include = CosplayChallenge.rc # ui allow_extended_colours = true bold_brightens_foreground = true msg_webtiles_height = 5 mouse_input = false tile_web_mouse_control = false show_more = false note_chat_messages = true note_dgl_messages = true equip_bar = true animate_equip_bar = true tile_realtime_anim = true #tile_display_mode = tiles tile_map_pixels = 5 tile_map_scale = 1 tile_font_crt_family = Source Code Pro tile_font_stat_family = Source Code Pro tile_font_msg_family = Source Code Pro tile_font_lbl_family = Source Code Pro # make everything big tile_font_crt_size = 20 tile_font_stat_size = 20 tile_font_msg_size = 16 tile_font_lbl_size = 18 tile_viewport_scale = 5.0 tile_force_overlay = true # convenience item_slot += ration:f item_slot += identify:i default_manual_training = true #skill_focus = toggle auto_butcher = hungry #auto_butcher = full auto_eat_chunks = true confirm_butcher = never easy_eat_chunks = true autofight_stop = 70 autofight_caught = true rest_wait_both = true explore_auto_rest = true explore_wall_bias = 1 explore_delay = -1 travel_delay = -1 rest_delay = -1 show_travel_trail = true flash_screen_message += ^Trog grants you runrest_stop_message += You .* starving interrupt_travel -= hungry runrest_stop_message += Your transformation is almost over runrest_stop_message += You are starting to lose your buoyancy { add_autopickup_func(function(it, name) if it.is_useless then return end if it.class(true) == "armour" then local good_slots = {cloak="Cloak", helmet="Helmet", gloves="Gloves", boots="Boots"} st, _ = it.subtype() if good_slots[st] ~= nil and items.equipped_at(good_slots[st]) == nil then return true end end end) } { local need_skills_opened = true function ready() if you.turns() == 0 and need_skills_opened then need_skills_opened = false crawl.sendkeys("m") end end }