#메세지가 너무 많이 떴을 때 강제로 more 띄우지 않게 함 show_more = false #타일 애니메이션 tile_realtime_anim = true #자동탐색 천천히 travel_delay = 1 #스킬 매뉴얼, 스킬 모두 보이기 default_manual_training = true default_show_all_skills = true #유니크 몬스터가 출현했을 때 more를 강제로 띄워줌 force_more_message += .*(Agnes|Aizul|Amaemon|Antaeus|Arachne|Asmodeus|Azrael|Bai suzhen|Blork the orc|Boris|Cerebov|Crazy Yiuf|Dispater|Dissolution|Donald|Dowan|Duvessa|Edmund|the Enchantress|Ereshkigal|Erica|Erolcha|Eustachio|Fannar|Frances|Frederick|Gastronok|Geryon|Gloorx Vloq|Grinder|Grum|Grunn|Harold|Ignacio|Ijyb|Ilsuiw|Jessica|Jorgrun|Jory|Joseph|Josephina|Josephine|Khufu|Kirke|the Lernaean hydra|Lodul|Lom Lobon|Louise|Maggie|Mara|Margery|Maurice|Menkaure|Mlioglotl|Mennas|Mnoleg|Murray|Nergalle|Natasha|Nessos|Nikola|Pan|Parghit|Pikel|Polyphemus|Prince Ribbit|Psyche|Purgy|Robin|Roxanne|the royal jelly|Rupert|Saint Roka|the Serpent of Hell|Sigmund|Snorg|Sojobo|Sonja|Terence|Tiamat|Urug|Vashnia|Vv|Xtahua|Zenata).*comes? into view #위험한 몬스터 출현 시 more를 강제로 띄워줌 force_more_message += ((giant|floating|shining) eye|eye of draining).*into view force_more_message += (moth of wrath|ghost moth|torpor snail).*into view force_more_message += (guardian serpent|draconian shifter|convoker).*into view force_more_message += (flayed ghost|royal mummy|mummy priest|fiend|tzitzimitl).*into view force_more_message += (tormentor|curse toe|curse skull).*into view force_more_message += (hellion|hell sentinel|deep elf sorcerer).*into view force_more_message += (deep elf high priest|scorcher).*into view force_more_message += (ancient lich|orb of fire|executioner|juggernaut|shrike).*into view force_more_message += (wretched star|lurking horror).*into view force_more_message += (neqoxec|cacodemon|doom hound).*into view force_more_message += 27-headed.* comes? into view force_more_message += (radroach|entropy weaver|meliai).*into view force_more_message += (salamander tyrant|ironbound frostheart).*into view force_more_message += (walking crystal tome|walking divine tome|walking earthen tome|walking frostbound tome).*into view #몬스터가 위험한 몬스터로 변신 시 more를 강제로 띄워줌 force_more_message += changes into.*((giant|floating|shining) eye|eye of draining) force_more_message += changes into.*(moth of wrath|ghost moth|torpor snail) force_more_message += changes into.*(guardian serpent|draconian shifter|convoker) force_more_message += changes into.*(flayed ghost|royal mummy|mummy priest|fiend|tzitzimitl) force_more_message += changes into.*(tormentor|curse toe|curse skull) force_more_message += changes into.*(hellion|hell sentinel|deep elf sorcerer) force_more_message += changes into.*(deep elf high priest|scorcher) force_more_message += changes into.*(ancient lich|orb of fire|executioner|juggernaut|shrike) force_more_message += changes into.*(wretched star|lurking horror) force_more_message += changes into.*(neqoxec|cacodemon|doom hound) force_more_message += changes into.*(radroach|entropy weaver|meliai) force_more_message += changes into.*(salamander tyrant|ironbound frostheart) force_more_message += changes into.*(walking crystal tome|walking divine tome|walking earthen tome|walking frostbound tome) #왜곡무기 장비한 몬스터, 춤추는 왜곡무기 출현 시 more를 띄워주고 화면이 번쩍이는 효과를 줌 force_more_message += It is wielding.*of distortion force_more_message += She is wielding.*of distortion force_more_message += He is wielding.*of distortion force_more_message += wielding.* distortion.