default_manual_training = true autopickup_starting_ammo = true pickup_thrown = true explore_greedy = true explore_wall_bias = 1 autofight_stop = 50 autofight_caught = true show_more = false tile_window_width = 1500 tile_window_height = 1000 easy_confirm = all autofight_throw = true autofight_throw_nomove = true default_manual_training = true stop = Your transformation is almost over. show_more = false travel_delay = -1 fail_severity_to_confirm = 0 msg_min_height = 7 msg_max_height = 20 tile_show_threat_levels = tough nasty # For just the damage announcements include += HDamage.rc # For just the Item colors include += HDAItemColors.rc