##### Crawl Init file ############################################### # For descriptions of all options, as well as some more in-depth information # on setting them, consult the file # options_guide.txt # in your /docs directory. If you can't find it, the file is also available # online at: # https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt # # Crawl uses the first file of the following list as its option file: # * init.txt in the -rcdir directory (if specified) # * .crawlrc in the -rcdir directory (if specified) # * init.txt (in the Crawl directory) # * ~/.crawl/init.txt (Unix only) # * ~/.crawlrc (Unix only) # * ~/init.txt (Unix only) # * settings/init.txt (in the Crawl directory) ##### Some basic explanation of option syntax ####################### # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # There are three broad types of Crawl options: true/false values (booleans), # arbitrary values, and lists of values. The first two types use only the # simple =, with later options - which includes your options that are different # from the defaults - overriding earlier ones. List options allow using +=, ^=, # -=, and = to append, prepend, remove, and reset, respectively. Usually you will # want to use += to add to a list option. Lastly, there is := which you can use # to create an alias, like so: # ae := autopickup_exceptions # From there on, 'ae' will be treated as if it you typed autopickup_exceptions, # so you can save time typing it. # ##### Other files ################################################### # You can include other files from your options file using the 'include' # option. Crawl will treat it as if you copied the whole text of that file # into your options file in that spot. You can uncomment some of the following # lines by removing the beginning '#' to include some of the other files in # this folder. # Some useful, more advanced options, implemented in LUA. include = advanced_optioneering.txt # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # Alternative vi bindings for Colemak users. # include = colemak_command_keys.txt # Alternative vi bindings for Neo users. # include = neo_command_keys.txt # Override the vi movement keys with a non-command. # include = no_vi_command_keys.txt # Turn the shift-vi keys into safe move, instead of run. # include = safe_move_shift.txt ##### Ancient versions ############################################## # If you're used to the interface of ancient versions of Crawl, you may # get back parts of it by uncommenting the following options: # include = 034_command_keys.txt # And to revert monster glyph and colouring changes: # include = 052_monster_glyphs.txt # include = 060_monster_glyphs.txt # include = 071_monster_glyphs.txt # include = 080_monster_glyphs.txt # include = 0.9_monster_glyphs.txt # include = 0.12_monster_glyphs.txt # include = 0.13_monster_glyphs.txt # include = 0.14_monster_glyphs.txt # tile_full_screen = true # Auto butchers when hungry or worse. If set to true, always auto butchers (hungry only on 0.20+) auto_butcher = true # Eat chunks while traveling or waiting auto_eat_chunks = true # You will automatically butcher the first available corpse, even if there are multiple corpses on the square confirm_butcher = never # Always eat chunks first easy_eat_chunks = true # Whate does this do?!! easy_eat_gourmand = true # 'W'ear will also allow you to 'T'ake off worn armour, and vice versa, and the same is true for 'P'utting on / 'R'emoving jewellery equip_unequip = true # Auto rest before auto explore explore_auto_rest = true default_manual_training = true # This sets it back to no zoom, and you can set the value to a decimal to change it, so .5 is 50% and .75 is 75% (what I'm using). tile_map_scale = .75 autofight_stop = 80 hp_warning = 50 show_more = false warn_hatches = true # This makes autoexplore / travel instant travel_delay = -1 ai := autoinscribe ai += of identify:@r1 ai += remove curse:@r2 ai += curing:@q1 # more += Your transformation is almost over # Note that for the above line to work, you also need this declared beforehand: more := force_more_message # or just use this instead: # force_more_message += Your transformation is almost over # Finally, the file linked seems slightly outdated, but nothing too terrible. more += skill (increases|gained) more += mastered more += Training target.*for.*reached! more += You feel less protected from missiles more += You have finished your manual # more += Your transformation is almost over more += You convulse more += You cannot teleport right now more += .*is wielding.*of (electrocution|venom|acid)