char_set = unicode auto_eat_chunks = true display_char += cloud : # display_char += cloud_weak : # display_char += cloud_fading : # display_char += cloud_terminal : # mon_glyph += hexer : h mon_glyph += ancestor : h mon_glyph += giant cockroach : s mon_glyph += worker ant: a mon_glyph += soldier ant: a mon_glyph += queen ant: a tile_layout_priority = inventory, command, spell, monster, minimap tile_level_map_hide_sidebar = true allow_extended_colours=true no_dark_brand=false bold_brightens_foreground=true blink_brightens_background=false best_effort_brighten_background=false tile_player_tile = mons:Natasha ability_menu=false autofight_stop=70 show_travel_trail=false display_char = wall : x2588 auto_sacrifice=true drop_mode += multi pickup_mode += multi default_friendly_pickup += all ae := autopickup_exceptions ae += useless_item, dangerous_item, evil_item : if you.race() ~= "Vampire" then ae += potions? of.*blood : end ae +=