##### Crawl Init file ############################################### # For descriptions of all options, as well as some more in-depth information # on setting them, consult the file # options_guide.txt # in your /docs directory. If you can't find it, the file is also available # online at: # https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt # # Crawl uses the first file of the following list as its option file: # * init.txt in the -rcdir directory (if specified) # * .crawlrc in the -rcdir directory (if specified) # * init.txt (in the Crawl directory) # * ~/.crawl/init.txt (Unix only) # * ~/.crawlrc (Unix only) # * ~/init.txt (Unix only) # * settings/init.txt (in the Crawl directory) ##### Some basic explanation of option syntax ####################### # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # There are three broad types of Crawl options: true/false values (booleans), # arbitrary values, and lists of values. The first two types use only the # simple =, with later options - which includes your options that are different # from the defaults - overriding earlier ones. List options allow using +=, ^=, # -=, and = to append, prepend, remove, and reset, respectively. Usually you will # want to use += to add to a list option. Lastly, there is := which you can use # to create an alias, like so: # ae := autopickup_exceptions # From there on, 'ae' will be treated as if it you typed autopickup_exceptions, # so you can save time typing it. # ##### Other files ################################################### # You can include other files from your options file using the 'include' # option. Crawl will treat it as if you copied the whole text of that file # into your options file in that spot. You can uncomment some of the following # lines by removing the beginning '#' to include some of the other files in # this folder. # Some useful, more advanced options, implemented in LUA. # include = advanced_optioneering.txt # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # Alternative vi bindings for Colemak users. # include = colemak_command_keys.txt # Alternative vi bindings for Neo users. # include = neo_command_keys.txt # Override the vi movement keys with a non-command. # include = no_vi_command_keys.txt # Turn the shift-vi keys into safe move, instead of run. # include = safe_move_shift.txt ##### Ancient versions ############################################## # If you're used to the interface of ancient versions of Crawl, you may # get back parts of it by uncommenting the following options: # include = 034_command_keys.txt # And to revert monster glyph and colouring changes: # include = 052_monster_glyphs.txt # include = 060_monster_glyphs.txt # include = 071_monster_glyphs.txt # include = 080_monster_glyphs.txt # include = 0.9_monster_glyphs.txt # include = 0.12_monster_glyphs.txt # include = 0.13_monster_glyphs.txt # include = 0.14_monster_glyphs.txt # --------------------------------------------------------------- tile_full_screen = false default_manual_training = true show_more = false explore_auto_rest = true force_more_message += (He|She|It) is.*carrying a wand of dump_message_count = 200 ############# # Autofight # ############# # Don't throw stuff for no reason autofight_throw = true autofight_throw_nomove = true # Prevent me from tab-fighting to death below 50% HP autofight_stop = 50 ############## # Autopickup # ############## ## Glyph legend # $ = gold # ? = scroll # ! = potion # : = book # " = amulet # / = wand # % = food # | = staves and rods # ) = weapon # ( = missiles # [ = armour # } = miscellaneous autopickup += $?!:"/| # Secondary Armour Auto-Pickup { add_autopickup_func(function(item, name) if item.class(true) == "armour" then local good_slots = {cloak="Cloak", helmet="Helmet", gloves="Gloves", boots="Boots"} sub_type, _ = item.subtype() if (good_slots[sub_type] ~= nil) and (items.equipped_at(good_slots[sub_type]) == nil) then return true end return false end end) } drop_mode += multi pickup_mode += multi default_friendly_pickup += all ########## # Travel # ########## # Set travel delay to -1 for instant-travel, leaving it at 1 to see travel paths currently travel_delay = 1 show_travel_trail = true explore_stop = items,greedy_items,greedy_pickup,greedy_pickup_gold explore_stop += greedy_visited_item_stack,stairs,shops,altars,gates explore_stop += greedy_sacrificeable trapwalk_safe_hp = dart:20,needle:25,arrow:25,bolt:30,spear:20,axe:40,blade:50 runrest_ignore_poison = 2:10 runrest_ignore_monster += butterfly:1