-- To use this create a macro with the following function call in game -- ===HDAtravel -- This file can be included in your rc file with the following line: -- include += HDAtravel.rc # This still has plenty of bugs, submit them at: # https://github.com/HilariousDeathArtist/DCSSConfigFile # or find me on crawl.s-z.org confirm_butcher = never easy_eat_chunks = true auto_eat_chunks = true auto_drop_chunks = yes easy_eat_contaminated = true travel_delay = -1 autoinscribe += bread ration:@e1 autoinscribe += meat ration:@e2 autoinscribe += chunk:@w0 autoinscribe += staff of energy:@w1 ################## # HDAtravel # ################## -- Rests up to at least 75% hp (or missing at least 30hp) and 50% mp (or missing at least 20mp) -- Eats chunks automatically, handled by auto_eat_chunks interface option -- Travels to the nearest corpse if we have no chunks and are at Very Hungry or Hungry or using Gourmand and at Full -- Automatically chops valid corpses if we are standing on them and we have no chunks -- Will stop autotravel at Near Starving -- Channels MP if you have staff of energy or worship Sif when you have extra chunks -- Casts regen out of combat if you have spare chunks and are missing hp -- TODO: better detection of non-edible corpses before standing on them -- TODO: Fix up for Vampire, Ghoul, and possibly Spriggan/Mummy -- NOTE: If you don't have rP you will still chop poisonous corpses, but not pick up their chunks : function HDAtravel() : local mp, max_mp = you.mp() : local hp, max_hp = you.hp() : local first_monster = next(getMonsterList()) : local already_checked = (no_results() or dont_know_how_to_get_there()) : local you_are_barbed = (have_barbs() and not removed_barbs()) : local is_safe = (first_monster == nil) : local missing_mp = (mp < max_mp) : local missing_hp = (hp < max_hp) : local need_to_recover = should_rest(hp, mp, max_hp, max_mp) : local have_no_chunks = have_no_chunks() : local you_are_sif = string.find(you.god(), "Sif") : local you_are_yred = string.find(you.god(), "Yred") : local you_are_zin = string.find(you.god(), "Zin") : local you_are_good = string.find(you.god(), "Shining") or string.find(you.god(), "Elyvilon") or you_are_zin : local sacrifice_god = you_worship_sacrifice_god() : local you_are_mummy = string.find(you.race(), "Mummy") : local you_are_vampire = string.find(you.race(), "Vampire") : local you_are_bloodless = you.hunger_name() == "bloodless" : local you_are_ghoul = string.find(you.race(), "Ghoul") : local you_are_bloodless = you.hunger_name() == "bloodless" : local you_do_not_eat = string.find(you.race(), "Spriggan") or you_are_mummy : local lichform = string.find(you.transform(), "lich") : local bladehands = string.find(you.transform(), "blade") : local dragonform = string.find(you.transform(), "dragon") : local melded_weapon = (bladehands or dragonform) : local you_are_regen = you.regenerating() : local you_know_sublimation = known_spells["Sublimation of Blood"] and (spells.fail("Sublimation of Blood") < 20) and (mp>3) : local you_know_animate_skeleton = known_spells["Animate Skeleton"] and (spells.fail("Animate Skeleton") < 20) and (mp>1) : local you_know_animate_dead = known_spells["Animate Dead"] and (spells.fail("Animate Dead") < 20) and (mp>4) : local chunks_are_equipped = is_weapon("chunk") : local distort_weapon = is_weapon("distort") : local vamp_weapon = is_weapon("vamp") and not chunks_are_equipped : local have_a_weapon = weapon_in_inventory() : local gourmand_and_hungry = you_are_gourmand() and not (you_are_very_full() or you_are_engorged() or you_are_ghoul) : local ghoul_missing_hp = you_are_ghoul and ((hp < (max_hp - 5)) or you.rot() > 0) : local want_to_eat = (you_are_hungry() or gourmand_and_hungry or ghoul_missing_hp) and not you_do_not_eat : local have_spare_chunks = not have_no_chunks and not you_are_hungry() : local you_have_staff_of_energy = is_in_inventory("staff of energy") : local have_potion_of_blood = is_in_inventory("potion of blood") or is_in_inventory("potions of blood") : local staff_of_energy_is_equipped = is_weapon("staff of energy") : local staff_of_power_is_equipped = is_weapon("staff of power") : local staff_of_energy_letter = find_item_letter("staff of energy") : local chunks_letter = find_item_letter("chunk") : local you_are_hungerless = you_are_mummy or lichform : local no_food_issues = (you_are_hungerless or have_spare_chunks) : local should_channel_mp = ((max_mp - mp) > 5) and no_food_issues : local can_cast_regen = known_spells["Regeneration"] and (mp>3) and (spells.fail("Regeneration") < 20) : local you_have_regen_ring = is_in_inventory("regeneration") : local regen_ring_letter = find_item_letter("regeneration") : local regen_ring_is_equipped = is_ring("regeneration") : local should_regen_hp = (not (you_are_good or you_are_regen or lichform)) and ((hp/max_hp) < 0.80) and (you_have_regen_ring or can_cast_regen) and not you_are_bloodless : local should_sublimate = (not (you_are_good or lichform)) and ((mp/max_mp) < 0.60) and you_know_sublimation and mp>2 and ((hp/max_hp) > 0.95) : local should_animate_skeleton = (not you_are_good) and you_know_animate_skeleton and mp>1 and (not can_not_animate()) : local should_animate_dead = (not you_are_good) and you_know_animate_dead and mp>4 and (not can_not_animate()) : local you_want_spare_chunks = (not (have_spare_chunks or you_do_not_eat)) and (can_cast_regen or you_have_staff_of_energy or you_are_sif) : local you_want_chunks = (not you_are_hungerless and (number_of_chunks() == 0) and (want_to_eat or you_want_spare_chunks)) or you_are_vampire or (you_are_ghoul and number_of_chunks() < 4) : --crawl.mpr(string.format("you.piety_rank() is: %s", you.piety_rank())) : --crawl.mpr(string.format("you_want_chunks is: %s", you_want_chunks and "True" or "False")) : --crawl.mpr(string.format("want_to_eat is: %s", want_to_eat and "True" or "False")) : --crawl.mpr(string.format("number_of_chunks is: %s", number_of_chunks())) : --crawl.mpr(string.format("ghoul_missing_hp is: %s", ghoul_missing_hp and "True" or "False")) : --crawl.mpr(string.format("you.hunger_name() is: %s", you.hunger_name())) : --crawl.mpr(string.format("have_spare_chunks is: %s", have_spare_chunks and "True" or "False")) : --crawl.mpr(string.format("can_cast_regen is: %s", can_cast_regen and "True" or "False")) : --crawl.mpr(string.format("you_are_not_ghoul is: %s", you_are_not_ghoul and "True" or "False")) : --crawl.mpr(string.format("you_want_spare_chunks is: %s", you_want_spare_chunks and "True" or "False")) : --crawl.mpr(string.format("you_are_hungerless is: %s", you_are_hungerless and "True" or "False")) : --crawl.mpr(string.format("have_no_chunks is: %s", have_no_chunks and "True" or "False")) : if (is_safe) then : if you_are_barbed then : rest() : elseif should_sublimate and not (you_are_vampire or lichform) then : crawl.mpr("Autocasting Sublimation of Blood.") : sendkeys('zm') : elseif should_channel_mp and you_are_sif and (you.piety_rank() > 0) then : crawl.mpr("Autochanneling using Sif.") : sendkeys('aa') : elseif should_regen_hp and can_cast_regen then : crawl.mpr("Autocasting Regen.") : --This assumes casting regen is bound to zr : sendkeys('zr') : elseif (not melded_weapon) and (should_channel_mp and you_have_staff_of_energy and no_food_issues) and (not (distort_weapon or vamp_weapon)) and you_are_not_felid() then : if not staff_of_energy_is_equipped then : crawl.mpr("Switching to staff of energy.") : sendkeys('w1') : end : crawl.mpr("Autochanneling using staff of energy.") : sendkeys('v') : elseif (weapon_in_slot_a() or uses_unarmed()) and (no_weapon() and have_a_weapon) or (staff_of_energy_is_equipped and (not (staff_of_energy_letter == 'a')) or (chunks_are_equipped and (not (chunks_letter == 'a')))) then : if uses_unarmed() then : crawl.mpr("Switching to unarmed.") : sendkeys('w-') : else : crawl.mpr("Switching to main weapon.") : sendkeys('wa') : end : elseif want_to_eat and number_of_chunks() > 0 then : crawl.mpr("Autoeating chunks.") : sendkeys('e') : elseif you_want_chunks and on_corpses() and not on_chunks() and (not can_not_butcher()) then : if should_animate_skeleton then : crawl.mpr("Autocasting Animate Skeleton for chunks.") : sendkeys('zA') : else : crawl.mpr("Autochopping corpse.") : sendkeys('c') : end : elseif you_want_chunks and (not (you_are_zin or need_to_recover or on_chunks() or on_corpses() or already_checked)) then : crawl.mpr("You may need something to eat soon, looking for food.") : find_corpses() : elseif you_are_starving_or_near() and (number_of_chunks == 0) and (not (on_chunks() or on_corpses())) then : local have_bread = is_in_inventory("bread ration") : local have_meat = is_in_inventory("meat ration") : if have_bread or have_meat then : local result = crawl.yesnoquit("Eat a ration?", true, 'e') : if result == 1 and have_bread then : sendkeys('e1') : elseif result == 1 then : sendkeys('e2') : elseif result == 0 then : autoexplore() : end : if not (is_in_inventory("bread ration") or is_in_inventory("meat ration")) then : crawl.mpr("That was your last ration! You should go get more.") : end : else : crawl.mpr("No rations left! You should look for food.") : end : elseif need_to_recover and not you_are_starving() then : if you_are_bloodless and have_potion_of_blood then : crawl.mpr("Autoquaffing potion of blood.") : sendkeys('q1') : else : rest() : end : elseif you_are_yred and (you.piety_rank() >= 3) and (item_in_view("corpse") or item_in_view("skeleton") or on_corpses()) and not recently_mass_animated() then : crawl.mpr("Autocasting Mass Animate Remains.") : sendkeys('aa') : elseif (not sacrifice_god) and (item_in_view("corpse") or item_in_view("skeleton") or on_corpses()) and should_animate_dead and not already_animated() then : crawl.mpr("Autocasting Animate Dead.") : sendkeys('zA') : elseif (not sacrifice_god) and on_corpses() and should_animate_skeleton then : crawl.mpr("Autocasting Animate Skeleton.") : sendkeys('zA') : elseif you_are_yred and (you.piety_rank() >= 1) and on_corpses() then : crawl.mpr("Autocasting Animate Remains.") : sendkeys('aa') : else : --This does the general travelling : autoexplore() : end : else : --This will provide the "foo is nearby" message : autoexplore() : end : end < function sendkeys(command) crawl.flush_input() crawl.sendkeys(command) coroutine.yield(true) crawl.flush_input() end function should_rest(hp, mp, max_hp, max_mp) local you_are_mummy = string.find(you.race(), "Mummy") local you_are_deep_dwarf = string.find(you.race(), "Deep Dwarf") return (mp < (max_mp*0.50) or ((max_mp-mp) > 20) or ((hp < (max_hp*0.80)) or ((max_hp-hp) > 30) and not you_are_deep_dwarf) or you.slowed() or you.poisoned() or you.confused() or you.exhausted() or (((hp < max_hp) or (mp < max_mp)) and you_are_mummy)) end -- Hungry, Very Hungry, Near Starving, Starving function you_are_hungry() return not you_are_not_hungry() and ((string.find(you.hunger_name(), "hungry")) or you_are_starving_or_near()) end -- Normal Satiation function you_are_not_hungry() return (string.find(you.hunger_name(), "not hungry")) end -- Engorged function you_are_engorged() return (string.find(you.hunger_name(), "completely stuffed")) end -- Very full function you_are_very_full() return (string.find(you.hunger_name(), "very full")) end -- Near Starving function you_are_near_starving() return (string.find(you.hunger_name(), "near starving")) end -- Near Starving, Starving function you_are_starving_or_near() return (string.find(you.hunger_name(), "starving")) end -- Starving function you_are_starving() return you_are_starving_or_near() and not you_are_near_starving() end function autoexplore() sendkeys('o') end function have_barbs() return string.find(crawl.messages(10), escape("The barbed spikes become lodged in your body")) or string.find(crawl.messages(10), escape("The barbed spikes dig painfully into your body as you move")) end function already_animated() return string.find(crawl.messages(20), escape("Autocasting Animate Dead")) end function removed_barbs() return string.find(crawl.messages(10), escape("You carefully extract the manticore spikes from your body")) or string.find(crawl.messages(10), escape("The manticore spikes snap loose")) end function no_results() return string.find(crawl.messages(10), escape("Can't find anything matching that")) or string.find(crawl.messages(10), escape("You may need something to eat soon")) end function dont_know_how_to_get_there() return string.find(crawl.messages(10), escape("know how to get there")) or string.find(crawl.messages(10), escape("Have to go through")) end function can_not_animate() return string.find(crawl.messages(10), escape("There is nothing here that can be animated")) end function can_not_bottle() return string.find(crawl.messages(10), escape("There isn't anything to bottle here")) end function recently_mass_animated() return string.find(crawl.messages(10), escape("Autocasting Mass Animate Remains")) end function can_not_butcher() return string.find(crawl.messages(10), escape("anything suitable to butcher here")) or string.find(crawl.messages(10), escape("isn't edible")) end function can_not_eat_that() return string.find(crawl.messages(10), escape("You