# --------------- Custom Settings - Dec 30 2020 --------------- default_manual_training = true # When set to true, new characters will start with skill training # set to manual mode instead of automatic mode. This will also set the # [!] selection on the skill (m) menu to "cost" by default, instead of # "training". default_show_all_skills = true # When set to true, the skill (m) menu defaults to showing all skills, # even untrained and untrainable ones. As usual, '*' toggles back to # trainable mode. This option does not affect hints and tutorial games. hp_colour = 70:yellow, 50:red # hp_colour colours your Health appropriately in the status # display. In the default setting, your health will appear in # red if at less than 25%, yellow if at less than 50%, and in # the default colour otherwise. autofight_stop = 75 # Autofight will not act if your HP is at or lower than this # percentage of your max HP. Disabled when set to 0. This setting applies # both to autofight and to autofire. rest_wait_both = true # If rest_wait_both is set to true then resting will only stop # when both HP and MP are fully restored, not when either one of # them is restored. show_more = false # Setting this option to false will cause the game not to prompt # if more than a window-full of messages are output at once. This # option has no effect if clear_messages is set. Additionally, it # has no effect on whether force_more_message triggers. easy_confirm = all # Make confirmation questions easier to answer: # none = force capitals on Y/N questions and stat increases # safe = force only on dangerous questions and stat increases (default) # all = never force capitals tile_force_overlay = true # Setting this option to true will force the message window to appear as # an overlay on top of the screen. If you use this option, making your # tile_font_msg_size smaller will make the overlay smaller while retaining # the same number of lines. Increase the view_max_height option if you # find yourself with unused screen estate. tile_overlay_alpha_percent = 0 # Transparency value for the message window overlay background, as when # tile_force_overlay is set to true. Setting this option to 0 will cause # the message window to only display text without any background. And # setting this option to 100 will force an opaque backgroud to the # message window. msg_min_height = 5 # You can reduce this to give more space to the map display. The # minimum value is 5. In console, if this value is large enough # that the map won't fit, crawl will not start. msg_max_height = 5 # In console, if there is extra space available after the monster list # has expanded, the message area will expand up to this height. # The monster list will get the rest. # In tiles, control the maximum size of the message area. The viewport # will get the rest. tile_window_width = 0 tile_window_height = 0 # The width and height of the window, in pixels. If set to zero, it # will auto-size the window. If set to a negative number (default), it # will use the screen's resolution, minus the given value. tile_viewport_scale = 2 # A scale factor to apply to the dungeon view. The minimum value is 0.2 # and the maximum value is determined by resolution; zoom will be capped # so that at a minimum, your line of sight is always visible. This can # also be adjusted in-game in local tiles with ctrl-'-' and ctrl-'='. tile_filter_scaling = false # Used in conjunction with tile_cell_pixels. Setting it to true filters # the textures resulting in a smoother but blurrier image. tile_font_crt_size = 18 # crt - non-map screens (menus, message history, etc.) tile_font_msg_family = Verdana # msg - message area spell_slot += .*:abcdefghijklmnopqrstuvwxyz # Ensure spell slots are assigned letter-by-letter # --------------- Butcher / Chunks --------------- auto_butcher = satiated confirm_butcher = never easy_eat_chunks = true auto_eat_chunks = true # --------------- Macros --------------- macros += M ` x=v # Press ` (backtick) to quickly see a description of the closest monster. macros += M S SY # Press S to quickly save and quit. macros += M z Z* # Press z to view a list of all known spells. macros += M 1 zaf macros += M 2 zbf macros += M 3 zcf macros += M 4 zdf # Press 1, 2, 3, or 4 to cast your spells in slots a, b, c, or d respectively (at the nearest target if applicable). # --------------- Fire Tablet Specific Settings --------------- tile_font_msg_size = 26 tile_font_stat_size = 12 # tile_font_stat_family = Arial # tile_map_pixels = 1 # The maximum number of pixels each minimap square should take up. If you # have a low resolution, and feel like the inventory is too small, you # can try setting this to 1 to get more space for the inventory. The # downside is that travelling by clicking on the minimap becomes much # harder. If set to zero, it will auto-size the minimap. # stat - stat area (hit points, AC, etc.)