autofight_stop = 50 rest_wait_both = true auto_sacrifice = true display_char = wall : ▒ display_char = permawall : ▓ display_char = wall_magic : ░ ############## # Autopickup # ############## autopickup = $?!+"/% pickup_menu = true ae := autopickup_exceptions ae += uselessness, >inaccuracy ae += >unknown books ae += >ring of intelligence, >ring of magical power, >ring of wizardry ae += >of disintegration, of enslavement, of flame, of iceblast, of paralysis, of polymorth, of random effects, of scattershot ae += >of amnesia, of fear, of vulnerability, of ambrosia, of brilliance, of lignification # Armour autopickup by rwbarton { add_autopickup_func(function(it, name) if it.class(true) == "armour" then local good_slots = {cloak="Cloak", helmet="Helmet", gloves="Gloves", boots="Boots"} st, _ = it.subtype() if good_slots[st] ~= nil and items.equipped_at(good_slots[st]) == nil then return true end end end) }