* comes? into view flash_screen_message += It is wielding.*of distortion flash_screen_message += She is wielding.*of distortion flash_screen_message += He is wielding.*of distortion flash_screen_message += wielding.* distortion.* comes? into view flash_screen_message += distortion.* comes? into view #선물 force_more_message += offers #폰트를 Consolas로 바꿈 tile_font_crt_family = Consolas tile_font_stat_family = Consolas tile_font_msg_family = Consolas tile_font_lbl_family = Consolas #그물, 쿠라레, 다투라 던지기 전 확인 autoinscribe += throwing net:!f autoinscribe += curare:!f autoinscribe += datura:!f #위험도를 노란색, 빨간색만 표시 tile_show_threat_levels = tough nasty #애니메이션 속도 빠르게(기본값=600) view_delay = 600 #골드, 스크롤, 포션, 책, 장신구, 완드, 스태프, 잡동사니를 자동으로 주움 autopickup = $?!:"/|} #그물, 쿠라레 자동으로 주움 autopickup_exceptions += (atropa|dispersal) #전혀 쓸모 없는 아이템은 줍지 않도록 함 autopickup_exceptions ^= >useless_item #탐색이나 휴식 시 멈추는거 방지하는 설정들 #지이바 관련(이거는 작동 안하는 것 같기도 함) runrest_ignore_message += Jiyva appreciates your sacrifice runrest_ignore_message += Jiyva gurgles merrily runrest_ignore_message += Jiyva says: Divide and consume runrest_ignore_message += You hear.*splatter runrest_ignore_message += You feel better runrest_ignore_message += You feel your power returning #콰즈랄 신앙 관련 runrest_ignore_message += Your protection from.*is fading runrest_ignore_message += You feel less protected from #웨어블러드 소리지르기 runrest_ignore_message += the wereblood boils in your veins #주변 식물 죽음 runrest_ignore_message += A nearby plant withers and dies #화폭 볼텍스 관련 runrest_ignore_message += Your fire (vortexlvortices).*something runrest_ignore_message += something .* fire (vortexlvortices) #웨어블러드 지속만료 전 runrest_ignore_message += Your primal bloodlust is almost over #데스체널 지속만료 runrest_ignore_message += Your unholy channel expires #아이템 더미로 이동 explore_stop -= greedy_visited_item_stack #자동줍기, 자동m버튼 { add_autopickup_func(function(it, name) local class = it.class(true) local armour_slots = {cloak="Cloak", helmet="Helmet", gloves="Gloves", boots="Boots", body="Armour", shield="Shield"} if (class == "armour") then if it.is_useless then return false end sub_type = it.subtype() equipped_item = items.equipped_at(armour_slots[sub_type]) if (sub_type == "cloak") or (sub_type == "helmet") or (sub_type == "gloves") or (sub_type == "boots") then if not equipped_item then return true else return it.artefact or it.branded or it.ego end end if (sub_type == "body") then return false end if (sub_type == "shield") then if equipped_item then return it.artefact or it.branded or it.ego end end end end) local need_skills_opened = true function ready() if you.turns() == 0 and need_skills_opened then need_skills_opened = false crawl.sendkeys("m") end end } # 자동스탯투자 DECj if you.base_skill("Fighting") <= 3 then you.train_skill("Fighting", 3) you.set_training_target("Fighting", 1) end if you.base_skill("Dodging") <= 3 then you.train_skill("Dodging", 3) you.set_training_target("Dodging", 1) end if you.base_skill("Stealth") <= 3 then you.train_skill("Stealth", 3) you.set_training_target("Stealth", 1) end if you.base_skill("Spellcasting") <= 15 then you.train_skill("Spellcasting", 15) you.set_training_target("Spellcasting", 1) end if you.base_skill("Conjuration") <= 15 then you.train_skill("Conjuration", 15) you.set_training_target("Conjuration", 1) end if you.base_skill("Conjuration") <= 6 then you.train_skill("Fighting", 15) you.set_training_target("Fighting", 1) end