##### Crawl Init file ############################################### # For descriptions of all options, as well as some more in-depth information # on setting them, consult the file # options_guide.txt # in your /docs directory. If you can't find it, the file is also available # online at: # https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt # # Crawl uses the first file of the following list as its option file: # * init.txt in the -rcdir directory (if specified) # * .crawlrc in the -rcdir directory (if specified) # * init.txt (in the Crawl directory) # * ~/.crawl/init.txt (Unix only) # * ~/.crawlrc (Unix only) # * ~/init.txt (Unix only) # * settings/init.txt (in the Crawl directory) ##### Some basic explanation of option syntax ####################### # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # There are three broad types of Crawl options: true/false values (booleans), # arbitrary values, and lists of values. The first two types use only the # simple =, with later options - which includes your options that are different # from the defaults - overriding earlier ones. List options allow using +=, ^=, # -=, and = to append, prepend, remove, and reset, respectively. Usually you will # want to use += to add to a list option. Lastly, there is := which you can use # to create an alias, like so: # ae := autopickup_exceptions # From there on, 'ae' will be treated as if it you typed autopickup_exceptions, # so you can save time typing it. # ##### Other files ################################################### # You can include other files from your options file using the 'include' # option. Crawl will treat it as if you copied the whole text of that file # into your options file in that spot. You can uncomment some of the following # lines by removing the beginning '#' to include some of the other files in # this folder. # Some useful, more advanced options, implemented in LUA. # include = advanced_optioneering.txt # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # Alternative vi bindings for Colemak users. # include = colemak_command_keys.txt # Alternative vi bindings for Neo users. # include = neo_command_keys.txt # Override the vi movement keys with a non-command. # include = no_vi_command_keys.txt # Turn the shift-vi keys into safe move, instead of run. # include = safe_move_shift.txt ##### Ancient versions ############################################## # If you're used to the interface of ancient versions of Crawl, you may # get back parts of it by uncommenting the following options: # include = 034_command_keys.txt # And to revert monster glyph and colouring changes: # include = 052_monster_glyphs.txt # include = 060_monster_glyphs.txt # include = 071_monster_glyphs.txt # include = 080_monster_glyphs.txt # include = 0.9_monster_glyphs.txt # include = 0.12_monster_glyphs.txt # include = 0.13_monster_glyphs.txt # include = 0.14_monster_glyphs.txt default_manual_training = true autofight_stop = 80 hp_warning = 50 explore_auto_rest = true explore_delay = 20 show_more = false hp_colour = 50:yellow, 25:red mp_colour = 50:yellow, 25:red #stat_colour = 7:red #force_more_message += warp force_more_message += Your transformation is almost over force_more_message += You have reached level force_more_message += Your scales start force_more_message += shaft force_more_message += interdimensional caravan force_more_message += There is a gateway to a gauntlet on this level #force_more_message += recall cset = cloud:xa4 cset = item_rune:} display_char = cloud_weak:xa4 display_char = cloud_fading:✢ ood_interesting = 8 note_hp_percent = 10 note_skill_levels = 1,5,10,15,27 note_items = experience, acquirement, tremorstones, vane, running, of Zot, scarf of resistance note_messages = You pass through the gate note_messages = cast .* Abyss note_messages = Your scales start note_messages = protects you from harm note_messages = shaft note_monsters = orb of fire, ancient lich, Sigmund, Grinder, Maggie, Rupert, Louise force_more_message += floating eye force_more_message += Ouch! That really hurt! force_more_message += flesh start force_more_message += very hungry force_more_message += calcifying dust hits force_more_message += Space warps horribly around you force_more_message += hits you.*distortion force_more_message += Space bends around you force_more_message += fumble force_more_message += shaft force_more_message += wearing a (* shield|buckler) #force_more_message += trap confirm_action += revivification confirm_action += death's door confirm_action += torment # monsters depicted by the ☠ glyph are extremely dangerous and must be # handled as soon as possible, seeing ☠ on the screen should always make you # hesitate and think of the best way to proceed mon_glyph += spark wasp : ☠ mon_glyph += demonic crawler : iron 4 mon_glyph += bennu : holy mon_glyph += death scarab : lightgreen ☠ mon_glyph += wolf spider : earth mon_glyph += shock serpent : ☠ mon_glyph += lava snake : cyan #mon_glyph += Vashnia : lightgreen & mon_glyph += guardian serpent : lightred ☠ mon_glyph += Donald : yellow mon_glyph += crimson imp : lightred mon_glyph += bog body : lightgreen n mon_glyph += revenant : white R mon_glyph += ice beast : ice I mon_glyph += sky beast : sky I mon_glyph += freezing wraith : ice mon_glyph += royal mummy : lightblue mon_glyph += mummy priest : lightgreen mon_glyph += guardian mummy : O mon_glyph += mummy : O mon_glyph += insubstantial wisp : yellow mon_glyph += lich : fire #mon_glyph += soldier ant : earth mon_glyph += entropy weaver : green ☠ mon_glyph += phantom : 5 mon_glyph += Grinder : ☠ mon_glyph += deep elf annihilator : ☠ mon_glyph += jorogumo : ☠ # green for smiter like orc priest mon_glyph += smoke demon : green # Executioners are just nerfed sixfirhys mon_glyph += Executioner : 4 mon_glyph += Hellwing : cyan mon_glyph += Hell Sentinel : cyan & mon_glyph += Dispater : iron & mon_glyph += iron dragon : iron mon_glyph += blizzard demon : ice mon_glyph += death drake : ☠ mon_glyph += orb of fire : fire mon_glyph += elf : elven_brick mon_glyph += Brimstone Fiend : fire mon_glyph += Ice Fiend : ice mon_glyph += Fannar : ice mon_glyph += Orb Guardian : orb_glow C mon_glyph += queen bee : brightred mon_glyph += curse toe : ☠ mon_glyph += curse skull : ☠ #mon_glyph += killer klown : ☠ #fixing Mennas mon_glyph += Mennas : silver mons := mon_glyph #mons += 1 : ➊ #mons += 2 : ➋ #mons += 3 : ➌ #mons += 4 : ➍ #mons += 5 : ➎ #mons += 6 : ➏ # opaque demonspawn are exponentially more dangerous than the other employed DS #mons += blood saint: ➏ #mons += warmonger: ➅ #mons += corrupter: ➅ #mons += black sun: ➏ #mons += G : ಠ #mons += glowing orange brain : ದ mons += floating eye : ☠ mons += shining eye : ☠ mons += * : ✱ assign_item_slot = backward confirm_butcher = never