#TEAMCAPTAIN Mintice always_show_zot = true #tile_player_tile = tile: mons_GNOLL #tile_player_tile = tile: mons_WOLF #tile_player_tile = tile: mons_CRAZY_YIUF #tile_player_tile = tile: mons_UNSPEAKABLE hp_warning = 75 travel_delay = 1 default_manual_skilling = true flash_screen_message += increases force_more_message += Your transformation is almost over. runrest_stop_message += Your transformation is almost over. show_more = false explore_stop = items ## Glyphs display_char = wall:▒ display_char = permawall:█ display_char = wall_magic:░ display_char = floor:· display_char = floor_magic:◦ display_char = door_open:⸬ display_char = door_closed:◼ display_char = trap:^ display_char = stairs_down:> display_char = stairs_up:< display_char = grate:⊞ display_char = item_orb:⊛ display_char = item_weapon:) display_char = item_armour:[ display_char = item_wand:/ display_char = item_food:% display_char = item_corpse:‰ display_char = item_skeleton:‱ display_char = item_scroll:? display_char = item_ring:= display_char = item_potion:! display_char = item_missile:( display_char = item_staff:| display_char = item_miscellany:} display_char = item_gold:$ display_char = item_amulet:" display_char = cloud:§ display_char = tree:♣ display_char = fired_bolt:# display_char = fired_zap:* display_char = fired_burst:÷ display_char = fired_debug:X display_char = fired_missile:⋆ display_char = explosion:# display_char = frame_horiz:═ display_char = frame_vert:║ display_char = frame_top_left:╔ display_char = frame_top_right:╗ display_char = frame_bottom_left:╚ display_char = frame_bottom_right:╝ feature += crystal wall {░} feature += stone wall {≣} feature += metal wall {▓} mons += * : ✱ mons += dancing weapon : cyan { mons += spectral weapon : lightcyan { mons += x : ᛣ mons += X : ᚸ mons += tentacled monstrosity : ᛤ mons += G : ಠ mons += glowing orange brain : ದ