can't eat that")) --These strings don't seem to show up in messages --or string.find(crawl.messages(10), escape("Not only inedible but also greatly harmful")) --or string.find(crawl.messages(10), escape("It is caustic")) end function rest() sendkeys('5') end function you_are_gourmand() return you.gourmand() or (not you_are_not_ghoul()) or (not you_are_not_felid()) or (not you_are_not_troll()) or (string.find(you.race(), "Kobold")) end function have_no_chunks() for it in inventory() do if string.find(it.name(), "chunk") then return false end end return true end function have_rotten_chunks() for it in inventory() do if string.find(it.name(), "chunk") and string.find(it.name(), "rott") then return false end end return true end function number_of_chunks() for it in inventory() do --if string.find(it.name(), "chunk") then --crawl.mpr(it.name() .." is edible: " .. (food.can_eat(it) and "True" or "False") .. " and dangerous: " .. (food.dangerous(it) and "True" or "False")) --end if string.find(it.name(), "chunk") and (not string.find(it.name(), "book")) and food.can_eat(it) and not food.dangerous(it) then return it.quantity end end return 0 end function is_in_inventory(str) for it in inventory() do if string.find(it.name(), str) then return true end end return false end function weapon_in_inventory() for it in inventory() do if string.find(it.class(true), "weapon") then return true end end return false end function weapon_in_slot_a() local it = items.inslot(0) if it then return string.find(it.class(true), "weapon") else return false end end function find_item_letter(str) for i = 0,51 do it = items.inslot(i) if it then if string.find(it.name(), str) then return items.index_to_letter(i) end end end return false end function you_worship_sacrifice_god() return string.find(you.god(), "Trog") --or string.find(you.god(), "Oka") --or string.find(you.god(), "Makhleb") or string.find(you.god(), "Beogh") or string.find(you.god(), "Lugonu") --or string.find(you.god(), "Nemelex") end function on_corpses() local fl = you.floor_items() for it in iter.invent_iterator:new(fl) do if string.find(it.name(), "corpse") and not string.find(it.name(), "rotting") and not string.find(it.name(), "plague") then return true end end return false end function on_chunks() for it in floor_items() do if string.find(it.name(), "chunk") then return true else return false end end end function you_are_carnivore() return you.saprovorous() end function you_are_not_ghoul() return not (string.find(you.race(), "Ghoul")) end function you_are_not_troll() return not (string.find(you.race(), "Troll")) end function you_are_not_felid() return not (string.find(you.race(), "Felid")) end function you_are_not_octopode() return not (string.find(you.race(), "Octopode")) end function find_corpses() local race = you.race() local god = you.god() local exclude_this = "" if string.find(god, "Shining") then exlude_this = race end sendkeys(string.char(6) .. "@corpse&&!!rott&&!!skel&&!!sky&&!!necrop&&!!ugly&&!!vampire&&!!corpse rot&&!!&&!!botono" .. exclude_this .. "\ra\r") end function inventory() return iter.invent_iterator:new(items.inventory()) end function floor_items() return iter.invent_iterator:new(you.floor_items()) end function no_weapon() return (items.equipped_at("Weapon") == nil) and not uses_unarmed() end function uses_unarmed() return not you_are_not_ghoul() or not you_are_not_troll() or not you_are_not_felid() or (you.skill("Unarmed Combat") >= 1) end function is_weapon(str) local weapon = items.equipped_at("Weapon") if weapon then return string.find(weapon.name(), str) else return false end end function is_ring(str) local ring1 = items.equipped_at("Left Ring") local ring2 = items.equipped_at("Right Ring") if ring1 and ring2 then return string.find(ring1.name(), str) or string.find(ring2.name(), str) elseif ring1 then return string.find(ring1.name(), str) elseif ring2 then return string.find(ring2.name(), str) else return false end end function item_in_view(str) local x,y for x = -8,8 do for y = -8,8 do if not (x == 0 and y == 0) then local pile = items.get_items_at(x,y) if pile ~= nil then for it in iter.invent_iterator:new(pile) do if string.find(it.name(), str) and you.see_cell_no_trans(x,y) then return true end end end end end end return false end -- Returns a table where the key is the monster description and value is the total number of that mob in your vision function getMonsterList() local monsters = {} for x = -7,7 do for y = -7,7 do m = monster.get_monster_at(x, y) local attitude_hostile = 0 if m and (m:attitude() == attitude_hostile) and not (m:is_firewood()) then desc = m:desc() if (monsters[desc] == nil) then monsters[desc] = 1 else monsters[desc] = monsters[desc] + 1 end end end end return monsters end --Escapes the special characters in a string for pattern matching function escape(str) --Escapes parens and dash "()-" local escaped = str:gsub('[%(%)%-]','%\%1') --Removes any coloration parts of the string return (escaped:gsub('<[^<]*>','')) end local function init_spells() local spell_list = {} for _, spell_name in ipairs(you.spells()) do spell_list[spell_name] = true end return spell_list end known_spells = init_spells() > # Ask HilariousDeathArtist to fix things # To use this you must add have a call to AnnounceDamage() in the ready() function like below: # This is important if you override this ready() function < function ready() AnnounceDamage() end > ############### # Damage Calc # ############### < local previous_hp = 0 local previous_mp = 0 local previous_form = "" local was_berserk_last_turn = false function AnnounceDamage() local current_hp, max_hp = you.hp() local current_mp, max_mp = you.mp() --Things that increase hp/mp temporarily really mess with this local current_form = you.transform() local you_are_berserk = you.berserk() local max_hp_increased = false local max_hp_decreased = false if (current_form ~= previous_form) then if (previous_form:find("dragon") or previous_form:find("statue") or previous_form:find("tree") or previous_form:find("ice")) then max_hp_decreased = true elseif (current_form:find("dragon") or current_form:find("statue") or current_form:find("tree") or current_form:find("ice")) then max_hp_increased = true end end if (was_berserk_last_turn and not you_are_berserk) then max_hp_decreased = true elseif (you_are_berserk and not was_berserk_last_turn) then max_hp_increased = true end --crawl.mpr(string.format("previous_form is: %s", previous_form)) --crawl.mpr(string.format("current_form is: %s", current_form)) --crawl.mpr(string.format("max_hp_increased is: %s", max_hp_increased and "True" or "False")) --crawl.mpr(string.format("max_hp_decreased is: %s", max_hp_decreased and "True" or "False")) --crawl.mpr(string:format("you_are_berserk is: %s", you_are_berserk and "True" or "False")) --crawl.mpr(string:format("was_berserk_last_turn is: %s", was_berserk_last_turn and "True" or "False")) --Skips message on initializing game if previous_hp > 0 then local hp_difference = previous_hp - current_hp local mp_difference = previous_mp - current_mp if max_hp_increased or max_hp_decreased then if max_hp_increased then crawl.mpr("You now have " .. current_hp .. "/" .. max_hp .. " hp.") else crawl.mpr("You now have " .. current_hp .. "/" .. max_hp .. " hp.") end else --On losing health if (current_hp < previous_hp) then if current_hp <= (max_hp * 0.30) then crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.") elseif current_hp <= (max_hp * 0.50) then crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.") elseif current_hp <= (max_hp * 0.70) then crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.") elseif current_hp <= (max_hp * 0.90) then crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.") else crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.") end if hp_difference > (max_hp * 0.20) then crawl.mpr("MASSIVE DAMAGE!!") end end --On gaining more than 1 health if (current_hp > previous_hp) then --Removes the negative sign local health_inturn = (0 - hp_difference) if (health_inturn > 1) and not (current_hp == max_hp) then if current_hp <= (max_hp * 0.30) then crawl.mpr("You regained " .. health_inturn .. " hp, and now have " .. current_hp .. "/" .. max_hp .. " hp.") elseif current_hp <= (max_hp * 0.50) then crawl.mpr("You regained " .. health_inturn .. " hp, and now have " .. current_hp .. "/" .. max_hp .. " hp.") elseif current_hp <= (max_hp * 0.70) then crawl.mpr("You regained " .. health_inturn .. " hp, and now have " .. current_hp .. "/" .. max_hp .. " hp.") elseif current_hp <= (max_hp * 0.90) then crawl.mpr("You regained " .. health_inturn .. " hp, and now have " .. current_hp .. "/" .. max_hp .. " hp.") else crawl.mpr("You regained " .. health_inturn .. " hp, and now have " .. current_hp .. "/" .. max_hp .. " hp.") end end if (current_hp == max_hp) then crawl.mpr("Health restored: " .. current_hp .. "") end end --On gaining more than 1 magic if (current_mp > previous_mp) then --Removes the negative sign local mp_inturn = (0 - mp_difference) if (mp_inturn > 1) and not (current_mp == max_mp) then if current_mp < (max_mp * 0.25) then crawl.mpr("You regained " .. mp_inturn .. " mp, and now have " .. current_mp .. "/" .. max_mp .. " mp.") elseif current_mp < (max_mp * 0.50) then crawl.mpr("You regained " .. mp_inturn .. " mp, and now have " .. current_mp .. "/" .. max_mp .. " mp.") else crawl.mpr("You regained " .. mp_inturn .. " mp, and now have " .. current_mp .. "/" .. max_mp .. " mp.") end end if (current_mp == max_mp) then crawl.mpr("MP restored: " .. current_mp .. "") end end --On losing magic if current_mp < previous_mp then if current_mp <= (max_mp / 5) then crawl.mpr("You now have " .. current_mp .. "/" ..max_mp .." mp.") elseif current_mp <= (max_mp / 2) then crawl.mpr("You now have " .. current_mp .. "/" ..max_mp .." mp.") else crawl.mpr("You now have " .. current_mp .. "/" ..max_mp .." mp.") end end end end --Set previous hp/mp and form at end of turn previous_hp = current_hp previous_mp = current_mp previous_form = current_form was_berserk_last_turn = you_are_berserk end > #################### # Message coloring # #################### # Standard Colors # black, blue, brown, cyan, darkgrey, green, lightblue, lightcyan, lightgreen, # lightgrey, lightmagenta, lightred, magenta, red, yellow, white # Variables for message highlighting $danger := lightred $item_dmg := red $warning := yellow $boring := darkgrey $negative := brown $good := lightblue $positive := green $verypositive := lightgreen $awesome := lightmagenta $interface := cyan $takesaction := blue $godaction := magenta $mp := lightcyan #Channels #channel.plain = channel.prompt = $interface channel.god = $godaction channel.pray = $godaction channel.duration = $warning channel.danger = $danger channel.food = $warning channel.warning = $danger channel.recovery = $verypositive channel.talk = $warning channel.talk_visual = $boring channel.timed_portal = $warning #channel.sound = channel.intrinsic_gain = $awesome #channel.mutation = --either danger/warning/awesome channel.monster_spell = $takesaction #channel.monster_enchant = --either danger/warning/boring/takesaction channel.friend_spell = $takesaction #channel.friend_enchant = --either danger/warning/boring/takesaction channel.friend_action = $takesaction channel.monster_damage = mute #monster_target = --currently unused by the game #channel.banishment = --either positive or danger channel.rotten_meat = $boring channel.equipment = $interface #channel.floor = channel.multiturn = $boring #channel.examine = #channel.examine_filter = #channel.diagnostics = #channel.error = #channel.tutorial = channel.orb = $awesome #channel.hell_effect = -either danger/warning/boring # Set Alias msc := message_colour # Clear defaults msc = msc += $mp:You feel your power returning #msc += $danger: msc += $danger:Tentacles burst from Mnoleg msc += $danger:tentacle flies out from Mnoleg msc += $danger:roused to righteous anger msc += $danger:is roused by the hymn msc += $danger:A magical barricade bars your way msc += $danger:is repulsed msc += $danger:seems less drained msc += $danger:preventing you from leaping msc += $danger:shrugs off the wave msc += $danger:Your unholy channel expires msc += $danger:Being near the torpor snail leaves you feeling lethargic msc += $danger:The amulet engulfs you in a massive magical discharge msc ^= $danger:Your.*appears confused msc ^= $danger:You open a gate to Pandemonium msc += $danger:Some icy apparitions appear msc += $danger:You feel less empathic msc ^= $danger:Qazlal is no longer ready to protect you from an element msc ^= $danger:Your divine halo fades away msc ^= $danger:Your divine shield disappears msc ^= $danger:The orb of electricity explodes msc ^= $danger:Your divine shield fades away msc += $danger:visions of slaying msc += $danger:You.*no longer.*bleed smoke msc += $danger:Your shadow no longer tangibly mimics your actions msc += $danger:You are even more entangled msc += $danger:You have drawn Pain msc += $danger:Your magical shield disappears msc ^= $danger:Your.