# TEAMCAPTAIN Implojin show_more = false # Crawl Init file # See the README for further details: # https://github.com/gammafunk/dcss-rc/blob/master/README.md # NOTE: This RC has things enabled only for my username. If you're just # including this RC file in your own with # # include = gammafunk.rc # # then you don't have to worry about these. However if you're copy all or parts # of gammafunk.rc directly into your own RC file, look for any sections # conditioned on my username and follow notes in the comments for removing or # modifying them. ################ ### RC files ### ################ # Only load RandomTiles.rc under my username. If copying this part of my RC # directly into your own, remove this section including the beginning and # ending lines with '{' and '}'. If you don't want RandomTiles, you don't need # to replace it with anything. If you do want RandomTiles, replace this section # with the line: # # include = RandomTiles.rc # # and see the comments in the ready() function section as well. { if you.name() == "gammafunk" then -- Prevent gammaspeed.rc from trying to load this file twice. gammafunk_rc_loaded = true crawl.read_options("RandomTiles.rc") end } ############### ### Display ### ############### view_delay = 300 hp_colour = 100:green, 99:lightgray, 75:yellow, 50:lightred, 25:red mp_colour = 100:green, 99:lightgray, 75:yellow, 50:lightred, 25:red hp_warning = 60 monster_list_colour = monster_list_colour += friendly:green,neutral:brown,good_neutral:brown monster_list_colour += trivial:darkgrey,easy:lightgrey,tough:yellow monster_list_colour += nasty:lightred ############### ### Console ### ############### equip_bar = true ## For item_glyph, subsequent matches override previous ones. item := item_glyph ## Reasonable defaults item += potion:lightgrey item += scroll:lightgrey item += wand:lightgrey item += dangerous_item:blue item += useless_item:darkgrey ### Potions ### item += potions? of.*(curing|flight):lightgrey item += potions? of.*heal wounds:white item += potions? of.*berserk:brown item += potions? of.*might:yellow item += potions? of.*brilliance:cyan item += potions? of.*magic:lightcyan item += potions? of.*(lignification|ambrosia|attraction):blue item += potions? of.*experience:lightred item += potions? of.*resistance:green item += potions? of.*(haste|invisibility):lightgreen item += potions? of.*cancellation:magenta item += potions? of.*mutation:lightmagenta ### Scrolls ### : if you.race() == "Vampire" or you.race() == "Mummy" : or you.race() == "Ghoul" then item += scroll.*holy word:darkgrey item += scroll.*torment:brown : else item += scroll.*holy word:brown item += scroll.*torment:darkgrey : end item += scroll.*summoning:yellow item += scroll.*acquirement:white item += scroll.*identify:cyan item += scroll.*magic mapping:lightcyan item += scroll.*(silence|vulnerability|immolation):blue item += scroll.*(fog|teleport):green item += scroll.*(fear|blink):lightgreen item += scroll.*enchant:magenta item += scroll.*brand weapon:lightmagenta ### Wands ### item += wand of.*random effects:blue # Single target damage. item += wand of.*flame:brown item += wand of.*mindburst:yellow # "Transmutations" item += wand of.*polymorph:green item += wand of.*digging:lightgreen item += wand of.*acid:cyan item += wand of.*iceblast:lightcyan # Hexes item += wand of.*paralysis:magenta item += wand of.*charming:lightmagenta ### General Identification ### item += (identified|known).*(jewellery|magical staff):brown item += unidentified.*(potion|scroll|jewellery|wand|magical staff).*:lightblue item += manual:lightcyan ### Jewellery ### item += identified.*artefact.*(jewellery):white item += unidentified.*artefact.*(jewellery).*:lightmagenta item += (a )?stones?$:lightgray # Want this to override anything above item += useless:darkgrey # Only mark these types when forbidden; for other types it looks odd. item += forbidden.