# Some useful, more advanced options, implemented in LUA. ##########
# include = advanced_optioneering.txt
auto_butcher = true
#tile_map_pixels = 5
#tile_cell_pixels = 40
#tile_filter_scaling = false
#tile_font_stat_size = 16
#tile_font_crt_size = 16
#tile_font_stat_size = 16
#tile_font_msg_size = 16
#tile_font_tip_size = 16
#tile_font_lbl_size = 16
default_manual_training = true
fmm += Found .* abyssal rune of Zot
force_more_message += (Agnes|Aizul|Antaeus|Asmodeus|Asterion|Azrael|Blork the orc|Boris|Cerebov|Crazy Yiuf|Dispater|Dissolution|Donald|Dowan|Duvessa|Edmund|the Enchantress|Ereshkigal|Erica|Erolcha|Eustachio|Fannar|Frances|Frederick|Gastronok|Geryon|Gloorx Vloq|Grinder|Grum|Harold|Ignacio|Ijyb|Ilsuiw|Jessica|Jorgrun|Jory|Joseph|Josephine|Khufu|Kirke|Lamia|the Lernaean hydra|Lom Lobon|Louise|Mara|Margery|Maud|Maurice|Menkaure|Mennas|Mnoleg|Murray|Natasha|Nergalle|Nessos|Nikola|Norris|Pikel|Plog|Polyphemus|Prince Ribbit|Psyche|Purgy|Robin|Roxanne|the royal jelly|Rupert|Saint Roka|the Serpent of Hell|Sigmund|Snorg|Sonja|Terence|Tiamat|Urug|Vashnia|Wiglaf|Xtahua).*into view
fmm += .*orbs? of fire.* comes? into view
fmm += .*pandemonium* comes? into view
fmm += .*lich.* comes? into view
fmm += .*greater mumm.* comes? into view
fmm += .*(s|player) ghost.* comes? into view
fmm += .*Fiend.* comes? into view
fmm += .*curse skull.* comes? into view
fmm += .*Hell Sentinel.* comes? into view
force_more_message += calcifying dust hits you
# ===safe_upstairs (do it in-game by pressing '~' or Ctrl-D).
{
function safe_upstairs()
if you.branch() == "Lab" then
crawl.formatted_mpr("Really leave this labyrinth?", "prompt")
local res = crawl.getch()
if string.lower(string.char(res)) == "y" then
crawl.sendkeys("<")
end
else
crawl.sendkeys("<")
end
end
}
# ===safe_upstairs (do it in-game by pressing '~' or Ctrl-D).
{
function safe_upstairs()
if you.branch() == "Lab" then
crawl.formatted_mpr("Really leave this labyrinth?", "prompt")
local res = crawl.getch()
if string.lower(string.char(res)) == "y" then
crawl.sendkeys("<")
end
else
crawl.sendkeys("<")
end
end
}
######################################################################
# Add the following to your options file to automatically pick up
# armour for non-body armour slots (gloves, boots, etc.), if you don't
# already have an item equipped there.
{
add_autopickup_func(function(it, name)
if it.is_useless then
return
end
if it.class(true) == "armour" then
local good_slots = {cloak="Cloak", helmet="Helmet", gloves="Gloves",
boots="Boots"}
st, _ = it.subtype()
if good_slots[st] ~= nil and items.equipped_at(good_slots[st]) == nil then
return true
end
end
end)