*drowns msc += $danger:creates some ice likenesses msc += $danger:soul is no longer ripe for the taking msc += $danger:You are no longer magically infusing your attacks msc += $danger:The ambient light returns to normal msc += $danger:An iron grate slams shut msc += $danger:begins to accept msc += $danger:begins to recite a word of recall msc += $danger:begins to radiate toxic energy msc += $danger:The shadow imp is revulsed by your support of nature msc += $danger:Careful! You are starting to lose your buoyancy msc ^= $danger:plants?.*suddenly grows? acid sacs msc ^= $danger:Your.*is devoured by a tear in reality msc += $danger:Your body is bloodless msc += $danger:Your unliving flesh cannot be transformed in this way msc += $danger:You feel less resistant to cold msc += $danger:You can't disarm msc += $danger:You feel strangely static msc += $danger:A powerful magic interferes with your control of the blink msc += $danger:burns you terribly msc += $danger:You are no longer teleporting projectiles to their destination msc += $danger:Water floods your area msc += $danger:You feel the presence of a powerless spirit msc += $danger:You feel less resistant to (cold|fire) msc += $danger:You feel less protected from msc += $danger:You hear a crashing sound msc += $danger:The tree smolders and burns msc ^= $danger:You are contaminated with residual magics msc += $danger:is duplicated msc += $danger:You sense a malign presence msc += $danger:The deck only has msc += $danger:blocks your orb of destruction msc += $danger:There are no remains here to animate msc += $danger:Your ring of flames gutters out msc += $danger:The elephant guardians awaken msc += $danger:slides away msc += $danger:moves from beneath you msc += $danger:A powerful magic prevents control of your teleportation msc += $danger:There's only.*cards? left! msc += $danger:A huge vortex of air appears msc += $danger:you're silenced msc += $danger:Your hands slow down msc += $danger:Your shroud falls apart msc += $danger:Not with that terrain in the way msc += $danger:Your teleport is interrupted msc += $danger:Your.*revert to.*normal proportions msc += $danger:Its appearance distorts for a moment msc += $danger:A shaft opens up in the floor msc += $danger:You are held in a net msc += $danger:(The|Your).*falls away! msc += $danger:The orbs collide in a blinding explosion msc += $danger:You feel the power of the Abyss delaying your translocation msc += $danger:Mara shimmers msc += $danger:Your.*is blown up msc += $danger:seems to grow more fierce msc += $danger:attacks! msc += $danger:You sense the presence of something unfriendly msc += $danger:Your.*falls into the water msc += $danger:Something unseen opens the huge gate msc += $danger:changes into something you cannot see msc += $danger:The rod doesn't have enough magic points msc += $danger:The power of the Abyss keeps you in your place msc += $danger:Your.*is destroyed msc += $danger:You feel your control is inadequate msc += $danger:A great vortex of raging winds appears msc += $danger:You blow up your msc += $danger:The sixfirhy seems to be charged up msc += $danger:You feel your power drain away msc += $danger:You cannot cast spells when silenced msc += $danger:You feel hot and cold all over msc += $danger:You don't have the energy to cast that spell msc += $danger:and don't expect to remain undetected msc += $danger:but the box appears empty msc += $danger:your gold pieces vanish msc += $danger:Your.*dies msc += $danger:You cannot teleport right now msc += $danger:You feel your power drawn to a protective spirit msc += $danger:your magic stops regenerating msc += $danger:Some monsters swap places msc += $danger:You turn into a spiny porcupine msc += $danger:Your limbs have turned to stone msc += $danger:Your skin feels tender msc += $danger:You turn into a fleshy mushroom msc += $danger:The sound of falling rocks suddenly begins to subside msc += $danger:The walls and floor vibrate strangely for a moment msc += $danger:Your.*(armour|shield) melts away msc += $danger:drains you msc += $danger:You need to eat something NOW msc += $danger:feel drained msc += $danger:strangely unstable msc += $danger:curare-tipped.*hits you msc += $danger:Space warps.* around you msc += $danger:Space bends around you msc += $danger:Space bends sharply around you! msc += $danger:sense of stasis msc += $danger:clumsily bash msc += $danger:goes berserk msc += $danger:Forgetting.* will destroy the book msc += $danger:The blast of calcifying dust hits you msc += $danger:You are engulfed in calcifying dust msc += $danger:^It .* you msc += $danger:[^f]Something.*you[^r] msc += $danger:grabs you[^r] msc += $danger:you convulse msc += $danger:is unaffected msc += $danger:blinks into view msc += $danger:seems to speed up msc += $danger:You feel yourself slow down msc += $danger:The alarm trap emits a blaring wail msc += $danger:The mark upon you grows brighter. msc += $danger:flickers (and vanishes|out of sight) msc += $danger:Terrible wounds (open|spread) msc += $danger:The acid burns msc += $danger:The.*is recalled msc += $danger:The.*blows on a signal horn! msc += $danger:You miscast msc += $danger:zaps a wand msc += $danger:You are no longer berserk msc += $danger:You suddenly lose the ability to move msc += $danger:Your.*glows black for a moment msc += $danger:You are caught in a web msc += $danger:You are knocked back by the lance of force msc += $danger:You are knocked back by the blast of cold msc += $danger:You are knocked back by the great wave of water msc += $danger:You feel very sick msc += $danger:Your.*falls away msc += $danger:splits in two msc += $danger:assumes the form|sacrifices itself msc += $danger:Necromantic energies msc += $danger:You feel an extremely numb sensation msc += $danger:You feel jittery for a moment msc += $danger:You are caught in (a|the) (net|web) msc += $danger:You become entangled in (a|the) (net|web) msc += $danger:You fall asleep msc += $danger:The forest starts to sway and rumble msc += $danger:Vines fly forth from the trees! msc += $danger:Roots grasp at your msc += $danger:Roots rise up from beneath you and drag you back to the ground msc += $danger:The.*picks up a wand msc += $danger:You struggle against (a|the) (net|web) msc += $danger:You struggle to escape the net msc += $danger:The.*engulfs you in water msc += $danger:Your magical defenses are stripped away msc += $danger:appears out of thin air msc += $danger:You feel less protected from missiles msc += $danger:The power of Zot is invoked against msc += $danger:you fail to dodge msc += $danger:Death has come for you msc += $danger:Your body is wracked with pain msc += $danger:You sense an overwhelmingly malignant aura msc += $danger:Space twists in upon itself msc += $danger:Strange energies course through your body msc += $danger:You feel haunted msc += $danger:Your.*suddenly stops moving msc += $danger:You feel incredibly sick msc += $danger:You don't have enough magic msc += $danger:You haven't enough magic at the moment msc += $danger:You fall through a shaft msc += $danger:seems to grow stronger msc += $danger:Dowan seems to find hidden reserves of power msc += $danger:Oops, that.*feels deathly cold msc += $danger:You struggle to resist msc += $danger:You barely resist msc += $danger:You turn into an animated tree msc += $danger:Your roots penetrate the ground msc += $danger:is no longer charmed msc += $danger:You try to slip out of the net msc += $danger:You become entangled in the net msc += $danger:You feel a build-up of mutagenic energy msc += $danger:You cannot pacify this monster msc += $danger:You feel a (horrible|terrible) chill msc += $danger:You are burned terribly msc += $danger:moth of wrath (goads|infuriates) the msc += $danger:you trip and fall back down the stairs msc += $danger:the glow from your corona prevents you from becoming completely invisible msc += $danger:A red film seems to cover your vision as you go berserk msc += $danger:Your limbs are stiffening msc += $danger:You have turned to stone msc += $danger:Draining that being is not a good idea msc += $danger:You feel.*ill msc += $danger:You can't gag anything down msc += $danger:Something feeds on your intellect msc += $danger:The barbed spikes become lodged in your body msc += $danger:You feel your translocation being delayed msc += $danger:You fail to use your ability msc += $danger:Oh no! You have blundered into a Zot trap msc += $danger:Wisps of shadow swirl around msc += $danger:The.*grows two more msc += $danger:There is a sealed passage msc += $danger:doors? slams? shut msc += $danger:A basket of spiders falls from above msc += $danger:is bolstered by the flame msc ^= $danger:Mennas' surroundings become eerily quiet msc += $danger:attempts to bespell you msc += $danger:You feel horribly lethargic msc += $danger:firmly anchored in space msc += $danger:You stop (a|de)scending the stairs msc += $danger:You tear a large gash into the net msc += $danger:reflects msc += $danger:The walls disappear msc += $danger:You cannot afford.*fee msc += $danger:This weapon is already enchanted msc += $danger:You feel.*sluggish msc += $danger:You no longer adapt resistances upon receiving elemental damage msc += $danger:The storm surrounding you is now too weak to repel missiles msc += $danger:You feel extremely strange msc += $danger:This meat tastes really weird msc += $danger:You finish putting on your cursed msc += $danger:It was a potion of paralysis msc += $danger:You feel rather ponderous msc += $danger:That seemed strangely inert msc += $danger:You can't unwield your weapon to draw a new one msc += $danger:the volcano erupts with a roar msc += $danger:too hungry msc += $danger:Your guardian golem overheats msc += $danger:burn any scroll you tried to read msc += $danger:You are blown backwards msc += $danger:It is caustic msc += $danger:Not only inedible but also greatly harmful msc += $danger:evokes.*(amulet|ring) msc += $danger:take too long for a potion to reach your roots msc += $danger:There was something very wrong with that liquid msc += $danger:You cannot move msc += $danger:stands defiantly in death's doorway msc += $danger:zaps a rod msc += $danger:twongs alarmingly msc += $danger:You feel yourself grow more vulnerable to poison msc += $danger:The poison in your body grows stronger msc += $danger:You are being crushed by all of your possessions msc += $danger:You are carrying too much msc += $danger:You draw Wild Magic msc += $danger:You draw the Helix msc += $danger:This potion can/'t work under stasis msc += $danger:Your icy (armour|shield) evaporates msc += $danger:You struggle to detach yourself from the web msc += $danger:You are more confused msc += $danger:You are confused msc += $danger:breaks free msc += $danger:(You are|You're) too confused msc += $danger:Your skin stops crawling msc += $danger:Your attempt to break free msc += $danger:Your resistance to elements expires msc += $danger:You are blasted by holy energy msc += $danger:You feel uncertain msc += $danger:You are firmly grounded in the material plane once more msc += $danger:The writing blurs in front of your eyes msc += $danger:You cannot cast spells while unable to breathe msc += $danger:You feel your rage building msc += $danger:You feel a little less msc += $danger:You are wearing\:.*cursed msc += $danger:This card doesn't seem to belong here msc += $danger:You flicker back msc += $danger:something.*blocking the msc += $danger:You slice into (a|the) (net|web) msc += $danger:It doesn't seem very happy msc += $danger:You have been turned into a pig msc += $danger:comes? into view msc += $danger:You feel quite a bit less full msc += $danger:Your unstable footing causes you to fumble your attack msc += $danger:You are being weighed down by all of your possessions msc += $danger:flinch away in fear msc += $danger:is completely unfazed by your meager offer of peace msc += $danger:deflects the msc += $danger:The blink frog basks in the distortional energy msc += $danger:appears unharmed msc ^= $danger:You and your allies can no longer gain power from killing the unholy and evil msc += $danger:You have lost your religion msc += $danger:Your shroud unravels msc += $danger:Your attacks are no longer magically infused msc += $danger:You feel your attacks grow feeble msc += $danger:Magical energy is drained from your msc += $danger:A chorus of chattering voices calls out to you msc += $danger:You can no longer msc += $danger:The.*shudders msc ^= $danger:Your unholy and evil allies forsake you msc += $danger:Your transformation has ended msc += $danger:Nothing appears to have answered your call msc += $danger:The grasping roots prevent you from becoming airborne msc += $danger:You kill your msc += $danger:You feel less regenerative msc += $danger:Lernaean hydra knocks down a tree msc += $danger:You are caught in an explosion of electrical discharges msc += $danger:bends your attack away msc += $danger:Your song has ended msc += $danger:goes into a battle-frenzy msc += $danger:Your aura of abjuration expires msc += $danger:Your.*is blown up msc += $danger:There's only one card left msc += $danger:You deal a card msc += $danger:darts out from under the net msc += $danger:You wield the.