# TEAMNAME FSG # TEAMMEMBERS Frobop Miron ### Interface ### default_manual_training = true sort_menus += inv: true : equipped, freshness, identified, basename, qty, qualname, charged autofight_stop = 70 hp_colour = 70:yellow, 50:lightred, 25:red show_player_species = true ### Explore ### show_travel_trail = false travel_delay = -1 explore_delay = -1 rest_delay = -1 ### Console ### # Fix clouds so they do not look like orcs display_char += cloud:x2593,cloud_weak:x2592,cloud_fading:x2591 ### Pick up ### autopickup = $?!+"/%| ae := autopickup_exceptions ae += staves of.* ae += ring of.* ae += amulets of.* ae += 0 then return end return true end end if class == "missile" then if name:find("curare") then return true end end local itname = it.name(true) if string.find(itname, "lamp of fire") then for inv in iter.invent_iterator:new(items.inventory()) do if itname == inv.name() then return fales end end return true end end clear_autopickup_funcs() add_autopickup_func(autopickup) } ### Autoinscribes ### autoinscribe += (bad|dangerous)_item.*potion:!q autoinscribe += (bad|dangerous).*berserk rage:!q autoinscribe += scroll.*silence:!r autoinscribe += of faith:!P autoinscribe += manual of:!d autoinscribe += (throwing net|curare):=f ### Messages ### dump_message_count = 60 more := force_more_message more += A sentinel's mark forms upon you more += You are blasted by holy energy! more += You are (blasted|electrocuted)! more += Space warps.*around you more += Space bends around you more += (the|[+--]) .* comes into view\. more += (Blork|Grinder|Prince Ribbit|the Enchantress|the Lernaean hydra|the royal jelly|the Serpent of Hell).*comes into view\. more += Autopickup deactivated; more += You are too injured to fight blindly more += You fall through a shaft channel.multiturn = mute msc := message_colour msc += mute:.*bites the plant.* ### Colors ### menu := menu_colour menu += lightblue:unidentified.*(potion|scroll|wand|jewellery|book).* menu += lightblue:unidentified.*weapon.*(runed|glowing|enchanted) menu += lightblue:unidentified.*armour.*(runed|glowing|embroidered|shiny|dyed) menu += yellow:.*known .*(ring of (slaying|evasion|protection(?! from))|amulet of reflection) ### Spells ### spell_slot +=Repel missiles:d spell_slot +=Swiftness:s spell_slot +=Flight:x spell_slot +=Apportation:f spell_slot +=Regeneration:i spell_slot +=Invisibility:e