##### Crawl Init file ############################################### ##### Crawl Init file ############################################## ################## # Terminal Looks # ################## display_char = permawall : █ display_char = wall_magic : ░ display_char = floor_magic : , display_char = item_rune : ø display_char = item_missile : ` display_char = altar : π display_char = fountain : £ display_char = item_corpse : % display_char = transporter : Ω display_char = transporter_landing : Ω feature += escape hatch in the floor { ≥ } feature += escape hatch in the ceiling { ≤ } feature += stone wall { ▒ } feature += metal wall { ▒ } feature += crystal wall { ▒ } mon_glyph += plant : ß mon_glyph += demonic plant : ß mon_glyph += withered plant : ß mon_glyph += fungus : ß mon_glyph += bush : ∞ allow_extended_colours = true heap_brand = bold feature_item_brand = hi:darkgrey trap_item_brand = hi:darkgrey may_stab_brand = hi:darkgrey show_player_species = false menu_arrow_control = false show_travel_trail = true ############ # Gameplay # ############ default_manual_training = true sort_menus = true autofight_stop = 66 hp_warning = 66 mp_warning = 33 hp_colour = 66:yellow, 33:red mp_colour = 66:yellow, 33:red auto_hide_spells = false travel_open_doors = false explore_auto_rest = false travel_one_unsafe_move = true travel_delay = -1 show_more = false ############### # Spell Slots # ############### spell_slot ^= Apportation:A spell_slot ^= Blink:B spell_slot ^= Passage:G spell_slot ^= Passwall:P ################ # Auto Pick-Up # ################ autopickup_exceptions ^=