*\'s msc += $danger:dips into the water msc += $danger:You destroy your msc += $danger:You're too exhausted to jump msc += $danger:Your battlesphere expends the last of its energy and dissipates msc += $danger:You feel your bond with your battlesphere wane msc += $danger:Your battlesphere wavers and loses cohesion msc += $danger:You lose concentration completely msc += $danger:go into a battle-frenzy msc += $danger:You can't jump while in water msc += $danger:staircase.*moves msc += $danger:You wield msc += $danger:is filled with.*inner flame msc += $danger:You feel guilty msc += $danger:You feel extremely guilty msc += $danger:picks up.*throwing net msc += $danger:You feel less protected from physical attacks msc ^= $danger:Your.*falters for a moment msc += $danger:Mutagenic energy flows through the plutonium sword msc += $danger:Your spectral weapon fades away msc += $danger:Your.*is incinerated msc ^= $danger:begins absorbing vital energies msc += $danger:Blessed fire suddenly surrounds you msc ^= $danger:Your.*is poisoned msc ^= $danger:Your.*looks even sicker msc ^= $danger:Your.*is no longer beserk msc += $danger:You swing wildly msc += $danger:You lose your focus msc += $danger:You feel threatened and lose the ability msc += $danger:is too large for the net to hold msc ^= $danger:Your.*looks rather confused msc += $danger:The moth of wrath goads something on msc += $danger:The net passes right through msc += $danger:A tornado forms msc ^= $danger:burns? away your fire resistance # Item Destruction, gaining bad mutations, or losing good ones, penance, and gong msc += $item_dmg:You feel your body start to fall apart msc += $item_dmg:Your teeth shrink to normal size msc += $item_dmg:Your.*scales disappear msc += $item_dmg:You feel a strong urge to (yell|scream|shout) msc += $item_dmg:Your wild genetic ride slows down msc += $item_dmg:The barb on your tail disappears msc += $item_dmg:Your wings shrivel and weaken msc += $item_dmg:You feel very strange msc += $item_dmg:You feel conductive msc += $item_dmg:A chill runs up and down your throat msc += $item_dmg:You feel forlorn msc += $item_dmg:Your skin no longer functions as natural camouflage msc += $item_dmg:Your natural healing is weakened msc += $item_dmg:Your rate of healing slows msc += $item_dmg:Your talons dull and shrink into feet msc += $item_dmg:You feel genetically unstable msc += $item_dmg:The horns on your head shrink a bit msc += $item_dmg:You feel an ache in your throat msc += $item_dmg:You feel yourself wasting away msc += $item_dmg:You feel angry msc += $item_dmg:You feel a little pissed off msc += $item_dmg:You feel extremely angry at everything msc += $item_dmg:Your thick fur recedes somewhat msc += $item_dmg:Your hooves look more like feet msc += $item_dmg:Your molten scales recede somewhat msc += $item_dmg:Your hooves expand and flesh out into feet msc += $item_dmg:You feel a little hungry msc += $item_dmg:A piece of fruit is consumed msc += $item_dmg:pieces of fruit are consumed msc += $item_dmg:You feel slightly disoriented msc += $item_dmg:Your system partially rejects artificial healing msc += $item_dmg:You feel even more weirdly uncertain msc += $item_dmg:You feel weirdly uncertain msc += $item_dmg:The drain falls to bits msc += $item_dmg:acid corrodes msc += $item_dmg:The rust devil corrodes your equipment msc += $item_dmg:catch(es)? fire msc ^= $item_dmg:freezes? and shatters? msc += $item_dmg:covered with spores msc += $item_dmg:devours some of your food msc += $item_dmg:rots? away msc += $item_dmg:It has a very clean taste msc += $item_dmg:You feel your flesh rotting away msc += $item_dmg:You are engulfed in dark miasma msc += $item_dmg:You feel very guilty msc += $item_dmg:Done waiting msc += $item_dmg:That really hurt msc += $item_dmg:You fall into the water msc += $item_dmg:PTOANNNG msc += $item_dmg:PANG msc += $item_dmg:GONNNNG msc += $item_dmg:BOUMMMMG msc += $item_dmg:SHROANNG msc += $item_dmg:BONNNG msc ^= $item_dmg:This attack would place you under penance msc += $item_dmg:You will pay for your transgression\, mortal msc += $item_dmg:You hear a distant slurping noise msc ^= $item_dmg:picks up.*(potions?|scrolls?|wand) msc += $item_dmg:drinks a potion msc += $item_dmg:You hear a zap msc += $item_dmg:reads a scroll msc += $item_dmg:Mutagenic energies flood into your body msc += $item_dmg:your body twists? and deforms? msc += $item_dmg:You really shouldn't be using msc += $item_dmg:You die. msc += $item_dmg:You are engulfed in mutagenic fog msc += $item_dmg:Your vision blurs msc += $item_dmg:You feel frail msc += $item_dmg:the book crumbles to dust msc += $item_dmg:Your thinking seems confused msc += $item_dmg:You are heavily infused with residual magics msc += $item_dmg:You no longer feel (cold|heat) resistant msc += $item_dmg:You feel less (cold|heat) resistant msc += $item_dmg:You feel vulnerable to (cold|heat) msc += $item_dmg:You feel less resistant to poisons msc += $item_dmg:You no longer feel resistant to poison msc += $item_dmg:Your vision seems duller msc += $item_dmg:You feel less energetic msc += $item_dmg:You shed all your fur msc += $item_dmg:You begin to rot msc += $item_dmg:Your tentacle spike disappears msc += $item_dmg:You feel less repulsive msc += $item_dmg:Your skeletal structure returns to normal # Warning Messages msc ^= $warning:Creating passages of Golubria requires sufficient empty space msc += $warning:You yowl msc += $warning:You scream at msc += $warning:is no longer covered in acid msc += $warning:is no longer distracted by gold msc += $warning:boulder beetle smashes into something msc += $warning:grate falls apart msc += $warning:Your passage of Golubria closes with a snap msc += $warning:is no longer weakened msc += $warning:Something blocks msc += $warning:You feel jittery msc += $warning:Your aim is not that steady anymore msc += $warning:You feel strangely alone msc += $warning:You feel the tide rushing in msc += $warning:Failed to move towards target msc += $warning:Your protection from physical attacks is fading msc ^= $warning:The Screaming Sword msc += $warning:A large net falls onto you msc += $warning:You stop recalling your allies msc += $warning:You feel a little guilty msc += $warning:snaps.*out of.*fear msc += $warning:Your stasis keeps you stable msc += $warning:You retract your mandibles msc += $warning:The boots cling to your feet msc ^= $warning:Your ring of flames is guttering out msc += $warning:reforms as a msc += $warning:You draw the first five cards.*and discard the rest msc += $warning:You have damaged your brain msc += $warning:A thin mist springs up around you msc += $warning:The mangrove smolders and burns msc += $warning:You feel your anger subside msc += $warning:You feel nervous for a moment msc += $warning:Your.*is burned terribly msc += $warning:Your.*is frozen msc += $warning:There is nothing there\, so you fail to move msc += $warning:You enter the passage of Golubria msc += $warning:You start to feel a little slower msc += $warning:drowns your? msc += $warning:puts on a msc += $warning:Faint laughter comes from somewhere msc += $warning:shroud bends your.*attack away msc += $warning:shadowy figures dance through the air in front of you msc += $warning:This room is filled with shadowy figures msc += $warning:You feel spirits watching over you msc += $warning:You feel a genetic drift msc += $warning:You return to the normal time flow msc ^= $warning:The corpse rots msc ^= $warning:You finish butchering the rotting msc += $warning:reappears nearby msc += $warning:I'll put it outside for you msc += $warning:A pair of horns grows on your head msc += $warning:is held in a (net|web) msc += $warning:Smoke pours forth from your.*of chaos msc += $warning:You cannot go berserk while under stasis msc += $warning:You feel less woody msc += $warning:is no longer paralysed msc += $warning:The antennae on your head shrink away msc += $warning:You feel less stealthy msc += $warning:falls into the lava msc ^= $warning:Your spellforged servitor disappears msc += $warning:This weapon is vampiric, and you must be Full or above to equip it msc += $warning:The shock serpent's electric aura discharges msc += $warning:The air sparks with electricity msc += $warning:The cursed.*is stuck to you msc += $warning:You cannot enchant this weapon msc += $warning:You sense an evil presence msc += $warning:Jory draws you further into his thrall msc += $warning:grabs your msc += $warning:You shudder from the earth-shattering force msc += $warning:Smoke pours from your msc += $warning:curses noisily msc += $warning:is no longer blind msc += $warning:Lightning arcs down from a storm cloud msc += $warning:You feel strangely numb msc += $warning:You feel less sure on your feet msc += $warning:The air around you crackles with electrical energy msc += $warning:The vortex of raging winds lifts you up msc += $warning:creates a blast of rain msc += $warning:shimmers and seems to become two msc += $warning:Your ball lightning explodes msc += $warning:There is a sudden explosion of flames msc += $warning:You feel extremely nervous for a moment msc += $warning:The orb fizzles msc += $warning:A film of ice covers the msc += $warning:That ambrosia tasted strange msc += $warning:orb of destruction hits.*wall msc += $warning:Something tries to affect you msc += $warning:You block its attack msc += $warning:A large net falls down msc += $warning:You have made a black mistake msc += $warning:You are stuck in your current form msc += $warning:You feel like a pig msc += $warning:Your hearing returns msc += $warning:You feel less in control of your magic msc += $warning:You feel your magical power running wild msc += $warning:are frozen msc += $warning:Something hits you but does no damage msc += $warning:You turn into a bat msc += $warning:A demon appears msc += $warning:twists and deforms msc += $warning:There is a sudden blast of acid msc += $warning:Die\, mortal msc += $warning:You choke on the stench msc += $warning:Your summoned allies are left behind msc += $warning:You feel that your aim is more steady msc += $warning:There's a creature in the msc += $warning:They are\: msc += $warning:A card falls out of the deck msc += $warning:(dart|javelin|large rock|stone|tomahawk) disappears in a puff of smoke msc += $warning:You can't close doors while held in a net msc += $warning:A slime creature suddenly msc += $warning:You feel closer to the material plane msc += $warning:leaps out from its hiding place msc += $warning:The cursed.*is stuck to your body msc += $warning:You stop removing your armour msc += $warning:You smell decay msc += $warning:You feel a malignant aura surround you msc += $warning:briefly surrounded by a scintillating aura of random colours msc += $warning:looks stronger msc += $warning:You have difficulty breathing msc += $warning:The heat melts your.*(armour|shield) msc += $warning:You are engulfed in a cloud of spores msc += $warning:You feel less perceptive msc += $warning:A profound silence engulfs you msc += $warning:An unnatural silence engulfs you msc ^= $warning:Hurry and find it before the entrance collapses msc += $warning:Your memory of.*unravels msc += $warning:You speak a Word of immense power msc += $warning:seems to move somewhat quicker msc += $warning:steals.*your msc += $warning:A tentacle flies out from the starspawn's body msc += $warning:The explosive bolt releases an explosion msc += $warning:There is a Zot trap here msc += $warning:You enter a teleport trap msc += $warning:You need to enable at least one skill for training msc += $warning:You (resume|stop) training msc += $warning:You feel slightly jumpy msc += $warning:You are splashed with acid msc += $warning:ticking.*clock msc += $warning:dying ticks msc += $warning:distant snort msc += $warning:odd grinding sound msc += $warning:creaking of ancient gears msc += $warning:floor suddenly vibrates msc += $warning:a sudden draft msc += $warning:coins.*counted msc += $warning:tolling.*bell msc += $warning:fails to return msc += $warning:Something appears in a flash of light msc += $warning:you turn into a fiery being msc += $warning:no longer ripe msc += $warning:The wave splashes down msc += $warning:The spell fizzles msc += $warning:Your body armour is too heavy msc += $warning:The crackling of melting ice is subsiding rapidly msc += $warning:seems to gain new vigour msc += $warning:You feel strangely stable msc += $warning:(asks|barks|bellows|boasts|brags|breathes|buzzes|cackles|calls|caws|chants|cheers) msc += $warning:(chilling moan|complains|cries|croak|curses loudly|embarks|explains|Floosh|gibbers|giggles) msc += $warning:(grits|groans|growls|grumbles|grunts|gurgles|hisses|jeers|keens|laughs|launches|makes a sound) msc += $warning:(mewls|moans|mumbles|murmurs|mutters|pleads|prattles|preaches|queries|recites|roars|says) msc += $warning:(scowls|screams|screeches|shout|shriek|sighs|sings|snarls|sneers|snorts|threatens|trumpets) msc += $warning:(utters an oath|wail|wails|whimpers|whisper|yells) msc += $warning:you (roar|yell|hiss) msc += $warning:imitates the bagpipes msc += $warning:looks more energetic msc += $warning:suddenly curses msc += $warning:Dowan breathes msc += $warning:Dowan shakes his head\, saying\, \"No\, no\, no!