############ # Includes # ############ # Skill menu at game start by rwbarton { local need_skills_opened = true function ready() if you.turns() == 0 and need_skills_opened then need_skills_opened = false crawl.sendkeys("m") end end } ########## # Travel # ########## stop := runrest_stop_message ignore := runrest_ignore_message runrest_ignore_poison = 5:10 runrest_ignore_monster += ^butterfly:1 # Bad things stop += You fall through a shaft stop += An alarm trap emits a blaring wail stop += (blundered into a|invokes the power of) Zot stop += A huge blade swings out and slices into you! stop += flesh start stop += (starving|feel devoid of blood) stop += wrath finds you stop += lose consciousness stop += watched by something stop += appears from out of your range of vision # Expiring effects stop += You feel yourself slow down stop += less insulated stop += You are starting to lose your buoyancy stop += You lose control over your flight stop += Your hearing returns stop += Your transformation is almost over stop += back to life stop += uncertain stop += time is quickly running out stop += life is in your own hands stop += is no longer charmed stop += You start to feel a little slower stop += You are no longer ############# # Interface # ############# show_more = false default_manual_training=true travel_open_doors = true explore_auto_rest = false stop += Your transformation is almost over view_delay = 100 force_more_message += wielding .* distortion force_more_message += You are slowing down. force_more_message += carrying a wand # display low HP warning when [X]% HP or below hp_warning = 70 autofight_stop = 75 autofight_caught = true autofight_throw = false autofight_throw_nomove = false #show_travel_trail = true #travel_delay = -1 #rest_delay = -1 show_game_time = true warn_hatches = false jewellery_prompt = false equip_unequip = true #sort_menus = true : equipped, identified, basename, qualname, charged # char dump options # add note any time HP goes below 10% (default is 5) note_hp_percent = 10 # font change (the default one is ugly) tile_font_crt_family = Lucida Console tile_font_stat_family = Lucida Console tile_font_msg_family = Lucida Console tile_font_lbl_family = Lucida Console #wall_jump_move = true #wall_jump_prompt = true