# TEAMCAPTAIN Shapermc ##### Crawl Init file ############################################### # For descriptions of all options, as well as some more in-depth information # on setting them, consult the file # options_guide.txt # in your /docs directory. If you can't find it, the file is also available # online at: # https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt # # Crawl uses the first file of the following list as its option file: # * init.txt in the -rcdir directory (if specified) # * .crawlrc in the -rcdir directory (if specified) # * init.txt (in the Crawl directory) # * ~/.crawl/init.txt (Unix only) # * ~/.crawlrc (Unix only) # * ~/init.txt (Unix only) # * settings/init.txt (in the Crawl directory) ##### Some basic explanation of option syntax ####################### # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # There are three broad types of Crawl options: true/false values (booleans), # arbitrary values, and lists of values. The first two types use only the # simple =, with later options - which includes your options that are different # from the defaults - overriding earlier ones. List options allow using +=, ^=, # -=, and = to append, prepend, remove, and reset, respectively. Usually you will # want to use += to add to a list option. Lastly, there is := which you can use # to create an alias, like so: # ae := autopickup_exceptions # From there on, 'ae' will be treated as if it you typed autopickup_exceptions, # so you can save time typing it. # ##### Other files ################################################### # You can include other files from your options file using the 'include' # option. Crawl will treat it as if you copied the whole text of that file # into your options file in that spot. You can uncomment some of the following # lines by removing the beginning '#' to include some of the other files in # this folder. # Some useful, more advanced options, implemented in LUA. # include = advanced_optioneering.txt # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # Alternative vi bindings for Colemak users. # include = colemak_command_keys.txt # Alternative vi bindings for Neo users. # include = neo_command_keys.txt # Override the vi movement keys with a non-command. # include = no_vi_command_keys.txt # Turn the shift-vi keys into safe move, instead of run. # include = safe_move_shift.txt ##### Ancient versions ############################################## # If you're used to the interface of ancient versions of Crawl, you may # get back parts of it by uncommenting the following options: # include = 034_command_keys.txt # And to revert monster glyph and colouring changes: # include = 052_monster_glyphs.txt # include = 060_monster_glyphs.txt # include = 071_monster_glyphs.txt # include = 080_monster_glyphs.txt # include = 0.9_monster_glyphs.txt # include = 0.12_monster_glyphs.txt # include = 0.13_monster_glyphs.txt # include = 0.14_monster_glyphs.txt tile_cell_pixels=48 tile_filter_scaling=false autopickup = $?!:"/}| ae := autopickup_exceptions ae ^= 2) or armourname:find("dragon") or armourname:find("troll") then return it.artefact else return it.artefact or it.branded or it.ego end end return true end if (sub_type == "shield") then if equipped_item then return it.artefact or it.branded or it.ego end end end if (class == "weapon") then if it.is_useless then return false end if (you.xl() < 12) or (you.god():find("Nemelex") or (you.god():find("Yred")) or (beogh_autopickup)) then if it.branded and not (it.name() == "club") then return false end end local weapon = items.equipped_at("Weapon") if weapon then if (weapon.branded or weapon.artefact) then return false else local weapon_name = weapon.name() local sb = you.skill("Short Blades") local lb = you.skill("Long Blades") local axe = you.skill("Axes") local mf = you.skill("Maces & Flails") local pole = you.skill("Polearms") local staff = you.skill("Staves") if sb > 6 then if name:find("quick blade") then return true end end if lb > 8 then if name:find("demon blade") then return true end if name:find("bastard sword") then return true end if name:find("double sword") then return true end end if lb > 14 then if name:find("claymore") then return true end if name:find("triple sword") then return true end end if axe > 8 and mf <= 8 then if name:find("battleaxe") then return true end if name:find("broad axe") then return true end if name:find("war axe") then return true end if name:find("executioner") then return true end end if axe > 18 then if name:find("executioner") then return true end end if mf > 8 and staff <= 8 and axe <= 8 then if name:find("eveningstar") then return true end if name:find("demon whip") then return true end if name:find("sacred scourge") then return true end if name:find("dire flail") then return true end end if mf > 14 and staff <= 14 and axe <= 14 then if name:find("great mace") then return true end end if pole > 8 and staff <= 8 then if name:find("trident") then return true end if name:find("demon trident") then return true end if name:find("trishula") then return true end end if pole > 14 and staff <= 14 then if name:find("glaive") then return true end if name:find("bardiche") then return true end end if staff > 8 then if name:find("lajatang") then return true end end end elseif (you.skill("Unarmed Combat") < 3) then return true end end end) } tile_font_crt_family = Lucida Console tile_font_stat_family = Lucida Console tile_font_msg_family = Lucida Console tile_font_lbl_family = Lucida Console msg_min_height = 7 msg_max_height = 10 view_max_height = 21 small_more = true msg_webtiles_height = 10 #rest_wait_percent = 70 force_more_message += Your transformation is almost over #runrest_stop_message += Your transformation is almost over #force_more_message += Your unholy channel is weakening #runrest_stop_message += Your unholy channel is weakening show_more = false travel_open_doors = avoid #zig options #hp_warning = 60 force_more_message += LOW HITPOINT WARNING #travel_key_stop = false #tile_key_repeat_delay = 50 #use_animations-=player,beam more += Your magical effects are unravelling. #add these back after zigging runrest_stop_message += Your transformation is almost over stop += You feel yourself slow down more += You flicker for a moment.