##### cRAWL iNIT FILE ############################################### # For descriptions of all options, as well as some more in-depth information # on setting them, consult the file # options_guide.txt # in your /docs directory. If you can't find it, the file is also available # online at: # https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt # From Yermak.rc ================ tile_font_crt_family = Lucida Console tile_font_stat_family = Lucida Console tile_font_msg_family = Lucida Console tile_font_lbl_family = Lucida Console msg_min_height = 7 msg_max_height = 10 view_max_height = 21 small_more = true msg_webtiles_height = 10 show_more = false note_skill_levels = 1,3,6,9,12,15,18,21,24,27 travel_delay = -1 explore_delay = -1 rest_delay = -1 trapwalk_safe_hp = dart:20,needle:15,arrow:35,bolt:45,spear:40,axe:45,blade:95 { local need_skills_opened = true function ready() if you.turns() == 0 and need_skills_opened then need_skills_opened = false crawl.sendkeys("m") end end } default_manual_training = true confirm_butcher = never auto_butcher = very hungry easy_eat_chunks = true auto_eat_chunks = true skill_focus = true assign_item_slot = backward auto_sacrifice = true show_travel_trail = true show_game_time = true show_god_gift = yes Cloud_status = true tile_web_mouse_control = false #fire_order = launcher, large rock, javelin, tomahawk, stone, net ability_menu = false runrest_ignore_message += blood rots? away runrest_ignore_message += Your icy armour runrest_ignore_message += Your skin is crawling a little less runrest_ignore_message += infusion is running out runrest_ignore_message += shroud begins to fray runrest_ignore_message += You feel.*sick runrest_safe_poison = 100:100 #interrupt_armour_on -= hp_loss #interrupt_armour_off -= hp_loss interrupt_memorise -= hp_loss autofight_stop = 30 use_animations -= hp menu_colour += cyan:brand weapon menu_colour += cyan:enchant weapon menu_colour += cyan:enchant armour menu_colour += cyan:recharging menu_colour += cyan:magic mapping menu_colour += green:potions? of might menu_colour += green:potions? of agility menu_colour += green:potions? of brilliance menu_colour += green:potions? of haste menu_colour += green:potions? of resistance menu_colour += green:potions? of berserk menu_colour += cyan:wand of para menu_colour += cyan:wand of conf menu_colour += cyan:wand of poly menu_colour += cyan:wand of ensl menu_colour += cyan:wand of dis autoinscribe ^= potion of mutation:!q autoinscribe ^= scroll of silence:!r ae := autopickup_exceptions #ae -= dangerous_item ae += >scrolls? of (amn|vuln|noise) ae += >potions? of ligni #ae += >wand of (dis|flame|poly|conf|rand|slow) ae += >wand of rand ae += >ring of (protection from (mag|fire|cold)|mag|stealth|ice|fire|pos|wiz) ae ^= Unicode # door_closed:x2593 display_char += floor:x2022, floor_magic:xB7, door_closed:x2338 display_char += door_open:x220F, wall:x2588, wall_magic:x2593 display_char += arch:x2229, grate:x25CD, tree:x03E1, altar:x2302 display_char += fountain:x269C, rune:x03C6, statue:x2657 display_char += invis_exposed:x07F7, cloud:x2601, item_ring:x263C display_char += item_missile:x27B9, item_weapon:x2694, item_amulet:x0194 display_char += item_scroll:x2709 #display_char += wavy:x2652, grate:x2261 #mon_glyph += player : x2640 mon_glyph += pandemonium lord : x263F mon_glyph += trivial sensed monster : x2460 mon_glyph += easy sensed monster : x2461 mon_glyph += tough sensed monster : x2462 mon_glyph += nasty sensed monster : x2463 mon_glyph += friendly sensed monster : x263A #mon_glyph += plant : x1D5c #mon_glyph += plant : x033C #mon_glyph += plant : x2618 mon_glyph += plant : x2698 mon_glyph += bush : x2663 mon_glyph += centaur:x2658 #snake glyphs: x2621 x03E7 mon_glyph += S:x0EA3 # cset names #wall, wall_magic, floor, floor_magic, door_open, door_closed, #trap, stairs_down, stairs_up, altar, arch, fountain, wavy, #statue, invis_exposed, item_detected, item_orb, item_weapon, #item_armour, item_wand, item_food, item_scroll, item_ring, #item_potion, item_missile, item_book, item_stave, #item_miscellany, item_corpse, item_gold, item_amulet, cloud, #tree, fired_flask, fired_bolt, fired_chunk, fired_book, #fired_weapon, fired_zap, fired_burst, fired_stick, fired_trinket, #fired_scroll, fired_debug, fired_armour, fired_missile, #explosion # from gammafunk.rc =================== mons := mon_glyph # Monsters that can be easy to miss mons ^= * : ✱ mons ^= dancing weapon : cyan { mons ^= spectral weapon : lightcyan { # Classed Demonspawn mon += blood saint:9 mon += warmonger:9 mon += corrupter:9 mon += black sun:9 # Wall glyphs; requires a font and terminal that can render these. #feature += crystal wall {░} #feature += stone wall {x2592} #feature += metal wall {x2588} #feature += unnaturally hard rock wall {x2593} feature += altar {⚑} #feature += { , , , #, , #, } ; #feature += plant {x1D5c} #include = old_unicode_glyphs.txt #include = ibm_glyphs.txt #include = dec_glyphs.txt item_glyph += corpse:x2620 item_glyph += stone:x2604 item_glyph += shield:x272A item_glyph += bow:x2988 ############### ### Display ### From pleonasm2.rc ############### view_delay = 300 hp_colour = 100:green, 99:lightgray, 75:yellow, 50:lightred, 25:red mp_colour = 100:green, 99:lightgray, 75:yellow, 50:lightred, 25:red hp_warning = 50 #monster_list_colour = monster_list_colour += friendly:green,neutral:brown monster_list_colour += good_neutral:brown,strict_neutral:brown monster_list_colour += trivial:darkgrey,easy:lightgrey monster_list_colour += tough:yellow,nasty:lightred ############### ### Console ### ############### # Enable use of darkgrey. # needed in 0.20 bold_brightens_foreground=true best_effort_brighten_background=false equip_bar = true ################# ### Interface ### ################# default_manual_training = true easy_eat_chunks = true equip_unequip = true sort_menus = true:equipped,identified,basename,art,ego,glowing,qualname,curse,charged,slot ability_menu = false : if you.race() == "Deep Dwarf" then autofight_stop = 25 : else autofight_stop = 50 : end autofight_caught = true autofight_wait = false : if you.race() == "Ghoul" then auto_butcher = true : elseif you.race() == "Vampire" then auto_butcher = false : else auto_butcher = hungry : end ############################ ### Travel & Exploration ### ############################ rest_wait_both = true auto_sacrifice = true travel_delay = -1 explore_delay = -1 rest_delay = -1 show_travel_trail = true explore_stop += greedy_items allow_extended_colours = true restart_after_game = true newgame_after_quit = true tile_window_width = 0 tile_window_height = 0