##### Crawl Init file ############################################### # For descriptions of all options, as well as some more in-depth information # on setting them, consult the file # options_guide.txt # in your /docs directory. If you can't find it, the file is also available # online at: # https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt # # Crawl uses the first file of the following list as its option file: # * init.txt in the -rcdir directory (if specified) # * .crawlrc in the -rcdir directory (if specified) # * init.txt (in the Crawl directory) # * ~/.crawl/init.txt (Unix only) # * ~/.crawlrc (Unix only) # * ~/init.txt (Unix only) # * settings/init.txt (in the Crawl directory) ##### Some basic explanation of option syntax ####################### # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # There are three broad types of Crawl options: true/false values (booleans), # arbitrary values, and lists of values. The first two types use only the # simple =, with later options - which includes your options that are different # from the defaults - overriding earlier ones. List options allow using +=, ^=, # -=, and = to append, prepend, remove, and reset, respectively. Usually you will # want to use += to add to a list option. Lastly, there is := which you can use # to create an alias, like so: # ae := autopickup_exceptions # From there on, 'ae' will be treated as if it you typed autopickup_exceptions, # so you can save time typing it. # ##### Other files ################################################### # You can include other files from your options file using the 'include' # option. Crawl will treat it as if you copied the whole text of that file # into your options file in that spot. You can uncomment some of the following # lines by removing the beginning '#' to include some of the other files in # this folder. # Some useful, more advanced options, implemented in LUA. # include = advanced_optioneering.txt # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # Alternative vi bindings for Colemak users. # include = colemak_command_keys.txt # Alternative vi bindings for Neo users. # include = neo_command_keys.txt # Override the vi movement keys with a non-command. # include = no_vi_command_keys.txt # Turn the shift-vi keys into safe move, instead of run. # include = safe_move_shift.txt ##### Ancient versions ############################################## # If you're used to the interface of ancient versions of Crawl, you may # get back parts of it by uncommenting the following options: # include = 034_command_keys.txt # And to revert monster glyph and colouring changes: # include = 052_monster_glyphs.txt # include = 060_monster_glyphs.txt # include = 071_monster_glyphs.txt # include = 080_monster_glyphs.txt # include = 0.9_monster_glyphs.txt # include = 0.12_monster_glyphs.txt # include = 0.13_monster_glyphs.txt # include = 0.14_monster_glyphs.txt # Essentials tile_realtime_anim = true show_more = false default_manual_training = true auto_butcher = true note_chat_messages = true # NIKOLA #tile_player_tile = tile:MONS_NIKOLA # SHADOW #tile_player_tile = tile:MONS_SHADOW # WATER NYMPH #tile_player_tile = tile:MONS_WATER_NYMPH #tile_weapon_offsets = 10,-1 #tile_shield_offsets = -9,1 # MERFOLK ZOMBIE #tile_player_tile = tile:MONS_ZOMBIE_MERFOLK # MINOTAUR #tile_player_tile = tile:MONS_MINOTAUR # GARGOYLES #tile_shield_offsets = -5,2 # WAR #tile_player_tile = tile:MONS_WAR_GARGOYLE # MOLTEN #tile_player_tile = tile:MONS_MOLTEN_GARGOYLE # ICE FIEND #tile_player_tile = tile:MONS_ICE_FIEND #tile_weapon_offsets = -2,-1 #tile_shield_offsets = 2,0 # MENNAS #tile_player_tile = tile:MONS_MENNAS # DEATHCAP #tile_player_tile = tile:MONS_DEATHCAP #tile_shield_offsets = -1,4 # LAMIA #tile_player_tile = tile:MONS_LAMIA #tile_weapon_offsets = -1,-2 # DIMME #tile_player_tile = tile:MONS_DIMME #tile_shield_offsets = -4,0 # ARACHNE #tile_player_tile = tile:MONS_ARACHNE_STAVELESS # DEATH KNIGHT #tile_player_tile = tile:MONS_DEATH_KNIGHT # IRON GIANT #tile_player_tile = tile:MONS_IRON_GIANT # JIANGSHI #tile_player_tile = tile:MONS_JIANGSHI #tile_weapon_offsets = -1,8 # VAULT WARDEN #tile_player_tile = tile:MONS_VAULT_WARDEN # RUST DEVIL #tile_player_tile = tile:MONS_RUST_DEVIL #tile_weapon_offsets = -2,-2 # IRON IMP #tile_player_tile = tile:MONS_IRON_IMP # DUVESSA #tile_player_tile = tile:MONS_DUVESSA #tile_shield_offsets = -3,0 #tile_weapon_offsets = -3,0 # REVENANT #tile_player_tile = tile:MONS_REVENANT # PEACEKEEPER #tile_player_tile = tile:MONS_PEACEKEEPER # GLOORX VLOQ tile_player_tile = tile:MONS_GLOORX_VLOQ # MUMMY PRIEST #tile_player_tile = tile:MONS_MUMMY_PRIEST #tile_shield_offsets = 0,-6 # MERFOLK < --[[ function ready() if view.feature_at(0,0) == "shallow_water" or view.feature_at(0,0) == "deep_water" then -- SIREN crawl.setopt("tile_player_tile = tile:MONS_MERFOLK_SIREN_WATER") else -- SIREN crawl.setopt("tile_player_tile = tile:MONS_MERFOLK_SIREN") end end --]] >