*(potion|scroll):red mons := mon_glyph # Monsters that can be easy to miss mons ^= * : ✱ mons ^= dancing weapon : cyan { mons ^= spectral weapon : lightcyan { # Classed Demonspawn mon += blood saint:9 mon += warmonger:9 mon += corrupter:9 mon += black sun:9 # Wall glyphs; requires a font and terminal that can render these. feature += crystal wall {░} feature += stone wall {▒} feature += metal wall {▓} feature += unnaturally hard rock wall {█} feature += altar {⚑} ############# ### Tiles ### ############# tile_full_screen = false tile_map_pixels = 3 ################### ### Menu Colors ### ################### # These should match the item_glyph colours exactly when possible. # For menu_colour, the first match ignores subsequent matches. menu := menu_colour menu = # Many of the entries below come from dat/defaults/menu_colours.txt, # which we have to duplicate here since we want only some of the # entries from that file. menu += notes:white:Reached XP level ### General Inventory### # Items currently not affecting you. menu += darkgrey:(melded) # Items disliked by your god. menu += red:forbidden # Useless items, comes here to override artefacts etc. menu += darkgrey:.*useless.* # Handle cursed and equipped items early to override other colour settings. menu += lightred:.*equipped.* cursed menu += inventory:lightgreen:.*equipped.* # Colouring of autoinscribed god gifts menu += pickup:lightred:god gift # Highlight (partly) selected items menu += inventory:white:\w \+\s menu += inventory:white:\w \#\s ### Potions ### menu += lightgrey:potions? of.*(curing|flight) menu += white:potions? of.*heal wounds menu += brown:potions? of.*berserk menu += yellow:potions? of.*might menu += cyan:potions? of.*cancellation menu += lightcyan:potions? of.*mutation menu += blue:potions? of.*(lignification|ambrosia|attraction) menu += lightred:potions? of.*experience menu += green:potions? of.*resistance menu += lightgreen:potions? of.*(haste|invisibility) menu += magenta:potions? of.*brilliance menu += lightmagenta:potions? of.*magic ### Scrolls ### : if you.race() == "Vampire" or you.race() == "Mummy" : or you.race() == "Ghoul" then menu += darkgrey:scroll.*holy word menu += brown:scroll.*torment : else menu += brown:scroll.*holy word menu += darkgrey:scroll.*torment : end menu += yellow:scroll.*(summoning) menu += white:scroll.*acquirement menu += cyan:scroll.*identify menu += lightcyan:scroll.*magic mapping menu += blue:scroll.*(noise|silence|vulnerability|immolation) menu += green:scroll.*(fog|teleport) menu += lightgreen:scroll.*(fear|blink) menu += magenta:scroll.*enchant menu += lightmagenta:scroll.*brand weapon ### Wands ### menu += blue:wand of.*random effects # Single target damage. menu += brown:wand of.*flame menu += yellow:wand of.*mindburst # "Transmutations" menu += green:wand of.*polymorph menu += lightgreen:wand of.*digging # AOE damage. menu += cyan:wand of.*acid menu += lightcyan:wand of.*iceblast # Hexes menu += magenta:wand of.*paralysis menu += lightmagenta:wand of.*charming ### General identification ### menu += lightcyan:manual menu += lightmagenta:unidentified.*artefact.* menu += white:.*artefact.* menu += lightblue:unidentified .*(potion|scroll|wand|jewellery|spellbook|rod|magical staff) menu += inventory:lightgray:.*(jewellery|magical staff) # Ego items menu += lightblue:unidentified.*weapon.*(runed|glowing|enchanted) menu += lightblue:unidentified.*armour.*(runed|glowing|embroidered|shiny|dyed) ################# ### Interface ### ################# default_manual_training = true equip_unequip = true sort_menus = true:equipped,identified,basename,art,ego,glowing,qualname,charged,slot ability_menu = false autofight_stop = 80 autofight_caught = true autofight_wait = false use_animations -= beam confirm_action += Potion Petition, Call Merchant, Bribe Branch, Heavenly Storm, Enter the Abyss, Draw Out Power, Apocalypse, Slouch, Step From Time, Summon Divine Warrior, Brothers In Arms, Greater Servant of Makhleb, Lesser Servant of Makhleb, Fiery Armour, Foxfire Swarm, Rising Flame, Draw Stack, Channel Magic, Finesse, Death's Door, Evoke Invisibility, Unearth Wretches, Torment bindkey = [~] CMD_LUA_CONSOLE ############################ ### Travel & Exploration ### ############################ rest_wait_both = true travel_delay = -1 explore_delay = -1 rest_delay = -1 travel_open_doors = false show_travel_trail = true explore_stop += greedy_items ################## ### Autopickup ### ################## # Add staves, misc; note you can't use += with this option. autopickup = $?!:"/}| ae := autopickup_exceptions ae += scrolls? of silence # Don't ever need a second stave ae += staff of .