##### Crawl Init file ############################################### # Terminal Characters #include = dec_glyphs.txt #display_char = tree : ♣ #display_char = item_rune : ø #display_char = transporter : Ω #display_char = transporter_landing : Ω #display_char = item_staff : | #display_char = item_missile : ¬ #display_char = cloud : § #display_char = fountain : £ #feature += escape hatch in the floor { ≥ } #feature += escape hatch in the ceiling { ≤ } # Colours allow_extended_colours = true heap_brand = bold feature_item_brand = hi:darkgrey trap_item_brand = hi:darkgrey may_stab_brand = hi:darkgrey default_manual_training = true sort_menus = true autofight_stop = 50 hp_warning = 50 mp_warning = 50 hp_colour = 70:yellow, 30:red mp_colour = 70:yellow, 30:red show_more = false auto_hide_spells = true explore_auto_rest = false fire_order += rock, javelin, boomerang, stone, dart, net travel_one_unsafe_move = true #equip_bar = true #always_show_zot = true # Spell Slots spell_slot ^= Apportation:A spell_slot ^= Blink:B spell_slot ^= Passage:G spell_slot ^= Passwall:P # Auto Pick-Up autopickup_exceptions ^=