cset = cloud : 0 #automagic_enable = true #automagic_fight = true explore_auto_rest = false autofight_stop = 20 autofight_caught = true show_travel_trail = false equip_bar = false best_effort_brighten_foreground = true bold_brightens_foreground = true allow_extended_colours = true item_glyph = item_glyph += potion:blue item_glyph += scroll:white #watch out for confusion with useless being darkgrey item_glyph += helmet:darkgrey item_glyph += hat:magenta item_glyph += axe:darkgrey item_glyph += book:brown item_glyph += manual:white item_glyph += jewellery:green item_glyph += jewellery.*artefact:lightgreen item_glyph += wand:yellow item_glyph += rod:yellow item_glyph += magical staff:brown use_animations = false tile_map_pixels = 1 tile_display_mode = glyphs #item slots copy pasted from p0werm0de item_slot ^= (ration):e item_slot ^= potions? of curing:q item_slot ^= potions? of heal wounds:w item_slot ^= potions? of haste:h item_slot ^= potions? of might:d item_slot ^= potions? of resistance:n item_slot ^= scrolls? of identify:r item_slot ^= scrolls? of remove curse:x item_slot ^= scrolls? of teleportation:t item_slot ^= scrolls? of blinking:z item_slot ^= wand of digging:v ############## # Autopickup ###### ############## autopickup = $?!+"/%| ae := autopickup_exceptions ae = ae += useless_item #ae += dangerous_item ae += evil_item ae += amulet of (faith|guardian spirit|inaccuracy|magic regeneration) ae += amulet of (reflection|regeneration|the acrobat) ae += >ring of (see invisible|flight|poison resistance|teleportation) ae += >ring of (resist corrosion|dexterity|strength|intelligence) ae += >ring of (wizardry|positive energy|protection from magic) ae += >ring of (stealth|evasion|magical power|ice|fire) ae += >ring of (protection from cold|protection from fire) ae += >scrolls? of torment ae += >scrolls? of vulnerability ae += >scrolls? of immolation ae += Cast which spell?') crawl.flush_prev_message() crawl.process_keys(cmd) end function cast_spell() generic_cast_spell('z') end function force_cast_spell() generic_cast_spell('Z') end } ################### # Message colours # ################### $inedible := darkgrey $evil := red $preferred := yellow $rot-inducing := lightred $mutagenic := magenta $dangerous := magenta $poisonous := lightgreen $contaminated := brown ### standard colours to be used for message highlighting $danger := lightred $warning := yellow $boring := darkgrey $item_dmg := $danger msc := message_colour msc = menu := menu_colour menu = # Multi-turn channel.multiturn = mute # Allies msc += mute:returns to your side msc += mute:A demon appears msc += mute:puff of smoke msc += mute:carefully avoids msc += mute:is recalled msc += mute:wall.*burn.*your msc += mute:dissolves? into (sparkling lights|shadows) msc += mute:You swap places msc += mute:Your.*(looks stronger|shudders|resist) msc += mute:(stumbles backwards|holds.*ground) msc += mute:(Something|Your).*(misses|does no damage) msc += mute:Your.*(blinks|safely over|gestures) msc += mute:(phases out.*|misses) (your|something).* msc += mute:your.*but does no damage msc += mute:Your.*(picks up|drops) # Prayer channel.pray = mute # Jiyva : if you.god() == "Jiyva" then msc += mute:slurping|squelching msc += mute:a little less hungry msc += mute:splits in two : end # Interface msc += mute:Cast which spell\? \( msc += mute:Casting.* msc += mute:Confirm with \. or Enter, or press \? or \* to list all spells\. msc += mute:Press\: \? - help, Shift-Dir - straight line, f - you msc += mute:for a list of commands and other information # Other msc += mute:This raw flesh tastes terrible msc += mute:There is something wrong with this meat msc += mute:melds into your body msc += mute:begins to bleed from.*wounds msc += mute:writhes in agony as.*flesh msc += mute:An air elemental.*itself.*the air # Item colouring # Default colours msc += $danger:drains you msc += $danger:feel drained msc += $danger:strangely unstable msc += $danger:curare-tipped.*hits you msc += $danger:Space warps.* around you msc += $danger:Space bends around you msc += $danger:sense of stasis msc += $danger:clumsily bash msc += $danger:goes berserk msc += $danger:Forgetting.* will destroy the book msc += $danger:The blast of calcifying dust hits you msc += $danger:You are engulfed in calcifying dust msc += $danger:is moving more slowly msc += $danger:^It .* you msc += $danger:You block its attack msc += $danger:constricts you msc += $danger:you convulse msc += $item_dmg:acid corrodes msc += $item_dmg:catch(es)? fire msc += $item_dmg:freezes? and shatters? msc += $item_dmg:covered with spores msc += $item_dmg:devours some of your food msc += $item_dmg:rots? away msc += $warning:ticking.*clock msc += $warning:dying ticks msc += $warning:distant snort msc += $warning:odd grinding sound msc += $warning:creaking of ancient gears msc += $warning:floor suddenly vibrates msc += $warning:a sudden draft msc += $warning:coins.*counted msc += $warning:tolling.*bell msc += $warning:fails to return msc += $warning:no longer ripe msc += $boring:You start (resting|waiting) msc += $boring:Unknown command msc += $boring:but (do no|doesn't do any) damage msc += $boring:(prevent|prevents) you from hitting menu += inventory:white:\w \+\s menu += inventory:white:\w \#\s menu += darkgrey:(melded) menu += darkgrey:.*useless_item.* menu += red:.*evil_item.* menu += lightred: cursed menu += inventory:lightgreen:.*equipped.* menu += lightmagenta:.*misc.*rune( of Zot)? menu += lightmagenta:.*orb.*Zot menu += white:.*artefact.* menu += lightblue:^unidentified .*(potion|scroll|wand|jewellery).* menu += lightblue:^unidentified .*weapon.*(runed|glowing) menu += lightblue:^unidentified .*armour.*(runed|glowing) menu += lightblue:^unidentified .*armour.*(embroidered|shiny|dyed) menu += yellow:heal wounds #################### # Autoinscriptions # #################### autoinscribe += (distortion):!w autoinscribe += (bad|dangerous)_item.*potion:!q autoinscribe += (bad|dangerous)_item.*scroll:!r autoinscribe += of faith:!P autoinscribe += rod of:!a ######### # Notes # ######### dump_message_count = 40 dump_order += turns_by_place,kills_by_place,vaults dump_item_origins = all note_all_skill_levels = true note_hp_percent = 10 note_messages += protects you from harm note_messages += You fall through a shaft ################# # Miscellaneous # ################# char_set = ascii show_player_species = true skill_focus = toggle feature = explore horizon {.,,green} show_more = false force_more = false easy_quit_item_prompts = true