tile_web_mouse_control = false auto_butcher = true use_animations -= beam, player show_more = false explore_auto_rest = false default_manual_training = true rest_wait_both = true force_more_message += transformation is almost over force_more_message += fail to extend your force_more_message += effects are unravel runrest_stop_message += transformation is almost over force_more_message += You miscast force_more_message += plume of calc force_more_message += chaos engulfs you force_more_message -= of distortion #force_more_message += ghost \( #force_more_message += armed with a #force_more_message += chaotic touch explore_stop -= items # spires?? auto_exclude -= statue, oklob, spire, spires # for shatter/tornado and fire vortices { function c_answer_prompt(prompt) if prompt:find("near your fire") then return true end end } { local function autopickup(it, name) local class = it.class(true) if it.is_useless then return false end if name:find("amulet") then return false end --if name:find("tower") and it.artefact then return true end -- "tower_shield"? if it.artefact then if class == "armour" then st, _ = it.subtype() if st == "gloves" or st == "cloak" or st == "boots" or name:find("tower shield") or name:find("crystal") then return true end end if class == "weapon" then if name:find("elemental staff") then return true end return false -- done with these --if name:find("double") or -- name:find("broad") or -- name:find("demon blade") or -- name:find("eveningstar") or -- name:find("rapier") then -- return true --end end end return nil end add_autopickup_func(autopickup) }