# TEAMCAPTAIN tasonir #tile_full_screen = true tile_layout_priority = minimap, inventory, command, spell, monster equip_bar = true #tile_realtime_anim = true #tile_display_mode = hybrid #between the stat area and the tabs. The memorisation and skill tabs can runrest_stop_message += Your transformation is almost over #force_more_message += come.*into view autopickup_exceptions <.*runed.* #>don'tpickupregex show_more = false travel_delay = -1 rest_delay = -1 explore_stop=stairs,runes,artefacts, glowing_items rest_wait_both = true rest_wait_percent = 100 explore_auto_rest = true auto_butcher = hungry confirm_butcher = never easy_eat_chunks = true auto_eat_chunks = true autofight_stop = 85 #autofight_warning = 100 automagic_enable = true show_travel_trail = true #default_show_all_skills = true #autofight_throw = true use_animations -= beam, range, hp, monster_in_sight, pickup, monster, player, branch_entry #tile_player_tile = mons_golden_dragon #mon_glyph += hornet : red y dump_order = header,hiscore,stats,spells,misc,notes,inventory, dump_order += skills,overview,mutations,messages,screenshot, dump_order += monlist,kills