##### Crawl Init file ############################################### # For descriptions of all options, as well as some more in-depth information # on setting them, consult the file # options_guide.txt # in your /docs directory. If you can't find it, the file is also available # online at: # https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt # # Crawl uses the first file of the following list as its option file: # * init.txt in the -rcdir directory (if specified) # * .crawlrc in the -rcdir directory (if specified) # * init.txt (in the Crawl directory) # * ~/.crawl/init.txt (Unix only) # * ~/.crawlrc (Unix only) # * ~/init.txt (Unix only) # * settings/init.txt (in the Crawl directory) ##### Some basic explanation of option syntax ####################### # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # There are three broad types of Crawl options: true/false values (booleans), # arbitrary values, and lists of values. The first two types use only the # simple =, with later options - which includes your options that are different # from the defaults - overriding earlier ones. List options allow using +=, ^=, # -=, and = to append, prepend, remove, and reset, respectively. Usually you will # want to use += to add to a list option. Lastly, there is := which you can use # to create an alias, like so: # ae := autopickup_exceptions # From there on, 'ae' will be treated as if it you typed autopickup_exceptions, # so you can save time typing it. # ##### Other files ################################################### # You can include other files from your options file using the 'include' # option. Crawl will treat it as if you copied the whole text of that file # into your options file in that spot. You can uncomment some of the following # lines by removing the beginning '#' to include some of the other files in # this folder. # Some useful, more advanced options, implemented in LUA. # include = advanced_optioneering.txt # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # Alternative vi bindings for Colemak users. # include = colemak_command_keys.txt # Override the vi movement keys with a non-command. # include = no_vi_command_keys.txt # Turn the shift-vi keys into safe move, instead of run. # include = safe_move_shift.txt ##### Ancient versions ############################################## # If you're used to the interface of ancient versions of Crawl, you may # get back parts of it by uncommenting the following options: # include = 034_command_keys.txt # And to revert monster glyph and colouring changes: # include = 034_monster_glyphs.txt # include = 052_monster_glyphs.txt # include = 060_monster_glyphs.txt # include = 071_monster_glyphs.txt # include = 080_monster_glyphs.txt # include = 0.9_monster_glyphs.txt # include = 0.12_monster_glyphs.txt # include = 0.13_monster_glyphs.txt # include = 0.14_monster_glyphs.txt language = ko confirm_butcher = never auto_butcher = on easy_eat_chunks = true auto_eat_chunks = true easy_eat_contaminated = true //travel_delay = 10 tile_map_pixels = 3 tile_layout_priority = gold_turn, inventory, minimap, monster, ability, spell, command, skill, navigation default_manual_training = true #$lab_magic_window_translate = true #$lab_skill_window_translate = true #$lab_ability_window_translate = true #$lab_gold_status = true #$lab_disable_chat_clear = true #$lab_interface_translate = ture #$lab_gold_status = ture #$lab_sound_on = false #$lab_transfer_chat_ingame=true hp_warning = 50 mp_warning = 30 autofight_stop = 60 show_more = false hp_colour = 100:green, 99:lightgrey, 75:yellow, 50:lightred, 25:red mp_colour = 100:green, 99:lightgrey, 75:yellow, 50:lightred, 25:red stat_colour = 3:red, 7:lightred force_more_message += LOW HITPOINT WARNING force_more_message += The mighty Pandemonium lord .* resides here force_more_message += Your transformation is almost over force_more_message += A sentinel's mark forms upon you force_more_message += watched by something force_more_message += flickers and vanishes! force_more_message += You feel yourself slow down force_more_message += hell_effect: force_more_message += You feel less protected from missiles force_more_message += god:(sends|finds|silent|anger) force_more_message += finished your manual force_more_message += The mighty Pandemonium lord .