################# ### Interface ### ################# sort_menus = inv: true : equipped, freshness, charged #enemy_hp_colour = green green brown brown magenta red enemy_hp_colour = green lightgreen yellow brown magenta red hp_colour = 70:yellow, 35:red hp_warning = 50 mp_colour = 70:yellow, 33:red mp_warning = 0 default_manual_training = true skill_focus = true ability_menu = true show_game_time = true cloud_status = true #################### ### Tile Changes ### #################### tile_full_screen = true tile_cell_pixels = 32 tile_window_width = 0 tile_window_height = 0 tile_filter_scaling = false # tile_font_crt_file = DejaVuSansMono.ttf # tile_font_crt_size = 18 # tile_font_stat_file = DejaVuSansMono.ttf # tile_font_stat_size = 18 # tile_font_msg_file = DejaVuSansMono.ttf # tile_font_msg_size = 16 # tile_font_tip_file = DejaVuSansMono.ttf # tile_font_tip_size = 18 # tile_font_lbl_file = DejaVuSans.ttf # tile_font_lbl_size = 16 # tile_font_ft_light = false # Moves message window to top tile_force_overlay = false # Disables mouse movement in web-tiles tile_web_mouse_control = false ############ ### Food ### ############ easy_eat_chunks = true auto_eat_chunks = true auto_butcher = true confirm_butcher = never ############## ### Combat ### ############## autofight_caught = true autofight_fire_stop = false autofight_stop = 66 autofight_throw = false autofight_throw_nomove = true autofight_wait = false autofight_warning = 100 allow_self_target = false fail_severity_to_confirm = 3 ############## ### Travel ### ############## delay_safe_poison = 50:75 explore_auto_rest = true rest_wait_both = true rest_wait_ancestor = true travel_open_doors = avoid travel_key_stop = false travel_delay = 10 warn_hatches = true auto_exclude += oklob, statue, curse skull auto_exclude += roxanne, hyperactive, lightning spire runrest_ignore_monster ^= bat(?!tle):3, butterfly:1 runrest_ignore_monster ^= shark:2, fish:2, swamp worm:2 explore_stop = items,stairs,shops,altars,portals,gates,branches,runed_doors,runes explore_stop += greedy_pickup_smart,greedy_pickup_gold explore_wall_bias = 1 ################## ### Item Slots ### ################## item_slot ^= scroll of identify:r item_slot ^= potion of degeneration:d ################## ### Autopickup ### ################## autopickup = $?!+"/ ae := autopickup_exceptions ae = # PageDown auto downstairs macros += M \{-245} G> # PageUp auto upstairs macros += M \{-246} G< # Home continue traveling macros += M \{-249} G\{13} # Numpad . cast quivered spell macros += M . f # Numpad . cast spam ability #macros += M . aa # Replace z with z? # Please add spell_menu option! macros += M z z? # Replace wiz-mode with ctrl-o macros += M # \{15} # Function Key Bindings macros += M \{-265} zA macros += M \{-266} zB macros += M \{-267} zC macros += M \{-268} zD macros += M \{-269} zE macros += M \{-270} zF macros += M \{-271} zG macros += M \{-272} zH ############# ### Notes ### ############# dump_order = header,hiscore,stats,misc,mutations,skills,spells,inventory dump_order += messages,screenshot,monlist,kills,notes,vaults,action_counts note_hp_percent = 20 note_skill_levels = 1,3,6,9,12,15,18,21,24,27 note_items += of Zot note_messages += protects you from harm note_messages += You fall through a shaft ##################### ### Miscellaneous ### ##################### char_set = ascii use_fake_player_cursor = true ################# ### Functions ### ################# ################################################################ # To automatically open the skill menu when starting a new game, # add the following to your options file. ################################################################ { local need_skills_opened = true function ready() if you.turns() == 0 and need_skills_opened then need_skills_opened = false crawl.sendkeys("m") end end }