* ################ ### Messages ### ################ channel.multiturn = mute msc := message_colour msc += mute:returns to your side msc += mute:a demon appears msc += mute:puff of smoke msc += mute:carefully avoids msc += mute:is recalled msc += mute:wall.*burn.*your msc += mute:dissolves? into (sparkling lights|shadows) msc += mute:(crumbles|melts) away\. msc += mute:(merges|forms) itself .* the air msc += mute:you swap places msc += mute:your.*(looks stronger|shudders|resists) msc += mute:your.*(stumbles backwards|holds.*ground) msc += mute:your.*(blinks|safely over) msc += mute:(phases out.*|misses) (your|something).* msc += mute:your.*(picks up|drops) msc += mute:your.*basks in the mutagenic energy msc += mute:your.*(struggles|tears|pulls away).*(web|net) more := force_more_message : if you.god() == "Ashenzari" then more += You have a vision of.*gates? : end more += The mighty Pandemonium lord .* resides here # Interrupts more += You don't .* that spell more += You fail to use your ability more += You miscast.*(Blink|Borgnjor|Door|Invisibility) more += You can't (read|drink|do) more += You cannot .* while unable to breathe more += You cannot .* in your current state more += when .*silenced more += too confused more += There's something in the way more += There's nothing to (close|open) nearby more += not good enough to have a special ability more += You are too berserk more += no means to grasp more += That item cannot be evoked more += You are held in a net more += You don't have any such object more += You can't unwield more += enough magic points more += You don't have the energy to cast that spell more += You are unable to access your magic # Bad things more += Your surroundings flicker more += You cannot teleport right now more += A sentinel's mark forms upon you more += (blundered into a|invokes the power of) Zot more += enter a teleport trap more += Ouch! That really hurt! more += dispelling energy hits you more += You are blasted by holy energy! more += You are (blasted|electrocuted)! more += You are.*(confused|poisoned) more += god:(sends|finds|silent|anger) more += You feel a surge of divine spite more += disloyal to dabble more += lose consciousness more += You are too injured to fight blindly more += calcifying dust hits more += Space warps.*around you more += Space bends around you more += watched by something more += flickers and vanishes! more += doesn't seem very happy more += is no longer charmed more +- alarm more += distortion more += is.*carrying a wand of # Hell effects more += hell_effect: # Expiring effects more += You feel yourself slow down more += You are starting to lose your buoyancy more += Your hearing returns more += Your transformation is almost over more += You have a feeling this form more += You feel yourself come back to life more += time is quickly running out more += life is in your own hands more += You start to feel a little slower more += You feel less protected from missiles # Others more += You have reached level more += You rejoin the land of the living more += You have finished (your manual|forgetting about) more += Your scales start more += You feel monstrous more += Jiyva alters your body : if you.god() == "Xom" then more += god: : end # Dangerous monsters we force_more when first seen. # Things with ranged (or extremely fast), irresistable effects. more += ((floating|shining) eye|dream sheep|death drake).*into view more += (wretched star|apocalypse crab|death drake).*into view more += (entropy weaver|torpor snail|spriggan druid).*into view more += (vault (warden|sentinel)|merfolk (avatar|siren)).*into view more += (guardian serpent|draconian shifter|convoker|death cob).*into view more += (phantasmal warrior|air elemental).*into view # Paralysis/Petrify/Banish more += (orc sorcerer|(?> note_items += experience,of resistance, Archmagi note_items += crystal plate armour,pearl dragon scales note_items += artefact note_messages += You feel monstrous note_messages += You pass through the gate note_messages += cast .