TEAMNAME Raiders of the Lost Zot TEAMMEMBERS skilld14 autopickup_exceptions <.*runed.* #>don'tpickupregex show_more = false travel_delay = -1 rest_delay = -1 explore_stop=stairs,runes,artefacts, glowing_items rest_wait_both = true rest_wait_percent = 100 explore_auto_rest = true auto_butcher = hungry confirm_butcher = never easy_eat_chunks = true auto_eat_chunks = true autofight_stop = 85 #autofight_warning = 100 automagic_enable = true show_travel_trail = true default_show_all_skills = true #autofight_throw = true use_animations -= beam, range, hp, monster_in_sight, pickup, monster, player, branch_entry #Options are: (dwarven|jagerkin|kraut|runes|wide|grunt|butt:) #fake_lang = kraut spell_slot ^= Apportation:A #-arena " v arena:" #-scores [N] highscore list #-tscores [N] terse highscore list #-vscores [N] verbose highscore list #-scorefile scorefile to report on #-seed specify a game seed to use when creating a new game #-name character name #-species preselect character species (by letter, abbreviation, or name) #-background preselect character background (by letter, abbreviation, or name) #-playable-json tile_full_screen = true tile_layout_priority = inventory, minimap tile_realtime_anim = true #tile_display_mode = hybrid tile_skip_title = true #between the stat area and the tabs. The memorisation and skill tabs can #tile_layout_priority = minimap,sdf inventory, command, spell, monster runrest_stop_message += Your transformation is almost over #force_more_message += come.*into view