# TEAMCAPTAIN MalcolmRoseTourny explore_auto_rest = true rest_wait_both = true rest_delay = -1 explore_delay = -1 travel_delay = -1 { function safe_upstairs() if you.branch() == "Lab" then crawl.formatted_mpr("Really leave this labyrinth?", "prompt") local res = crawl.getch() if string.lower(string.char(res)) == "y" then crawl.sendkeys("<") end else crawl.sendkeys("<") end end } { local need_skills_opened = true function ready() if you.turns() == 0 and need_skills_opened then need_skills_opened = false crawl.sendkeys("m") end end } { add_autopickup_func(function(it, name) if it.is_useless then return end if it.class(true) == "armour" then local good_slots = {cloak="Cloak", helmet="Helmet", gloves="Gloves", boots="Boots"} st, _ = it.subtype() if good_slots[st] ~= nil and items.equipped_at(good_slots[st]) == nil then return true end end end) } default_manual_training = true newgame_after_quit = true auto_butcher = true easy_eat_chunks = true ability_menu = false easy_floor_use = true autofight_stop = 80 autofight_throw = false show_more = false tile_misc_anim = false explore_wall_bias = 100