* Abyss # Noteable monsters # Undead note_monsters += ancient lich,curse skull,curse toe,royal mummy # Depths note_monsters += caustic shrike # Special hall_of_zot spawns note_monsters += killer klown,electric golem,orb of fire dump_message_count = 30 dump_order = header,hiscore,stats,misc,mutations,skills,spells,inventory dump_order += overview,screenshot,monlist,messages,skill_gains,action_counts dump_order += vaults,notes,kills,turns_by_place,xp_by_level ############ ## Macros ## ############ # Only make these macros for my username. If copying this part of my RC # directly into your own, remove these lines including the '{' and '}' if you # don't want RandomTiles or save_with_message. If you want either of those, # replace these lines with normal RC macro lines like: # # macros += M S ===save_with_message # macros += M 8 ===new_random_tile # ... # { -- Must use crawl.setopt() for the name condition to work. if you.name() == "gammafunk" then crawl.setopt("macros += M 1 zz") crawl.setopt("macros += M S ===save_with_message") crawl.setopt("macros += M 8 ===new_random_tile") crawl.setopt("macros += M 9 ===set_tile_by_name") crawl.setopt("macros += M 0 ===toggle_tile_timer") crawl.setopt("macros += M - ===toggle_random_tile") end } ########### ### Lua ### ########### { -- Equipment autopickup (by Medar and various others) local function pickup_equipment(it, name) if it.is_useless then return end local class = it.class(true) if class == "armour" then local good_slots = {cloak="Cloak", helmet="Helmet", gloves="Gloves", boots="Boots"} st, _ = it.subtype() -- Autopickup found aux armour if 1) we don't have any or 2) it's artefact, -- or 3) if we don't have artefact or ego armour, and the found armour is -- ego. if good_slots[st] ~= nil then if good_slots[st] == "Gloves" and you.has_claws() > 0 then return end if it.artefact then return true end local cur = items.equipped_at(good_slots[st]) if cur == nil then return true end if cur.branded or cur.artefact then return end if it.branded then return true end -- Autopickup found body armour of the same kind we're wearing, according -- to conditions (2) and (3) above used for aux slots. elseif st == "body" then local cur = items.equipped_at("armour") if cur == nil then return end if cur.name("qual") ~= it.name("qual") then return end if it.artefact then return true end if cur.branded or cur.artefact then return end if it.branded then return true end end end return end add_autopickup_func(pickup_equipment) -- Spellcasting spam reduction by monqy local function generic_cast_spell(cmd) crawl.mpr('Cast which spell?') crawl.flush_prev_message() crawl.process_keys(cmd) end function cast_spell() generic_cast_spell('z') end function force_cast_spell() generic_cast_spell('Z') end } # Note: My final RC file has code from lua files found at: # https://github.com/gammafunk/dcss-rc/blob/master/README.md # starting from the line below. { --------------------------- ---- Begin force_mores ---- --------------------------- -- See README.md for documentation. last_turn = you.turns() -- Each entry must have a 'name' field with a descriptive name, a 'pattern' -- field, a 'cond' field giving the condition type, and a 'cutoff' field giving -- the max value for where the force_more will apply. Possible values for -- 'cond' are xl and maxhp. -- -- The 'pattern' field's value can be either a regexp string or array of regexp -- strings matching the appropriate monster(s). Any values are joined by "|" to -- make a new force_more of the form: -- -- ((?!spectral )VALUE1|VALUE2|...)(?! (skeleton|zombie|simularcrum)).*into view". -- -- To allow derived undead forms of a monster to match, include 'spectral ' at -- the beginning of and/or ' (skeleton|zombie|simularcrum)' at the end of your -- pattern for that monster. fm_patterns = { -- Fast, early game Dungeon problems for chars with low mhp. {name = "30mhp", cond = "maxhp", cutoff = 30, pattern = "adder|hound"}, -- Dungeon monsters that can damage you for close to 50% of your mhp with a -- ranged attack. {name = "40mhp", cond = "maxhp", cutoff = 40, pattern = "orc priest|electric eel"}, {name = "60mhp", cond = "maxhp", cutoff = 60, pattern = "acid dragon|steam dragon|manticore"}, {name = "70mhp", cond = "maxhp", cutoff = 70, pattern = "centaur(?! warrior)|meliai|yaktaur(?! captain)"}, {name = "80mhp", cond = "maxhp", cutoff = 80, pattern = "gargoyle|orc (warlord|knight)"}, {name = "90mhp", cond = "maxhp", cutoff = 90, pattern = {"centaur warrior", "deep elf archer", "efreet", "molten gargoyle", "tengu conjurer"} }, {name = "110mhp", cond = "maxhp", cutoff = 110, pattern = {"centaur warrior", "deep elf (mage|knight)", "cyclops", "efreet", "molten gargoyle", "tengu conjurer", "yaktaur captain", "necromancer", "deep troll earth mage", "hell knight", "stone giant"} }, {name = "160mhp", cond = "maxhp", cutoff = 160, pattern = {"(fire|ice|quicksilver|shadow|storm) dragon", "(fire|frost) giant", "war gargoyle", "draconian (knight|stormcaller"} }, } -- end fm_patterns active_fm = {} -- Set to true to get a message when the fm change notify_fm = false -- Wrapper of crawl.mpr() that prints text in white by default. if not mpr then mpr = function (msg, color) if not color then color = "white" end crawl.mpr("<" .. color .. ">" .. msg .. "") end end function init_force_mores() for i,v in ipairs(fm_patterns) do active_fm[#active_fm + 1] = false end end function update_force_mores() local activated = {} local deactivated = {} local hp, maxhp = you.hp() for i,v in ipairs(fm_patterns) do local msg = nil if type(v.pattern) == "table" then for j, p in ipairs(v.pattern) do if msg == nil then msg = p else msg = msg .. "|" .. p end end else msg = v.pattern end msg = "(?= v.cutoff then action = "-" elseif not active_fm[i] and you.xl() < v.cutoff then action = "+" end elseif v.cond == "maxhp" then if active_fm[i] and maxhp >= v.cutoff then action = "-" elseif not active_fm[i] and maxhp < v.cutoff then action = "+" end end if action == "+" then activated[#activated + 1] = fm_name elseif action == "-" then deactivated[#deactivated + 1] = fm_name end if action ~= nil then local opt = "force_more_message " .. action .. "= " .. msg crawl.setopt(opt) active_fm[i] = not active_fm[i] end end if #activated > 0 and notify_fm then mpr("Activating force_mores: " .. table.concat(activated, ", ")) end if #deactivated > 0 and notify_fm then mpr("Deactivating force_mores: " .. table.concat(deactivated, ", ")) end end local last_turn = nil function force_mores() if last_turn ~= you.turns() then update_force_mores() last_turn = you.turns() end end init_force_mores() ------------------------- ---- End force_mores ---- ------------------------- ---------------------------- ---- Begin load_message ---- ---------------------------- -- See README.md for documentation. message_color = "white" -- Wrapper of crawl.mpr() that prints text in white by default. if not mpr then mpr = function (msg, color) if not color then color = "white" end crawl.mpr("<" .. color .. ">" .. msg .. "") end end function save_with_message() if you.turns() == 0 then crawl.sendkeys("S") return end crawl.formatted_mpr("Save game and exit?", "prompt") local res = crawl.getch() if not (string.char(res) == "y" or string.char(res) == "Y") then crawl.formatted_mpr("Okay, then.", "prompt") return end crawl.formatted_mpr("Leave a message: ", "prompt") local res = crawl.c_input_line() c_persist.message = res crawl.sendkeys(control("s")) end function load_message() if c_persist.message and c_persist.message ~= "nil" and c_persist.message ~= "" then mpr("MESSAGE: " .. c_persist.message, message_color) c_persist.message = nil end end ----------------------------------- ---- End leave message on save ---- ----------------------------------- } # The ready() function is needed for code that has to process each turn or UI # action. { function ready() -- Open skill screen on turn 0. if not skills_set and you.turns() == 0 then crawl.sendkeys("m") skills_set = true end -- force_mores.lua force_mores() -- Enable these only for my username. If copying this portion of my RC into -- your own and you don't want these features, remove everything from the 'if -- you.name() ...' line to the ' end' line corresponding to that 'if' -- statement. If you do want those features, remove only the 'if' line and -- its corresponding ' end' line so that they're not conditioned on my -- username. if you.name() == "gammafunk" then -- load_message.lua load_message() -- RandomTiles random_tile() end end } ############# ### Debug ### ############# fsim_rounds = 10000 show_more = false