\" msc += $warning:You hear strange voices msc += $warning:You hear msc += $warning:You drop msc += $warning:You hear an irritating high-pitched whine msc += $warning:You hear snatches of song msc += $warning:seems more stable msc += $warning:opens the (door|gate|large door|huge gate) msc += $warning:dissolves into sparkling lights msc += $warning:[^un]wields msc += $warning:There is a portal leading out of here msc += $warning:Natasha's spirit plunges in to the ground msc += $warning:Natasha's spirit rises from its lifeless body msc += $warning:wears msc += $warning:You are.*contaminated msc += $warning:blinks msc += $warning:You are starting to lose your buoyancy msc += $warning:You float gracefully downwards msc += $warning:Your surroundings suddenly seem different msc += $warning:You feel your bond with your spectral weapon wane msc += $warning:It (begins to drip with poison|bursts into flame|glows with a cold blue light|softly glows with a divine radiance|stops glowing) msc += $warning:Your.*drips with poison msc += $warning:You sense an unholy aura msc += $warning:It is covered in frost msc += $warning:The shock serpent begins to gather electrical charge msc += $warning:moves out of view msc += $warning:basks in the mutagenic energy msc += $warning:Several doors burst open msc += $warning:Flickering shadows surround you msc += $warning:You found a.*trap msc += $warning:You.*one of the.*heads off msc += $warning:slime creatures merge msc += $warning:roars a battle-cry msc += $warning:The.*is healed msc += $warning:You stumble backwards msc += $warning:Are you sure you want to stumble around while confused msc += $warning:it creaks loudly msc += $warning:The.*explodes msc += $warning:You are caught in (a fiery explosion|an explosion of ice and frost) msc += $warning:stops burning msc += $warning:(The |.*)is healed msc += $warning:You stop butchering msc += $warning:You feel less studious msc += $warning:(corpses?|macabre mass) merges with msc += $warning:You start to feel a little uncertain msc += $warning:corpses? begins to drag msc += $warning:corpses meld into an agglomeration of writhing flesh msc += $warning:beckons forth a restless soul msc += $warning:Something reaches out for you msc += $warning:Something tries to feed on your intellect msc += $warning:You feel a brief urge to hack something to bits msc += $warning:Pain shudders through your msc += $warning:The.*passes through your shield msc += $warning:draws strength from your injuries msc += $warning:The.*pierces through msc += $warning:The forest fire spreads msc += $warning:The tree burns like a torch msc += $warning:magical defenses are stripped away msc += $warning:You blink msc += $warning:You teleport msc += $warning:You step into.*shadow msc += $warning:Grasping roots rise from the ground around the msc += $warning:The winds start to flow at the.*will msc += $warning:The .*(are|is) blown away msc += $warning:goes into a frenzy at the smell of blood msc += $warning:Something picks up msc += $warning:You smell burning wood msc += $warning:stumbles backwards msc += $warning:looks slightly unstable msc += $warning:slips into darkness msc += $warning:The air around.*erupts in flames msc += $warning:hops backward while attacking msc += $warning:violent explosion of flames msc += $warning:turns its malign attention towards you msc += $warning:Splash! msc += $warning:Harold gasps with his last breath msc += $warning:You enter the shallow water msc += $warning:You see a puff of smoke msc += $warning:pour from your msc += $warning:Tentacles burst out of the water msc += $warning:calls forth a grand avatar msc += $warning:focuses on the pain msc += $warning:suddenly seems more agile msc += $warning:regenerates before your eyes msc += $warning:You feel corrupt for a moment msc += $warning:Send 'em back where they came from msc += $warning:The net rips apart msc += $warning:Your surroundings seem slightly different msc += $warning:You are under the weather msc += $warning:You are standing in the rain msc += $warning:The rain has left you waist-deep in water msc += $warning:We do not forgive those who trespass against us msc += $warning:A.*appears from out of thin air msc += $warning:looks more healthy msc += $warning:A mysterious force pulls you upwards msc += $warning:punctures the fabric of the universe msc += $warning:degenerates into a cloud msc += $warning:wounds heal themselves msc += $warning:is no longer moving slowly msc += $warning:is completely healed msc += $warning:You heal msc += $warning:It is briefly surrounded by a scintillating aura of random colours msc += $warning:Partly explored msc += $warning:There is a shaft here msc += $warning:Dowan seems overcome with grief, but rights himself reflexively soon after msc += $warning:You feel that this wand is rather unreliable msc += $warning:You feel less protected msc += $warning:You hear a crashing sound msc += $warning:shatters msc += $warning:apparitions take form around you msc += $warning:You feel your magic capacity is already quite full msc += $warning:You feel vulnerable msc += $warning:pulls away from the web msc += $warning:withdraws into its msc += $warning:is no longer petrified msc += $warning:You remove msc += $warning:Your.*dissolves into shadows msc += $warning:Your.*stops moving altogether msc += $warning:hides itself under the floor msc += $warning:puts on a burst of speed msc += $warning:decay slows msc += $warning:Your.*is caught in msc += $warning:Thorny briars emerge from the ground! msc += $warning:You flicker for a moment msc += $warning:There is a.*altar.*here msc += $warning:You kneel at the altar msc += $warning:You start to feel less resistant msc += $warning:You feel a strong urge to attack something msc += $warning:You cannot move away from msc += $warning:The pull of.*song draws you forwards msc += $warning:Shadowy forms rise from the deep msc += $warning:You feel as though you will be slow longer msc += $warning:disappears! msc += $warning:Your.*is no longer moving quickly msc += $warning:You feel your magic capacity decrease msc += $warning:drains the heat from the surrounding environment msc += $warning:pounces on you msc += $warning:A tentacle rises from the water msc += $warning:comes (down|up) the stairs msc += $warning:You catch a bit of a chill msc += $warning:A ballistomycete grows in the wake of the spore msc += $warning:A fungus suddenly grows msc += $warning:A toadstool grows msc += $warning:then quickly surges around you msc += $warning:There is a sudden explosion of frost msc += $warning:That was not very filling msc += $warning:You failed to disarm the trap msc += $warning:is covered with a thin layer of ice msc += $warning:draws out.*weapon's spirit msc += $warning:You are pushed out msc ^= $warning:Your.*seems to slow down msc += $warning:thirsts for the lives of mortals msc += $warning:emits a brilliant flash of light msc += $warning:is firebranded into msc += $warning:is no longer bleeding msc += $warning:The dungeon rumbles around Jorgrun! msc += $warning:evaporates and reforms as msc += $warning:You turn into a venomous arachnid creature msc += $warning:infuriates you msc += $warning:Your extra speed is starting to run out msc += $warning:Your skin is crawling a little less now msc += $warning:You stumble into the trap msc += $warning:Your transformation is almost over msc += $warning:You feel magic leave you msc += $warning:You feel magic returning to you msc += $warning:Your (horns|talons) disappear msc += $warning:Tentacles burst from the starspawn msc += $warning:you must find a gate leading back msc += $warning:You fall off the wall msc += $warning:Blech - you need (greens|meat) msc += $warning:A starcursed mass splits msc += $warning:You draw the Sage msc += $warning:You feel a wave of frost pass over you msc += $warning:The creatures around you are filled with an inner flame msc += $warning:is filled with an inner flame msc += $warning:You feel less healthy msc += $warning:summons a great blast of wind msc += $warning:You feel less resistant to hostile enchantments msc += $warning:Your attack snaps.*out of its fear msc += $warning:You feel blessed for a moment msc += $warning:You draw a card msc += $warning:Walls emerge from the floor msc += $warning:You feel like more of a target msc += $warning:is knocked back by the flood of elemental water msc += $warning:blown away by the wind msc += $warning:is surrounded by Orcish apparitions msc += $warning:The.*reappears nearby msc += $warning:The deck of cards disappears msc += $warning:The.*looks more experienced msc += $warning:There is a rocky tunnel leading out of this place here msc += $warning:Your icy (armour|shield) starts to melt msc += $warning:Your legs become a tail msc += $warning:You feel the effects of Trog's Hand fading msc += $warning:You slam the door shut with a bang msc += $warning:This armour is.*for you msc += $warning:magical effects unravel msc += $warning:You awkwardly throw msc += $warning:You erupt msc += $warning:The flames covering.*go out msc += $warning:bleats in terror msc += $warning:seems to regain.*courage msc += $warning:You have a feeling of ineptitude msc += $warning:falls through a shaft msc += $warning:You cannot throw anything while held in a net msc += $warning:furiously retaliates msc += $warning:The blast of chaos engulfs your? msc += $warning:You are engulfed in seething chaos msc += $warning:Your song is almost over msc += $warning:is in the way msc += $warning:You are too berserk msc += $warning:The tentacle pulls you backwards msc += $warning:starcursed mass shudders and msc += $warning:The kraken squirts a massive cloud of ink msc += $warning:Wisps of shadow whirl around msc += $warning:You are too injured to fight recklessly msc += $warning:shakes off its lethargy msc += $warning:I don't know how to get there msc += $warning:Your.*warbles msc += $warning:chimes melodiously msc += $warning:erupts into laughter msc += $warning:makes a deep moaning sound msc += $warning:raves incoherently msc += $warning:speaks gibberish msc += $warning:belts out msc += $warning:yelps msc += $warning:goes tick-tock msc += $warning:gives off a wolf whistle msc ^= $warning:[e] your.* of resist msc += $warning:phases out as you msc += $warning:momentarily phases out msc += $warning:cracks jokes msc += $warning:Your orb of destruction dissipates msc += $warning:regales you with its life story msc += $warning:parrots the noises around you msc += $warning:lets out a mournful sigh msc += $warning:tootles away msc += $warning:makes a horrible noise msc += $warning:burps loudly msc += $warning:You are caught in a violent explosion msc += $warning:pulses with an eldritch light msc += $warning:the glow from your magical contamination prevents you from becoming completely invisible msc += $warning:appears from out of your range of vision msc += $warning:You stop putting on your armour msc += $warning:We have you now msc += $warning:You do not belong in this place msc += $warning:before it is too late msc += $warning:There is a sudden explosion of magical energy msc += $warning:Something forms from out of thin air msc += $warning:You sense a hostile presence msc += $warning:Trespassers are not welcome here msc += $warning:You feel a terrible foreboding msc += $warning:You will not leave this place msc += $warning:wrenching scream msc += $warning:Leave now/, before it is too late msc += $warning:picks up msc += $warning:Nothing appears to happen msc += $warning:The dead are msc += $warning:The boulder beetle hits a closed door msc += $warning:begin to drag.*along the ground msc += $warning:merge to form a (large abomination|macabre mass|small abomination) msc += $warning:Two macabre masses merge msc += $warning:falls through the shaft msc += $warning:There is a crawl-hole back to the Lair here msc += $warning:There is a hole to the Spider Nest here msc += $warning:You create a pond msc += $warning:Mennas becomes audible again msc += $warning:That was extremely unsatisfying msc += $warning:The wind howls around you msc += $warning:You are feeling less magically infused msc += $warning:Something invisible bursts forth from the water msc += $warning:Something.*misses msc += $warning:There is a cloud of mutagenic fog here msc += $warning:howls msc += $warning:You part the fleshy orifice with a squelch msc += $warning:The orb of energy explodes msc += $warning:The air shimmers briefly around you msc += $warning:You are much too full right now msc += $warning:turns to fight msc += $warning:You feel transcendent for a moment msc += $warning:You're too terrified to move while being watched msc += $warning:The weapon returns to the msc += $warning:The queen bee calls on the killer bee to defend her msc += $warning:You turn into a bat msc += $warning:Your.