always_show_zot = true default_manual_training = true autofight_stop = 80 show_more = false { last_turn = you.turns() fm_patterns = { {name = "XL5", cond = "xl", cutoff = 5, pattern = "adder|gnoll"}, -- {name = "XL8", cond = "xl", cutoff = 8, pattern = "ogre|centaur|orc wizard|scorpion|worker ant"}, -- {name = "XL15", cond = "xl", cutoff = 15, pattern = "two-headed ogre|centaur warrior|orc (warlord|knight)"}, -- {name = "50mhp", cond = "maxhp", cutoff = 50, pattern = "orc priest|electric eel"}, -- {name = "60mhp", cond = "maxhp", cutoff = 60, pattern = "acid dragon|steam dragon|manticore"}, -- {name = "70mhp", cond = "maxhp", cutoff = 70, pattern = "meliai"} } -- end fm_patterns active_fm = {} -- Set to true to get a message when the fm change notify_fm = false function init_force_mores() for i,v in ipairs(fm_patterns) do active_fm[#active_fm + 1] = false end end function update_force_mores() local activated = {} local deactivated = {} local hp, maxhp = you.hp() for i,v in ipairs(fm_patterns) do local msg = "(" .. v.pattern .. ").*into view" local action = nil local fm_name = v.pattern if v.name then fm_name = v.name end if not v.cond and not active_fm[i] then action = "+" elseif v.cond == "xl" then if active_fm[i] and you.xl() >= v.cutoff then action = "-" elseif not active_fm[i] and you.xl() < v.cutoff then action = "+" end elseif v.cond == "rf" then if active_fm[i] and you.res_fire() >= v.cutoff then action = "-" elseif not active_fm[i] and you.res_fire() < v.cutoff then action = "+" end elseif v.cond == "rc" then if active_fm[i] and you.res_cold() >= v.cutoff then action = "-" elseif not active_fm[i] and you.res_cold() < v.cutoff then action = "+" end elseif v.cond == "relec" then if active_fm[i] and you.res_shock() >= v.cutoff then action = "-" elseif not active_fm[i] and you.res_shock() < v.cutoff then action = "+" end elseif v.cond == "rpois" then if active_fm[i] and you.res_poison() >= v.cutoff then action = "-" elseif not active_fm[i] and you.res_poison() < v.cutoff then action = "+" end elseif v.cond == "rcorr" then if active_fm[i] and you.res_corr() then action = "-" elseif not active_fm[i] and not you.res_corr() then action = "+" end elseif v.cond == "rn" then if active_fm[i] and you.res_draining() >= v.cutoff then action = "-" elseif not active_fm[i] and you.res_draining() < v.cutoff then action = "+" end elseif v.cond == "fly" then if active_fm[i] and not you.flying() then action = "-" elseif not active_fm[i] and you.flying() then action = "+" end elseif v.cond == "mhp" then if active_fm[i] and maxhp >= v.cutoff then action = "-" elseif not active_fm[i] and maxhp < v.cutoff then action = "+" end end if action == "+" then activated[#activated + 1] = fm_name elseif action == "-" then deactivated[#deactivated + 1] = fm_name end if action ~= nil then local opt = "force_more_message " .. action .. "= " .. msg crawl.setopt(opt) active_fm[i] = not active_fm[i] end end if #activated > 0 and notify_fm then mpr("Activating force_mores: " .. table.concat(activated, ", ")) end if #deactivated > 0 and notify_fm then mpr("Deactivating force_mores: " .. table.concat(deactivated, ", ")) end end local last_turn = nil function force_mores() if last_turn ~= you.turns() then update_force_mores() last_turn = you.turns() end end init_force_mores() } autofight_throw = false autofight_throw_nomove = false show_travel_trail = true travel_delay = -1 rest_delay = -1 auto_sacrifice = true sacrifice_before_explore = true show_game_time = true warn_hatches = true jewellery_prompt = false equip_unequip = true allow_self_target = false sort_menus = true : equipped, identified, basename, qualname, charged hp_warning = 50 auto_hide_spells = true wall_jump_move = false