* resides here ##여기부터 자동m키(새게임시작시 자동으로 스킬창띄움) { local need_skills_opened = true function ready() if you.turns() == 0 and need_skills_opened then need_skills_opened = false crawl.sendkeys("m") end end } ## 우지안 벽점프 수동화 ## Wall_jump_move = false ############## # Autopickup # ############## # Used # $ = gold # ? = scroll # ! = potion # : = book # " = jewellery # / = wand # % = food # } = miscellaneous # = rods # | = staves : if (you.god():find("Trog")) then autopickup += $?!:"/%} : else autopickup += $?!:"/%} : end # Unused # ) = weapon # ( = missiles # [ = armour # X = corpses # Allows easily dropping multiple items drop_mode += multi # Always show the full list of items when you pick up a stack pickup_mode += multi # Allows followers to pick up ANYTHING (take care not to lose artefacts) default_friendly_pickup += all # Set Alias for Autopickup Exceptions ae := autopickup_exceptions ae += useless_item, dangerous_item, evil_item # Autopickup artefacts ae += 2) or armourname:find("dragon") or armourname:find("troll") then return it.artefact else return it.artefact or it.branded or it.ego end end return true end if (sub_type == "shield") then if equipped_item then return it.artefact or it.branded or it.ego end end end end) } more := force_more_message force_more_message += .*(Agnes|Aizul|Antaeus|Arachne|Asmodeus|Azrael|Bai suzhen|Blork the orc|Boris|Cerebov|Crazy Yiuf|Dispater|Dissolution|Donald|Dowan|Duvessa|Edmund|the Enchantress|Ereshkigal|Erica|Erolcha|Eustachio|Fannar|Frances|Frederick|Gastronok|Geryon|Gloorx Vloq|Grinder|Grum|Harold|Ignacio|Ijyb|Ilsuiw|Jessica|Jorgrun|Jory|Joseph|Josephine|Khufu|Kirke|the Lernaean hydra|Lom Lobon|Louise|Mara|Margery|Maurice|Menkaure|Mennas|Mnoleg|Murray|Nergalle|Natasha|Nessos|Nikola|Pan|Pikel|Polyphemus|Prince Ribbit|Psyche|Purgy|Roxanne|the royal jelly|Rupert|Saint Roka|the Serpent of Hell|Sigmund|Snorg|Sojobo|Sonja|Terence|Tiamat|Urug|Vashnia|Xtahua).*comes? into view ## 줫같은 몹 발견 ## force_more_message += ((giant|floating|shining) eye|eye of draining).*into view force_more_message += (moth of wrath|ghost moth|torpor snail).*into view force_more_message += (guardian serpent|draconian shifter|convoker).*into view force_more_message += (flayed ghost|greater mummy|mummy priest|fiend|tzitzimitl).*into view force_more_message += (tormentor|curse toe|curse skull).*into view force_more_message += (hellion|hell sentinel|deep elf sorcerer).*into view force_more_message += (deep elf high priest|zealout|scorcher).*into view force_more_message += (ancient lich|orb of fire|executioner|shrike).*into view force_more_message += (cacodemon|neqoxec|lich|death cob|juggernaut).*into view force_more_message += (Deep elf (demonologist|sorcerer)).*into view #휴식(단축키=5)시 체력 또는 마나의 얼마정도비율까지 회복함?(턴 절약을 위해서 90퍼로 설정함. 기본값은 100) rest_wait_percent = 100 #플레이어망령 출현 more += .*(s|player) ghost.* comes? into view autoinscribe += throwing net:!f spell_slot += Blink:b spell_slot += Conjure Flame:c spell_slot += Apportation:z spell_slot += call imp:r spell_slot += mephitic cloud:e ## 게임 시작시 스킬창과 받은 데미지 표시 ## { local need_skills_opened = true local previous_hp = 0 local previous_mp = 0 local previous_form = '' local was_berserk_last_turn = false function announce_damage_ko() local current_hp, max_hp = you.hp() local current_mp, max_mp = you.mp() --Things that increase hp/mp temporarily really mess with this local current_form = you.transform() local you_are_berserk = you.berserk() local max_hp_increased = false local max_hp_decreased = false if (current_form ~= previous_form) then if (previous_form:find('dragon') or previous_form:find('statue') or previous_form:find('tree') or previous_form:find('ice')) then max_hp_decreased = true elseif (current_form:find('dragon') or current_form:find('statue') or current_form:find('tree') or current_form:find('ice')) then max_hp_increased = true