*looks incredibly listless msc += $warning:The mass is resisting your pull msc += $warning:Moving in this stuff is going to be slow msc += $warning:escapes msc += $warning:The silence causes your song to end msc += $warning:You feel (slightly|somewhat) less full msc += $warning:The light of Elyvilon fails to reach msc += $warning:The light of Elyvilon almost touches upon msc += $warning:[^r]pulls free of the water msc += $warning:Your piety has decreased msc += $warning:struggles to resist msc += $warning:You feel.*more hungry msc += $warning:You are outlined in light msc += $warning:Your.*is outlined in light msc += $warning:You feel momentarily disoriented msc += $warning:You are now empty msc += $warning:(prevent|prevents) you from hitting msc += $warning:The water nymph flows with the water msc += $warning:summons a msc += $warning:cannot make way for you msc += $warning:The horns on your head shrink away msc += $warning:Your shroud begins to fray at the edges msc += $warning:You'd need three hands to do that msc += $warning:Your.*disappears msc += $warning:That's too.*for you msc += $warning:The dungeon trembles and rubble falls from the walls msc += $warning:Finesse? Hah! Time to rip out guts msc += $warning:You fail to extend your transformation any further msc += $warning:This spell does not affect your current form msc += $warning:You can't wield anything in your present form msc += $warning:Your.*revert to their normal proportions msc += $warning:Suddenly Natasha's spirit rises from her lifeless body msc += $warning:Your.*shudders # Demonspawn gaining a mutation they already have msc += $warning:Your mutations feel more permanent msc += $warning:Roots rise up from beneath.*and drag it to the ground msc ^= $warning:You hunger for vegetation msc ^= $warning:You feel a sudden chill msc += $warning:You feel hot for a moment msc += $warning:stop glowing msc += $warning:The water foams msc += $warning:The satyr's allies are stirred to greatness msc += $warning:Mushrooms sprout up around you msc += $warning:seems less confused msc += $warning:You could not reach far enough msc ^= $warning:The golden flame engulfs you msc += $warning:You shudder msc += $warning:The giant firefly flashes a warning beacon msc += $warning:vibrate crazily for a second msc += $warning:Harold falls down\, and clutches his wounds msc += $warning:You finish recalling your allies msc += $warning:Your.*wears msc += $warning:Something (bites|hits) your? msc += $warning:You feel more confident with your borrowed prowess msc += $warning:Your hands get new energy msc += $warning:You squeal for attention msc ^= $warning:changes into msc += $warning:The crackle of the magical portal is almost imperceptible now msc += $warning:blocks (the|you) msc += $warning:You start to feel a little faster msc += $warning:You meow for attention msc += $warning:The lightning arc arcs out of your line of sight msc += $warning:The lightning arc suddenly appears msc += $warning:The bush is engulfed in roaring flames msc += $warning:A yell rips itself from your throat msc += $warning:Purgy wonders\, \"What am I doing in here\?\" msc += $warning:Your spectral.*fades into mist msc += $warning:You create some ball lightning msc += $warning:dances into the air msc += $warning:appears msc += $warning:Your divine protection wanes msc += $warning:The sheep \"Baaaas\" balefully msc += $warning:is blown backwards by the freezing wind msc += $warning:Your connection to magic feels (subdued|more subdued|nearly dormant) msc += $warning:You feel a numb sensation msc += $warning:Your skull pulses and throbs msc += $warning:Seething terrors besiege your sanity msc += $warning:your eldritch tentacle is severed msc += $warning:You sink to the bottom # Boring Messages msc += $boring:Your tentacles glow momentarily msc += $boring:tentacles wither and die msc += $boring:You feel a little dazed msc += $boring:You feel mildly nauseous msc += $boring:looks momentarily confused msc += $boring:Motes of dust swirl before your eyes msc ^= $boring:You squeeze the fleshy orifice shut msc += $boring:Gastronok glows a brilliant shade of cerise msc += $boring:fingertips start to glow msc += $boring:eyes start to glow msc += $boring:You smell tea msc += $boring:Your ghoul eats msc += $boring:seems to dim momentarily msc += $boring:The net is caught on your fulminant prism msc += $boring:The shadows disperse without effect msc += $boring:You feel woody for a moment msc += $boring:Your vision is briefly tinged with green msc ^= $boring:Sigmund is suddenly surrounded by pale red light msc += $boring:has a weird expression for a moment msc += $boring:You feel roots moving beneath the ground msc += $boring:This spell is already in effect msc ^= $boring:You displace your msc ^= $boring:whispers something so quietly that you cannot hear msc ^= $boring:for a moment.*blends into the shadows msc ^= $boring:picks up a beetle and eats it msc += $boring:Everything looks hazy for a moment msc += $boring:There is a strange surge of energy around msc += $boring:orc priest shimmers for a moment msc += $boring:orc priest's eyes start to glow msc += $boring:The weapon returns to your msc += $boring:Your bandages flutter msc += $boring:The water in the fountain briefly bubbles msc += $boring:The bush looks momentarily different msc += $boring:Dowan's feet meld with the ground\, briefly msc += $boring:briefly looks nauseous msc += $boring:twitches msc += $boring:Jessica looks very angry msc += $boring:You fall off the door msc += $boring:as though insubstantial msc += $boring:The Killer Klown sprays water msc += $boring:The Killer Klown honks msc += $boring:wriggles its tentacles msc += $boring:You reach down and part the fleshy orifice msc += $boring:orb spider pulsates with a strange energy msc += $boring:orb spider begins to weave its threads into a brightly glowing ball msc += $boring:Your eyebrows briefly feel incredibly bushy msc += $boring:briefly appears rusty msc += $boring:Your.*stops glowing msc += $boring:Your.*briefly vibrates msc += $boring:You feel gritty msc += $boring:You briefly become tangled in your msc += $boring:Your eyebrows wriggle msc += $boring:You detect nothing msc += $boring:Your.*shimmers for a moment msc += $boring:Your.*eyes start to glow msc += $boring:Your.*spins! msc += $boring:grins madly msc += $boring:You lose your grip on msc += $boring:The water engulfing you falls away msc += $boring:The disc glows for a moment msc += $boring:Your.*briefly glows msc += $boring:You feel numb msc += $boring:The chaos spawn grows dozens of eye stalks in order to get a better look at you msc += $boring:Jory stares carefully at you msc += $boring:seems to be having trouble coordinating.*its legs msc += $boring:Your.*flashes msc += $boring:You create a blast of thin mist msc ^= $boring:then vanish msc += $boring:avoids triggering.*trap msc += $boring:Terence looks scornfully at you msc += $boring:Sigmund looks at you with fury msc += $boring:holds.*ground msc += $boring:The door collapses msc += $boring:You smell baking bread msc += $boring:The lightning arc grounds out msc += $boring:Fannar glares icily msc ^= $boring:A poisoned needle shoots out and hits your shield msc += $boring:ghost twirls its msc += $boring:You attack empty space msc += $boring:Eustachio twirls his moustache msc += $boring:is briefly tinged with black msc += $boring:The dust glows msc += $boring:Crazy Yiuf scratches his head thoughtfully msc += $boring:Crazy Yiuf counts something out on his finger msc += $boring:You aren't quite hungry enough to eat that msc += $boring:The crystal guardian glitters msc += $boring:The wizard's fingertips start to glow msc += $boring:You are already empty- msc ^= $boring:the.*shaped block of ice msc ^= $boring:briefly gains? a (green|red|yellow) sheen msc += $boring:The great wave of water passes through the water elemental msc += $boring:shimmers and vanishes msc += $boring:You do an impromptu tapdance msc += $boring:You feel uncomfortable msc ^= $boring:The shadow imp breathes mist at you msc += $boring:That snozzcumber tasted truly putrid msc += $boring:The reaper draws a finger across its throat msc += $boring:Your.*seems to dim momentarily msc += $boring:Your.*is briefly tinged with black msc += $boring:Your.*shivers with cold msc += $boring:Your.*has a weird expression for a moment msc += $boring:A malignant aura surrounds your msc += $boring:Your.*twitches violently msc += $boring:The world appears momentarily distorted msc += $boring:The iron imp grinds its teeth msc += $boring:unwise to walk into this msc += $boring:The tree breaks and falls down msc += $boring:Nessos tries to tell you a complicated story about hydras msc += $boring:You feel blessed for a moment msc += $boring:The boulder beetle hits.*wall msc += $boring:A root reaches out and grasps at passing movement msc += $boring:Tangled roots snake along the ground msc += $boring:You smell coffee msc += $boring:The white imp grinds its teeth msc += $boring:Your.*imp grins impishly at you msc += $boring:Your hooves feel warm msc += $boring:Your.*jumps up and down with excitement msc += $boring:Strange appendages sprout from msc += $boring:Suppurating sores blossom under msc += $boring:That beef jerky was jerk msc += $boring:A dozen eyes blink open in the msc += $boring:You part the fleshy orifice msc += $boring:There is an open fleshy orifice here msc += $boring:Your hair momentarily turns into snakes msc += $boring:The crimson imp grinds its teeth msc ^= $boring:The crimson imp spits at you msc += $boring:then rights herself and shakes her weapon msc += $boring:You smell burning hair msc += $boring:Your nose twitches suddenly msc += $boring:You are wearing that object msc += $boring:You can't wield jewellery msc += $boring:There is an abandoned shop here msc += $boring:You don't have any such object msc += $boring:Mennas is caught in a moment of prayer msc += $boring:You spin around msc += $boring:Aizul coils and then uncoils msc += $boring:The tide is released from Ilsuiw's call msc += $boring:Polyphemus seems to be sizing you up for his next meal msc += $boring:You can't read that msc += $boring:You can't drink that msc += $boring:Your.*falls into the water msc += $boring:A large abomination twists grotesquely msc += $boring:collapse into pulpy msc ^= $boring:You reach to attack msc += $boring:avoids the shaft msc += $boring:Your bones ache msc += $boring:Thank you for shopping msc += $boring:Your ears itch msc += $boring:Prince Ribbit hops awkwardly around msc += $boring:You pass into a different region of Pandemonium msc += $boring:You smell brimstone msc += $boring:Something frightening happens msc += $boring:Multicoloured lights dance before your eyes msc += $boring:Some snowflakes condense on Fannar msc += $boring:shape twists and changes as it dies msc += $boring:No such ability msc += $boring:The plume of ash settles msc += $boring:You feel uncomfortably hot msc += $boring:You can't wield that with a shield msc ^= $boring:The blast of magma explodes msc += $boring:Crazy Yiuf glowers msc += $boring:Crazy Yiuf flaps his cloak msc += $boring:Crazy Yiuf waves his quarterstaff at you msc += $boring:You feel lost and a long msc += $boring:The world around you seems to dim momentarily msc += $boring:tears through a web msc += $boring:Pikel waves his whip at you msc += $boring:Wisps of condensation drift from your msc += $boring:A chill runs through your body msc += $boring:Frost covers your body msc += $boring:numb with cold msc += $boring:That.*was very bland msc += $boring:That lemon was rather sour msc += $boring:You call on the dead to rise msc += $boring:You can't wear that msc += $boring:vibrates crazily for a second msc ^= $boring:The crimson imp breathes (mist|steam) at you msc += $boring:showing sharp teeth msc += $boring:Branches wave dangerously above you msc += $boring:A root lunges up near you msc += $boring:Maurice looks sneaky msc += $boring:Suddenly you are surrounded with a pale green light msc += $boring:really hit the spot msc += $boring:Mmmm... Yummy msc += $boring:Grum bares his teeth msc += $boring:Grum sniffs the air and quickly glances around msc += $boring:The shadow imp grinds its teeth msc += $boring:looks to the heavens msc += $boring:beckons to you msc += $boring:Your.*struggles to escape msc += $boring:Your.*struggles against msc += $boring:Your.*struggles to get unstuck from msc += $boring:fades away msc += $boring:You feel electric msc += $boring:sharp shower of sparks msc += $boring:pulsates ominously msc += $boring:You feel earthy msc += $boring:Sparks of electricity dance between your msc += $boring:Edmund gestures with his flail msc += $boring:You feel very uncomfortable msc += $boring:tastes (good|great|unpleasant|very good) msc += $boring:is not very appetising msc += $boring:was delicious msc += $boring:Xtahua glares at you msc += $boring:You pass through the gate msc += $boring:The starspawn's tentacles wither and die msc += $boring:Trunks creak and shift msc += $boring:unmelds from your body msc += $boring:The air around.*crackles with energy msc += $boring:Something.