaxe / dagger / spear / club, dart, stone, rock, javelin ##### 13- Dump File ################################################ # dump_item_origins = all dump_message_count = 40 dump_kill_places = none dump_book_spells = false dump_item_origin_price = -1 dump_order = header, hiscore, stats, misc, screenshot, messages, inventory dump_order += skills, spells, overview, mutations, action_counts, notes, vaults dump_order += turns_by_place, kills_by_place, monlist, kills ood_interesting = 8 rare_interesting = 9 note_hp_percent = 5 note_skill_levels = 1,5,10,15,27 note_items = rod of, acquirement, preservation, running, of Zot note_messages = You pass through the gate note_messages = cast .* Abyss note_messages = Your scales start note_messages = protects you from harm note_messages = You fall through a shaft note_monsters = orb of fire, ancient lich, Sigmund ##### 14- Miscellaneous ############################################ # use_fake_player_cursor = false show_player_species = true ##### 15- HOLY SHIT PIRATE ########################################## #language = jagerkin #language = dwarven