end end if (was_berserk_last_turn and not you_are_berserk) then max_hp_decreased = true elseif (you_are_berserk and not was_berserk_last_turn) then max_hp_increased = true end --crawl.mpr(string.format('previous_form is: %s', previous_form)) --crawl.mpr(string.format('current_form is: %s', current_form)) --crawl.mpr(string.format('max_hp_increased is: %s', max_hp_increased and 'True' or 'False')) --crawl.mpr(string.format('max_hp_decreased is: %s', max_hp_decreased and 'True' or 'False')) --crawl.mpr(string:format('you_are_berserk is: %s', you_are_berserk and 'True' or 'False')) --crawl.mpr(string:format('was_berserk_last_turn is: %s', was_berserk_last_turn and 'True' or 'False')) --Skips message on initializing game if previous_hp > 0 then local hp_difference = previous_hp - current_hp local mp_difference = previous_mp - current_mp if max_hp_increased or max_hp_decreased then if max_hp_increased then crawl.mpr('이제 [' .. current_hp .. '/' .. max_hp .. '] 의 체력을 가지게 되었습니다.') else crawl.mpr('이제 [' .. current_hp .. '/' .. max_hp .. '] 의 체력을 가지게 되었습니다.') end else --On losing health if (current_hp < previous_hp) then if current_hp <= (max_hp * 0.30) then crawl.mpr('' .. hp_difference .. '의 피해를 받았습니다. 현재 남은 체력은 [' .. current_hp .. '/' .. max_hp .. '] 입니다.') elseif current_hp <= (max_hp * 0.50) then crawl.mpr('' .. hp_difference .. '의 피해를 받았습니다. 현재 남은 체력은 [' .. current_hp .. '/' .. max_hp .. '] 입니다.') elseif current_hp <= (max_hp * 0.70) then crawl.mpr('' .. hp_difference .. '의 피해를 받았습니다. 현재 남은 체력은 [' .. current_hp .. '/' .. max_hp .. '] 입니다.') elseif current_hp <= (max_hp * 0.90) then crawl.mpr('' .. hp_difference .. '의 피해를 받았습니다. 현재 남은 체력은 [' .. current_hp .. '/' .. max_hp .. '] 입니다.') else crawl.mpr('' .. hp_difference .. '의 피해를 받았습니다. 현재 남은 체력은 [' .. current_hp .. '/' .. max_hp .. '] 입니다.') end if hp_difference > (max_hp * 0.20) then crawl.mpr('조오오온나 쌔다!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!') end end --On gaining more than 1 health if (current_hp > previous_hp) then --Removes the negative sign local health_inturn = (0 - hp_difference) if (health_inturn > 1) and not (current_hp == max_hp) then if current_hp <= (max_hp * 0.30) then crawl.mpr('' .. health_inturn .. '의 체력을 얻었습니다. 현재 체력은 [' .. current_hp .. '/' .. max_hp .. '] 입니다.') elseif current_hp <= (max_hp * 0.50) then crawl.mpr('' .. health_inturn .. '의 체력을 얻었습니다. 현재 체력은 [' .. current_hp .. '/' .. max_hp .. '] 입니다.') elseif current_hp <= (max_hp * 0.70) then crawl.mpr('' .. health_inturn .. '의 체력을 얻었습니다. 현재 체력은 [' .. current_hp .. '/' .. max_hp .. '] 입니다.') elseif current_hp <= (max_hp * 0.90) then crawl.mpr('' .. health_inturn .. '의 체력을 얻었습니다. 현재 체력은 [' .. current_hp .. '/' .. max_hp .. '] 입니다.') else crawl.mpr('' .. health_inturn .. '의 체력을 얻었습니다. 현재 체력은 [' .. current_hp .. '/' .. max_hp .. '] 입니다.') end end if (current_hp == max_hp) then crawl.mpr('체력이 전부 회복되었습니다. (' .. current_hp .. ')') end end --On gaining more than 1 magic if (current_mp > previous_mp) then --Removes the negative sign local mp_inturn = (0 - mp_difference) if (mp_inturn > 1) and not (current_mp == max_mp) then if current_mp < (max_mp * 0.25) then crawl.mpr('' .. mp_inturn .. '의 마력를 얻었습니다. 현재 마력은 [' .. current_mp .. '/' .. max_mp .. '] 입니다.') elseif current_mp < (max_mp * 0.50) then crawl.mpr('' .. mp_inturn .. '의 마력을 얻었습니다. 현재 마력은 [' .. current_mp .. '/' .. max_mp .. '] 입니다.') else crawl.mpr('' .. mp_inturn .. '의 마력을 얻었습니다. 현재 마력은 [' .. current_mp .. '/' .. max_mp .. '] 입니다.') end end if (current_mp == max_mp) then crawl.mpr('마력이 전부 회복되었습니다. (' .. current_mp .. ')') end end --On losing magic if current_mp then if current_mp <= (max_mp / 5) then crawl.mpr('현재 남은 마력은 [' .. current_mp .. '/' ..max_mp ..'] 입니다.') elseif current_mp <= (max_mp / 2) then crawl.mpr('현재 남은 마력은 [' .. current_mp .. '/' ..max_mp ..'] 입니다.') else crawl.mpr('현재 남은 마력은 [' .. current_mp .. '/' ..max_mp ..'] 입니다.') end end end end --Set previous hp/mp and form at end of turn previous_hp = current_hp previous_mp = current_mp previous_form = current_form was_berserk_last_turn = you_are_berserk end }