*the (bush|plant) msc += $boring:There's nothing there! msc += $boring:You briefly turn translucent msc += $boring:unborn seems to be listening msc += $boring:You can only put on jewellery msc ^= $boring:You smell decay. Yuck! msc += $boring:Ouch! msc += $boring:There isn't anything here msc += $boring:The air around you briefly surges with heat msc += $boring:Your skin glows momentarily msc += $boring:You draw two cards from the deck msc += $boring:You shuffle the cards back into the deck msc += $boring:The drowned soul returns to the deep msc += $boring:Your.*stays? behind msc += $boring:You prostrate yourself msc += $boring:You shiver with cold msc += $boring:glows? (bright chartreuse|bright red|brightly|brilliant black|brilliant cobalt blue) for a moment msc += $boring:glows? (brilliant magenta|brilliant silver|dark black|dark umber|dull charcoal|dull rubric) for a moment msc += $boring:glows? (dull silver|faint lavender|faint lime green|mottled black|pale dun|pale gold|pale silver) for a moment msc += $boring:glows? (pale yellow|shimmering blue|shimmering brown|shimmering rubric|shining black|shining brown|silvery red) for a moment msc += $boring:Waves of light ripple over msc += $boring:Your skin tingles msc += $boring:looks braver msc += $boring:You enjoyed that msc += $boring:Your brain hurts msc += $boring:becomes somewhat translucent msc += $boring:generates a fountain of clear water msc += $boring:You cannot attack while caught msc += $boring:You cannot throw anything while caught msc += $boring:grinds (her|his) teeth msc += $boring:bristles in rage as it notices you msc += $boring:You feel forgetful for a moment msc += $boring:The briar patch crumbles away msc += $boring:You feel momentarily lethargic msc += $boring:...but nothing happens msc += $boring:Wisps of smoke drift from your msc += $boring:You smell salt msc += $boring:tries to hide in the shadows msc += $boring:stops crackling msc ^= $boring:Your.*is no longer covered in acid msc += $boring:You momentarily stiffen msc += $boring:waves its rhizomes msc += $boring:The flesh is too rotten for a proper zombie msc += $boring:You smell (smoke|something weird) msc += $boring:The floor shifts beneath you alarmingly msc += $boring:The reaper smiles without lips msc += $boring:great wave of water passes through msc += $boring:There isn't anything to butcher here msc += $boring:crushes a nearby insect and laughs msc += $boring:Welcome back to the Dungeon msc += $boring:You are blasted with air msc ^= $boring:There is a collapsed entrance here msc += $boring:You feel slightly nauseous msc += $boring:You can't see any susceptible monsters within range! (Use Z to cast anyway.) msc += $boring:You can't go (down|up) here msc += $boring:Your hair stands on end msc += $boring:Wisps of vapour drift from your msc += $boring:The Killer Klown smiles at you msc += $boring:the (bush|fungus|plant) msc += $boring:You are momentarily dazzled by a (brilliant|flash of) light msc ^= $boring:(flickers out of sight|flickers and vanishes|slips into darkness) for a moment msc += $boring:The golden flame engulfs your? msc += $boring:The shaft crumbles and collapses msc += $boring:An air elemental (forms|merges) itself (from|into) the air msc += $boring:A corpse collapses into a pulpy mess msc += $boring:You start (resting|waiting) msc += $boring:Unknown command msc += $boring:but (do no|doesn't do any|does no) damage msc += $boring:miss msc += $boring:Wisps of poison gas drift from your msc += $boring:You walk carefully through msc += $boring:grow from msc += $boring:withers and dies msc += $boring:There is nothing on the other side of the stone arch msc += $boring:misses you msc += $boring:You are waved at by a branch msc += $boring:The trees move their gnarly branches around msc += $boring:You swap msc += $boring:The smell of rotting flesh msc += $boring:Ugh! There is something really disgusting msc += $boring:Heat runs through your body msc += $boring:Lukewarm flames ripple over your body msc += $boring:stops (dripping with poison|flaming) msc += $boring:Press } to see all runes msc += $boring:There is a.*(door|gate) msc += $boring:(antennae|eye-stalks|whiskers) msc += $boring:You feel troubled msc += $boring:You feel a wave of unholy energy pass over you msc += $boring:grins evilly msc += $boring:A huge blade swings just past you msc += $boring:(The|Something).*disappears msc += $boring:The.*glitters chillingly msc += $boring:You feel a strange surge of energy msc += $boring:There are no unholy or evil weapons here to destroy msc += $boring:close doors on yourself msc += $boring:Your.*falls off the wall msc += $boring:stops rolling msc += $boring:(gazes forward|pauses|quivers|skips|sputters|stops to sniff|summons a swarm of flies) msc += $boring:turns its.*gaze msc += $boring:Your summoned ally is left behind msc += $boring:That felt strangely unrewarding msc += $boring:The air around you crackles with energy msc += $boring:in your inventory have.*rotted away msc += $boring:(drops|unwields) msc += $boring:The battlesphere dissipates msc += $boring:(The|Your?).*(passes|pick your way) through a web msc += $boring:passes through a web msc += $boring:You feel extremely cold msc += $boring:You feel terrible msc += $boring:You sense a malignant aura msc += $boring:You (hold|stand) your ground msc += $boring:Your.*(holds|stands) its ground msc += $boring:The.*eats the msc += $boring:The winds cease moving at the.*will msc += $boring:The ground creaks as gnarled roots bulge its surface msc += $boring:rages msc += $boring:Your acid blob dissolves into a puddle of slime msc += $boring:You feel a wrenching sensation msc += $boring:The.*falls off the wall msc += $boring:The.*jiggles msc += $boring:The.*looks excited msc += $boring:Pikel cracks his whip msc += $boring:Press } to see all the runes you have collected msc += $boring:slime creature splits msc += $boring:stops glowing msc += $boring:splashes around in the water msc += $boring:tentacles slide back into the water msc += $boring:The.*dissolves into shadows msc += $boring:You smell something rotten msc += $boring:You (close|open) the.*(door|gate) msc += $boring:reach down and (close|open) the.*(door|gate) msc += $boring:You (climb|fly) (down|up)wards msc += $boring:You go (down|up) msc += $boring:You fly (down|up) through the gate msc += $boring:You must enter the number of times for the command to repeat msc += $boring:Use Z to cast anyway msc += $boring:There are no items here msc += $boring:it crumbles to dust msc += $boring:The hatch slams shut behind you msc += $boring:There is an empty arch of ancient stone here msc += $boring:The world spins around you as you enter the gateway msc += $boring:This spell is.*dangerous to cast msc += $boring:There is a web.*here msc += $boring:You pick your way through the web msc += $boring:You hold your ground msc += $boring:The floor vibrates msc += $boring:Sand pours from your msc += $boring:Strange energies run through your body msc += $boring:You smell something strange msc += $boring:ghost tries to sneak away msc += $boring:evades a web msc += $boring:The.*goes (down|up) the msc += $boring:jumps into the shaft msc += $boring:Found.*gold msc += $boring:You now have.*gold msc += $boring:Why would you want to do that msc += $boring:you're not good enough to have a special ability msc += $boring:holds its.*at the ready msc += $boring:There is a.*fountain.*here msc += $boring:Little bolts of electricity crackle over the disc msc += $boring:tries to grin evilly msc += $boring:The corpses? collapses? into a pulpy mess msc += $boring:There is an empty arch of ancient stone msc += $boring:The runic seals? fades? away msc += $boring:looks hungrier msc += $boring:Something drops msc += $boring:tears the web msc += $boring:lashes its tail msc += $boring:smirks and points a slender finger msc += $boring:The orb of destruction dissipates msc += $boring:spectral weapon stumbles backwards msc += $boring:Your (claws|elbows|hands|wings) glow momentarily msc += $boring:Weird images run through your mind msc += $boring:safely over a trap msc += $boring:avoid triggering a msc += $boring:A net swings high above you msc += $boring:Natasha extends her claws msc += $boring:The shadow imp breathes steam at you msc += $boring:You can't see any susceptible monsters within range msc += $boring:You are momentarily dazzled by a brilliant light msc += $boring:You feel momentarily weightless msc += $boring:You feel uncomfortably cold msc += $boring:Your fire elemental sizzles in the rain msc += $boring:Nessos pounds the earth with his hooves msc += $boring:Frost spreads across the the floor msc += $boring:You sense an ancient evil watching you msc += $boring:Your.*(looks|smiles) at you msc += $boring:You experience a momentary feeling of inescapable doom msc += $boring:Something in your inventory has become rotten msc += $boring:There is something rotten in your inventory msc += $boring:assumes a wrestling stance msc += $boring:feints to the msc += $boring:Purgy looks around nervously msc += $boring:You smell pepper msc += $boring:You feel faint for a moment msc += $boring:You suddenly feel all small and vulnerable msc += $boring:takes off msc += $boring:There is a rock-blocked tunnel here msc += $boring:falls off the msc += $boring:The bat flutters around in erratic circles msc += $boring:You swing at nothing msc += $boring:This raw flesh tastes delicious msc += $boring:electric golem crackles and sizzles msc += $boring:ghost ripples msc += $boring:Maud (frowns|looks upset) msc += $boring:There is an ice choked empty arch of ancient stone here msc += $boring:Sparks fly from your msc += $boring:crimson imp breathes smoke at you msc += $boring:Distant voices call out to you msc += $boring:You are showered with tiny particles of grit msc += $boring:The scroll reassembles itself in your msc += $boring:You feel uncomfortably hot msc += $boring:Nergalle blows her nose msc += $boring:You release your grip on msc += $boring:Nergalle looks more energetic msc += $boring:stampedes away msc += $boring:fails to trigger a.*trap msc += $boring:You can't eat that msc += $boring:You smell sulphur msc += $boring:There's nothing to (close|open) nearby msc += $boring:Your.*stumbles backwards msc += $boring:ghost takes a fighting stance msc += $boring:You shiver with fear msc += $boring:Your.*falls like a stone msc += $boring:You feel a surge of energy from the ground msc += $boring:You release your grip on msc += $boring:Your head hurts msc += $boring:The lightning grounds out msc += $boring:Your.*feel warm msc += $boring:This isn't a weapon msc += $boring:You feel as though nothing has changed msc += $boring:Blork the orc's eyes start to glow msc += $boring:Blork the orc shakes msc += $boring:You smell wet wool msc += $boring:You create a blast of rain msc += $boring:There is a rose-covered archway here msc += $boring:becomes larger for a moment msc += $boring:falls out of your pack msc += $boring:leaps into the air msc += $boring:body glows momentarily msc += $boring:shimmers violently msc += $boring:makes a popping sound msc ^= $boring:eyestalks stretch out msc += $boring:You feel off-balance for a moment msc ^= $boring:consumed by the void # Enemies taking damage msc += $good:You (batter|beat|bite|bludgeon|burn|carve|chomp|chop|claw|constrict|crush|cut|devastate|dice|drain|electrocute|eviscerate) msc += $good:You (flatten|fracture|freeze|grab|gouge|hammer|headbutt|hit|impale|kick|mangle|maul|nip|open|peck|perforate|pierce|pound) msc += $good:You (pulverise|pummel|punch|puncture|punish|scratch|sears|shatter|shave|shred|skewer|slash|slice|smack|sock) msc += $good:You (spit|splatter|squash|squeeze|stick|strike|tail-slap|tentacle-slap|thrash|thump|touch|trample|whack) msc += $good:(attacks|bites|burns|carves|chops|claws|constricts|crushes|cuts|drains|draws|electrocutes|engulfs) [^y] msc += $good:(eviscerates|freezes|gores|grabs|headbutts|hits|hits|kicks|mauls|melts|opens|pecks|perforates) [^y] msc += $good:(poisons|pulverises|pummels|punches|punctures|sears|shocks|shreds|skewers|slashes|slices|smacks) [^y] msc += $good:(spits|squashes|sticks|stings|strikes|tail-slaps|tentacle-slaps|touches|tramples|trunk-slaps) [^y] msc += $good:(twists|pulls at|violently warps) [^y] msc += $good:You smite msc ^= $good:Your fire elemental burns msc += $good:is flooded with distortional energies msc += $good:is electrocuted msc += $good:You draw life from msc += $good:is struck by the twisting air msc += $good:burns! msc += $good:Asterion shares his spectral weapon's damage msc += $good:is struck by lightning msc += $good:A guardian golem appears msc += $good:is covered in liquid flames msc += $good:is engulfed in msc += $good:Your.*tramples the msc += $good:The orb of electricity engulfs the msc += $good:The (.*hellfire|blast of flame|blast of lightning|blast of magma|explosion) engulfs [^y] msc += $good:The (explosion of.*fragments|explosion of spores|fiery explosion|fireball|ghostly fireball) engulfs [^y] msc += $good:The (great blast of fire|plume of ash|stinking cloud) engulfs [^y] msc += $good:is smitten msc += $good:struck by your spines msc += $good:There is a sudden explosion of sparks msc += $good:is drained msc += $good:You drain (her|his|its) (magic|power) msc += $good:You drain the msc += $good:Something (bites|hits) msc += $good:is blasted msc += $good:is burned by your radiant heat msc += $good:The boulder beetle smashes into the msc += $good:The golden flame engulfs msc += $good:The eldritch tentacle writhes msc ^= $good:The.