}
######################################################################
# To automatically open the skill menu when starting a new game, add
# the following to your options file.
{
local need_skills_opened = true
function ready()
if you.turns() == 0 and need_skills_opened then
need_skills_opened = false
crawl.sendkeys("m")
end
end
}
######################################################################
# Interface ########################################################
# sort_menus = true : equipped, identified, basename, qualname, curse, qty
sort_menus += pickup: true : art, ego, basename, qualname, curse, qty
# sort_menus += inv: true : equipped, freshness, charged
hp_warning = 50
mp_warning = 50
hp_colour = 99:green, 60:yellow, 30:red
mp_colour = 60:yellow, 30:lightred
# stat_colour = 1:lightred, 3:red
tile_font_crt_family = Lucida Console
tile_font_stat_family = Lucida Console
tile_font_msg_family = Lucida Console
tile_font_lbl_family = Lucida Console
# Autofight ########################################################
autofight_stop = 75
######################################################################
# http://dobrazupa.org/rcfiles/crawl-git/hugedmg.rc
{
local dmg_old_hp = 0
<
function ready()
DmgTrack()
end
>
function DmgTrack()
local bot_hp, bot_mhp = you.hp()
local dmg_inturn = 0
local huge_int = 0
local percent_hp = 0
local percent_old_hp = 0
local percent_hp_txt = "--%"
if dmg_old_hp > 0 then
if bot_hp < dmg_old_hp then
dmg_inturn = dmg_old_hp - bot_hp
percent_old_hp = math.ceil((dmg_old_hp*100)/bot_mhp)
percent_hp = math.ceil((bot_hp*100)/bot_mhp)
percent_hp_txt = percent_hp .. "%"
if percent_hp < 30 then
percent_hp_txt = "" .. percent_hp_txt .. ""
elseif percent_hp < 55 then
percent_hp_txt = "" .. percent_hp_txt .. ""
elseif percent_hp < 75 then
percent_hp_txt = "" .. percent_hp_txt .. ""
end
percent_hp_txt = percent_hp_txt .. "(" .. bot_hp .. "hp)"
if dmg_inturn > (bot_hp*0.25) then
huge_dmg_note(dmg_inturn)
crawl.mpr("Huge Dmg: -" .. (percent_old_hp-percent_hp) .. "%(-" .. dmg_inturn .. "hp)" .. " hp: " .. percent_hp_txt)
dmg_old_hp = bot_hp
crawl.flush_prev_message()
crawl.more()
crawl.more_autoclear(true)
else
if dmg_inturn > (bot_hp*0.15) then
crawl.mpr("Damage: -" .. (percent_old_hp-percent_hp) .. "%(-" .. dmg_inturn .. "hp)" .. " hp: " .. percent_hp_txt)
else
crawl.mpr("Damage: -" .. (percent_old_hp-percent_hp) .. "%(-" .. dmg_inturn .. "hp)" .. " hp: " .. percent_hp_txt)
end
end
crawl.flush_prev_message()
end
end
dmg_old_hp = bot_hp
end
function huge_dmg_note(x)
crawl.take_note("Huge Dmg: " .. x .. " dmg")
end
}
##### Crawl Init file ###############################################
# For descriptions of all options, as well as some more in-depth information
# on setting them, consult the file
# options_guide.txt
# in your /docs directory. If you can't find it, the file is also available
# online at:
# https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt
#
# Crawl uses the first file of the following list as its option file:
# * init.txt in the -rcdir directory (if specified)
# * .crawlrc in the -rcdir directory (if specified)
# * init.txt (in the Crawl directory)
# * ~/.crawl/init.txt (Unix only)
# * ~/.crawlrc (Unix only)
# * ~/init.txt (Unix only)
# * settings/init.txt (in the Crawl directory)
##### Some basic explanation of option syntax #######################
# Lines beginning with '#' are comments. The basic syntax is:
#
# field = value or field.subfield = value
#
# Only one specification is allowed per line.
#
# The terms are typically case-insensitive except in the fairly obvious
# cases (the character's name and specifying files or directories when
# on a system that has case-sensitive filenames).
#
# White space is stripped from the beginning and end of the line, as
# well as immediately before and after the '='. If the option allows
# multiple comma/semicolon-separated terms (such as
# autopickup_exceptions), all whitespace around the separator is also
# trimmed. All other whitespace is left intact.
#
# There are three broad types of Crawl options: true/false values (booleans),
# arbitrary values, and lists of values. The first two types use only the
# simple =, with later options - which includes your options that are different
# from the defaults - overriding earlier ones. List options allow using +=, ^=,
# -=, and = to append, prepend, remove, and reset, respectively. Usually you will
# want to use += to add to a list option. Lastly, there is := which you can use
# to create an alias, like so:
# ae := autopickup_exceptions
# From there on, 'ae' will be treated as if it you typed autopickup_exceptions,
# so you can save time typing it.
#
##### Other files ###################################################
# You can include other files from your options file using the 'include'
# option. Crawl will treat it as if you copied the whole text of that file
# into your options file in that spot. You can uncomment some of the following
# lines by removing the beginning '#' to include some of the other files in
# this folder.
# Some useful, more advanced options, implemented in LUA.
# include = advanced_optioneering.txt
# Alternative vi bindings for Dvorak users.
# include = dvorak_command_keys.txt
# Alternative vi bindings for Colemak users.
# include = colemak_command_keys.txt
# Alternative vi bindings for Neo users.
# include = neo_command_keys.txt
# Override the vi movement keys with a non-command.
# include = no_vi_command_keys.txt
# Turn the shift-vi keys into safe move, instead of run.
# include = safe_move_shift.txt
##### Ancient versions ##############################################
# If you're used to the interface of ancient versions of Crawl, you may
# get back parts of it by uncommenting the following options:
# include = 034_command_keys.txt
# And to revert monster glyph and colouring changes:
# include = 052_monster_glyphs.txt
# include = 060_monster_glyphs.txt
# include = 071_monster_glyphs.txt
# include = 080_monster_glyphs.txt
# include = 0.9_monster_glyphs.txt
# include = 0.12_monster_glyphs.txt
# include = 0.13_monster_glyphs.txt
# include = 0.14_monster_glyphs.txt