################ ## VERSION 2 ## ################ tile_use_small_layout = true bindkey = [(] CMD_REST bindkey = [;] CMD_WAIT bindkey = [ù] CMD_PREV_CMD_AGAIN rest_wait_both = true rest_wait_percent = 100 show_more = false auto_switch = true # travel_open_doors = false auto_butcher = hungry easy_eat_chunks = true autofight_stop = 60 autofight_hunger_stop = 1 autofight_throw = true autofight_fire_stop = true hp_warning = 25 hp_colour = 60:yellow, 25:red stat_colour = 1:lightred, 3:red, 8:yellow enemy_hp_colour = blue green yellow brown magenta red force_more_message = finished your manual tile_show_demon_tier = true # # Autopickup # autopickup_exceptions = uselessness,>degeneration,>inaccuracy # #Autoinscriptions # autoinscribe += potion of lignification : =g !q autoinscribe += potion of mutation : =g !q autoinscribe += potion of heal wounds : !q !d autoinscribe += stone:=f autoinscribe += throwing net : !f # #Movement Options # #Slow down movement explore_delay = -1 travel_delay = -1 { local need_skills_opened = true function ready() -- Skill menu at game start by rwbarton if you.turns() == 0 and need_skills_opened then need_skills_opened = false crawl.sendkeys("m") crawl.sendkeys("/") end end } #tile_cell_pixels = 48 # # Messages tweaks # runrest_ignore_message += plain:magical contamination force_more_message += portcullis force_more_message += tolling force_more_message += whistling force_more_message += melting archway force_more_message += clock force_more_message += avalanche of force_more_message += rusting force_more_message += magical portal tile_use_small_layout = true bindkey = [(] CMD_REST bindkey = [;] CMD_WAIT bindkey = [ù] CMD_PREV_CMD_AGAIN rest_wait_both = true rest_wait_percent = 100 show_more = false auto_switch = true # travel_open_doors = false auto_butcher = hungry easy_eat_chunks = true autofight_stop = 60 autofight_hunger_stop = 1 autofight_throw = true autofight_fire_stop = true hp_warning = 25 hp_colour = 60:yellow, 25:red stat_colour = 1:lightred, 3:red, 8:yellow enemy_hp_colour = blue green yellow brown magenta red force_more_message = finished your manual tile_show_demon_tier = true # # Autopickup # autopickup_exceptions = uselessness,>degeneration,>inaccuracy # #Autoinscriptions # autoinscribe += potion of lignification : =g !q autoinscribe += potion of mutation : =g !q autoinscribe += potion of heal wounds : !q !d autoinscribe += stone:=f autoinscribe += throwing net : !f # #Movement Options # #Slow down movement explore_delay = -1 travel_delay = -1 { local need_skills_opened = true function ready() -- Skill menu at game start by rwbarton if you.turns() == 0 and need_skills_opened then need_skills_opened = false crawl.sendkeys("m") crawl.sendkeys("/") end end } #tile_cell_pixels = 48 # # Auto assign # item_slot += scrolls? of identify:+i item_slot += wand? of iceblast:+j # # Messages tweaks # runrest_ignore_message += plain:magical contamination force_more_message += portcullis force_more_message += tolling force_more_message += whistling force_more_message += melting archway force_more_message += clock force_more_message += avalanche of force_more_message += rusting force_more_message += magical portal