autofight_stop = 50 default_manual_training = true show_more = false explore_delay = -1 travel_delay = -1 travel_key_stop = false explore_stop -= greedy_visited_item_stack explore_wall_bias = 0 rest_wait_percent = 100 cloud_status = true easy_confirm = all easy_quit_item_prompts = true use_animations -= player tile_show_threat_levels = trivial, easy, tough, nasty autofight_caught = false ability_slot ^=Heroism:a ability_slot ^=Finesse:b Item_slot += curare-tipped dart:+e Item_slot += throwing net:+d item_slot ^= scrolls? of teleportation:t item_slot ^= scrolls? of blinking:z item_slot ^= potions? of heal wounds:w item_slot ^= potions? of haste:h item_slot ^= potions? of might:m item_slot ^= potions? of resistance:n item_slot ^= wand of digging:v item_slot ^= condenser vane: c item_slot ^= tremorstone: x runrest_ignore_message += the wereblood boils in your veins runrest_ignore_message += A nearby plant withers and dies runrest_ignore_message += Your primal bloodlust is almost over runrest_ignore_message += You feel your anger nearly subside runrest_ignore_message += You feel a strong urge to attack something more := force_more_message more += your body is wracked more += calcifying dust hits you more += A sentinel's mark forms upon you more += .*(Agnes|Aizul|Amaemon|Antaeus|Arachne|Asmodeus|Azrael|Bai suzhen|Blork the orc|Boris|Cerebov|Crazy Yiuf|Dispater|Dissolution|Donald|Dowan|Duvessa|Edmund|the Enchantress|Ereshkigal|Erica|Erolcha|Eustachio|Fannar|Frances|Frederick|Gastronok|Geryon|Gloorx Vloq|Grinder|Grum|Grunn|Harold|Ignacio|Ijyb|Ilsuiw|Jessica|Jorgrun|Jory|Joseph|Josephina|Josephine|Khufu|Kirke|the Lernaean hydra|Lodul|Lom Lobon|Louise|Maggie|Mara|Margery|Maurice|Menkaure|Mlioglotl|Mennas|Mnoleg|Murray|Nergalle|Natasha|Nessos|Nikola|Pan|Parghit|Pikel|Polyphemus|Prince Ribbit|Psyche|Purgy|Robin|Roxanne|the royal jelly|Rupert|Saint Roka|the Serpent of Hell|Sigmund|Snorg|Sojobo|Sonja|Terence|Tiamat|Urug|Vashnia|Vv|Xtahua|Zenata).*comes? into view flash_screen_message += distortion # various functions { function ready() check_contam() OpenSkills() end } # function to prevent too much contam from irradiate (thanks Odds!) { function check_contam() if you.contaminated() > 1 then crawl.setopt("confirm_action += Irradiate") else crawl.setopt("confirm_action -= Irradiate") end end } { local need_skills_opened = true function OpenSkills() if you.turns() == 0 and need_skills_opened then need_skills_opened = false crawl.sendkeys("m") end end } ################ # Autoinscribe # ################ ai := autoinscribe ai += scrolls? of identify:@r1 ai += potions? of curing:@q1 ########## # Macros # ########## macros += M \{-233} G> macros += M 1 aa macros += M 2 ab macros += M \{-265} qm macros += M \{-266} qh ############## # Autopickup # ############## autopickup = $?!/"(} ae := autopickup_exceptions ae += wand of flame ae += >wand of polymorph ae += >scrolls? of amnesia ae += >scrolls? of torment ae += >potions? of brilliance ae += >ring of ice ae += >ring of fire ae += >ring of dexterity ae += >ring of positive energy ae += >ring of magical power ae += >ring of wizardry ae += >ring of intelligence ae += >amulet of guardian spirit ae += >amulet of magic regeneration ae += >.*(a|[0-9]+) stones?.* ae += >chessboard # Armour/Weapon autopickup by rwbarton, enhanced by HDA with fixes from Bloaxor { add_autopickup_func(function(it, name) if name:find("curare") then return true end if name:find("dispersal") then return true end if name:find("throwing net") then return true end if name:find("tremorstones") then return true end local class = it.class(true) local armour_slots = {cloak="Cloak", helmet="Helmet", gloves="Gloves", boots="Boots", body="Armour", shield="Shield"} if (class == "armour") then if it.is_useless then return false end sub_type = it.subtype() equipped_item = items.equipped_at(armour_slots[sub_type]) if (sub_type == "cloak") or (sub_type == "helmet") or (sub_type == "gloves") or (sub_type == "boots") then if not equipped_item then return true else return it.artefact or it.branded or it.ego end end if (sub_type == "shield") then if equipped_item then return it.artefact or it.branded or it.ego end end end end) } ################## # Character Dump # ################## dump_message_count = 100 dump_order += vaults, turns_by_place, kills_by_place note_hp_percent = 20 note_xom_effects = true ############### # Drop Filter # ############### df := drop_filter df += .*(a|[0-9]+) stones?.* df += brilliance df += degeneration df += noise df += amnesia df += scrolls? of torment df += wand of flame df += wand of polymorph df += ring of ice df += ring of fire df += ring of dexterity df += ring of magical power df += ring of wizardry df += ring of intelligence df += ring of positive energy df += amulet of magic regeneration df += amulet of guardian spirit ##### Crawl Init file ############################################### # For descriptions of all options, as well as some more in-depth information # on setting them, consult the file # options_guide.txt # in your /docs directory. If you can't find it, the file is also available # online at: # https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt # # Crawl uses the first file of the following list as its option file: # * init.txt in the -rcdir directory (if specified) # * .crawlrc in the -rcdir directory (if specified) # * init.txt (in the Crawl directory) # * ~/.crawl/init.txt (Unix only) # * ~/.crawlrc (Unix only) # * ~/init.txt (Unix only) # * settings/init.txt (in the Crawl directory) ##### Some basic explanation of option syntax ####################### # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # There are three broad types of Crawl options: true/false values (booleans), # arbitrary values, and lists of values. The first two types use only the # simple =, with later options - which includes your options that are different # from the defaults - overriding earlier ones. List options allow using +=, ^=, # -=, and = to append, prepend, remove, and reset, respectively. Usually you will # want to use += to add to a list option. Lastly, there is := which you can use # to create an alias, like so: # ae := autopickup_exceptions # From there on, 'ae' will be treated as if it you typed autopickup_exceptions, # so you can save time typing it. # ##### Other files ################################################### # You can include other files from your options file using the 'include' # option. Crawl will treat it as if you copied the whole text of that file # into your options file in that spot. You can uncomment some of the following # lines by removing the beginning '#' to include some of the other files in # this folder. # Some useful, more advanced options, implemented in LUA. # include = advanced_optioneering.txt # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # Alternative vi bindings for Colemak users. # include = colemak_command_keys.txt # Alternative vi bindings for Neo users. # include = neo_command_keys.txt # Override the vi movement keys with a non-command. # include = no_vi_command_keys.txt # Turn the shift-vi keys into safe move, instead of run. # include = safe_move_shift.txt ##### Ancient versions ############################################## # If you're used to the interface of ancient versions of Crawl, you may # get back parts of it by uncommenting the following options: # include = 034_command_keys.txt # And to revert monster glyph and colouring changes: # include = 052_monster_glyphs.txt # include = 060_monster_glyphs.txt # include = 071_monster_glyphs.txt # include = 080_monster_glyphs.txt # include = 0.9_monster_glyphs.txt # include = 0.12_monster_glyphs.txt # include = 0.13_monster_glyphs.txt # include = 0.14_monster_glyphs.txt