*pierces through the msc += $good:Space (bends|warps horribly) around msc += $good:(convulses|writhes in agony) msc += $good:is splashed with acid msc += $good:You feel life coursing into your body msc += $good:is struck by lightning msc += $good:is burned by acid msc += $good:seems to burn from within msc += $good:Space warps around msc ^= $good:statue shatters msc += $good:Your eldritch tentacle slaps msc += $good:collides with msc += $good:slams into the # Non-damage combat messages msc += $positive:the.*corpse armor sloughs away msc += $positive:You grow two more msc += $positive:You draw.*blood msc += $positive:You feel.*less thirsty msc += $positive:You feel a lot less hungry msc += $positive:You.*devour msc += $positive:You pounce on msc += $positive:but is stunned by your will msc += $positive:Your rust devil corrodes msc += $positive:by your wave of power msc += $positive:is stunned by your will and fails to attack msc += $positive:The sticky flame splashes onto msc ^= $positive:Your orcs go into a battle-frenzy msc += $positive:falters in the face of your power msc += $positive:in retribution by your aura msc += $positive:Your slowness suddenly goes away msc ^= $positive:Your.*seems less confused msc += $positive:is no longer regenerating msc += $positive:You repair your equipment msc += $positive:You extend your infusion msc += $positive:You draw the Helm msc += $positive:You draw Dowsing msc += $positive:You shrug off the repeated paralysis msc ^= $positive:You begin infusing your attacks with magical energy msc += $positive:It gets dark msc += $positive:is outlined in light msc += $positive:A mana viper appears with a sibilant hiss msc += $positive:moth of wrath (goads|infuriates) your msc += $positive:Some water evaporates in the bright sunlight msc += $positive:You become one with your weapon msc += $positive:Your bond becomes stronger msc += $positive:A magical shield forms in front of you msc += $positive:Your attacks no longer feel as feeble msc += $positive:You feel odd msc += $positive:The shadowy forms in the deep grow still as others approach msc += $positive:You renew your portal msc += $positive:You begin teleporting projectiles to their destination msc += $positive:is no longer invulnerable msc += $positive:blocks its attack msc += $positive:sizzles in the rain msc += $positive:gets badly buffeted msc += $positive:Your legs become a tail as you enter the water msc += $positive:You feel a sudden desire to slay dragons msc += $positive:You feel weakened for a moment msc += $positive:Your stone body feels more resilient msc += $positive:You feel less vulnerable to hostile enchantments msc += $positive:You swoop lightly up into the air msc += $positive:You feel very comfortable in the air msc += $positive:The air around you leaps into flame msc += $positive:is knocked back by the great wave of water msc += $positive:Your.*wounds heal themselves msc += $positive:is recalled msc += $positive:You renew your shroud msc += $positive:One of your tentacles grows a vicious spike msc += $positive:A mana viper appears with a sibilant hiss msc += $positive:melts! msc += $positive:You extend your mandibles msc ^= $positive:Your?.*appears? unharmed msc += $positive:You finish merging with the rock msc += $positive:You gain the combat prowess of a mighty hero msc += $positive:shroud falls apart msc += $positive:Your.*glows blue msc += $positive:your mind becomes perfectly clear msc += $positive:You create a blast of noxious fumes! msc += $positive:Roots rise up to grasp you msc += $positive:is no longer moving quickly msc += $positive:You create a snake msc += $positive:apparition takes form in the air msc += $positive:The rubble rises up and takes form msc += $positive:You begin to abjure the creatures around you msc += $positive:You extend your aura of abjuration msc += $positive:A divine shield forms around you msc += $positive:Your attacks no longer feel as feeble msc += $positive:Your shroud bends.*attack away msc += $positive:illusion disappears in a puff of smoke msc += $positive:A beastly little devil appears in a puff msc += $positive:Your.*is no longer encased in ice msc += $positive:You deflect msc += $positive:The lightning arcs msc += $positive:is knocked back by the lance of force msc += $positive:is dazzled msc += $positive:is doused terribly msc += $positive:An electric hum fills the air msc += $positive:You summon a servant imbued with your destructive magic msc += $positive:You are suffused with power msc += $positive:The sheep.*panic msc += $positive:The sheep turns to a blind rush msc += $positive:Smoke pours from your nose msc += $positive:The trap is out of ammunition msc += $positive:You dart out from under the net msc += $positive:The manticore spikes snap loose msc += $positive:Your jumping spider.*pounces on the msc += $positive:You are unaffected msc += $positive:no longer looks unusually strong msc += $positive:The area is filled with flickering shadows msc += $positive:You block msc += $positive:flinches away msc += $positive:The.*is (deflected|repelled) msc += $positive:Your.*is no longer paralysed. msc += $positive:Your.*seems less confused msc += $positive:You feel less contaminated with magical energies msc += $positive:Your.*breaks free msc += $positive:You feel momentarily confused msc += $positive:That potion was really gluggy msc += $positive:You resist msc += $positive:You (easily|partially) resist msc += $positive:Your skin crawls msc += $positive:You draw out your weapon's spirit msc += $positive:You catch the msc += $positive:fails to defend (herself|himself|itself) msc += $positive:falters for a moment msc += $positive:You feel invigorated msc += $positive:flops around on dry land msc += $positive:You escape msc += $positive:glows a violent red msc += $positive:You emit a cloud msc += $positive:icy envelope dissipates msc += $positive:appears confused msc += $positive:looks drowsy msc += $positive:is caught in a (net|web) msc += $positive:struggles to get unstuck from the (net|web) msc += $positive:loses its grip on you msc += $positive:looks rather.*confused msc ^= $positive:The sentinel's mark upon you fades away msc += $positive:The lost soul (fades away|flickers out) msc += $positive:You turn into a creature of crystalline ice msc ^= $positive:The.*dark mirror aura disappears msc += $positive:is no longer berserk msc += $positive:You wake up msc += $positive:The grasping roots settle back into the ground msc += $positive:The forest abruptly stops moving msc += $positive:You feel more buoyant msc += $positive:You fly up into the air msc += $positive:You gasp with relief as air once again reaches your lungs msc += $positive:A film of ice covers your body msc += $positive:Your.*has recharged msc += $positive:you pull free of the water engulfing you msc += $positive:You feel a surge of unholy energy msc += $positive:your?.*stops? burning msc += $positive:begins to rapidly decay msc += $positive:Your possessions no longer seem quite so burdensome msc += $positive:You feel in control msc += $positive:You feel odd for a moment msc += $positive:suddenly stops moving msc += $positive:is poisoned msc += $positive:looks even sicker msc += $positive:A film of ice covers your body msc += $positive:is stunned! msc += $positive:is flash-frozen msc += $positive:seems to slow down msc += $positive:is moving more slowly msc += $positive:stops moving altogether msc += $positive:Your skin hardens msc += $positive:Your new body merges with your stone armour msc += $positive:gives you a mild electric shock msc += $positive:Eating msc += $positive:the sound returns msc += $positive:Your amulet of stasis gives you a mild electric shock msc += $positive:You finish eating msc += $positive:Your icy armour thickens msc += $positive:The naga ritualist's toxic aura wanes msc += $positive:Your.*pulls away from the web msc += $positive:A chill wind blows around you msc += $positive:You become transparent for a moment msc += $positive:is charmed msc += $positive:Your skin feels harder msc += $positive:Shadowy shapes form in the air around you msc += $positive:is burned terribly msc += $positive:[^y].*is frozen msc += $positive:You furiously retaliate msc += $positive:The scroll dissolves into smoke msc ^= $positive:Your.*reflects msc ^= $positive:You reflect msc += $positive:is no longer unusually agile msc += $positive:struggles to blink free from constriction msc += $positive:You pull the items towards yourself msc += $positive:the former slaves? thanks? you msc += $positive:Something gets caught in the net msc += $positive:[^y].*rots msc += $positive:the hog turns into a human msc += $positive:the hogs revert to their human forms msc += $positive:Your new body merges with your icy armour msc += $positive:You feel the strange sensation of being on two planes at once msc += $positive:A flood of magical energy pours into your mind msc += $positive:You feel the material plane grow further away msc += $positive:You momentarily phase out as.*passes through you msc += $positive:You feel less exhausted msc ^= $positive:Your.*(resist[^a]|resists|unaffected) msc += $positive:The flame cauterises the wound msc += $positive:the.*last head off msc += $positive:You carefully extract the manticore spikes from your body msc += $positive:You melt the msc += $positive:has finally been put to rest msc += $positive:begins to bleed from.*wounds msc += $positive:Your.*draws strength from msc += $positive:You feel yourself moving faster msc += $positive:looks sick msc += $positive:Your feet morph into talons msc += $positive:You grow a pair of large bovine horns msc += $positive:You extend your transformation msc += $positive:Your.*turns? into razor-sharp scythe blades? msc += $positive:You conjure a globe of magical energy msc += $positive:You imbue your battlesphere with additional charge msc += $positive:You feel resistant msc += $positive:You are no longer poisoned msc += $positive:looks frightened msc += $positive:The.*is outlined in light msc += $positive:You feel quick msc += $positive:You no longer feel sluggish msc += $positive:You feel odd for a moment msc += $positive:returns to your pack msc += $positive:Space distorts slightly along a thin shroud covering your body msc += $positive:You are covered in a thin layer of ice msc += $positive:You feel (clumsy|dopey|weak) for a moment msc += $positive:stops singing msc += $positive:and things crawl out msc += $positive:You feel more catlike msc += $positive:A crackling disc of dense vapour forms in the air msc += $positive:icy armour evaporates msc += $positive:Your.*looks invigorated msc += $positive:repels the curse msc += $positive:Yoink! You pull the item towards yourself msc += $positive:but delicious nonetheless msc += $positive:The disc of vapour around you crackles msc += $positive:turns into a zombie msc += $positive:You summon msc += $positive:hydra's last head off msc += $positive:You feel a.*surge of power msc += $positive:magic leaks into the air msc += $positive:You focus on the pain msc += $positive:Your.*darts out from under the net msc += $positive:struggles to escape constriction msc += $positive:submits to your will msc += $positive:You channel some magical energy msc += $positive:is caught in the net msc += $positive:struggles (against|to escape) the net msc += $positive:Your fit of retching subsides msc += $positive:Your magic seems less tainted msc += $positive:You finish butchering msc += $positive:You shudder from the blast and a jelly pops out msc += $positive:looks weaker msc += $positive:falls into the water msc += $positive:You fade into the shadows msc += $positive:life force is offered up msc += $positive:is calmed by your holy aura msc ^= $positive:You fade into invisibility msc ^= $positive:grand avatar fades into the ether msc ^= $positive:Your attacks are magically infused msc ^= $positive:You feel protected from missiles msc ^= $positive:You feel a little less hungry msc ^= $positive:Your.*is no longer moving slowly msc ^= $positive:You are no longer (entranced|glowing) msc += $positive:seems to be slow for longer msc ^= $positive:You feel as if something is helping you msc += $positive:appears in a shower of sparks msc += $positive:Malign forces permeate your being msc += $positive:A glowing mist starts to gather msc ^= $positive:begin to glow red msc ^= $positive:begin to glow brighter #msc += $verypositive: msc += $verypositive:You are bolstered by the flame msc ^= $verypositive:The.*zombie.*rots away msc += $verypositive:You feel buoyant msc ^= $verypositive:You feel very safe from missiles msc ^= $verypositive:You are no longer firmly anchored in space msc += $verypositive:Magical energy flows into your mind! msc ^= $verypositive:The terrible wounds on your body vanish --amulet of stasis msc += $verypositive:Your.*rumbles msc += $verypositive:You feel life flooding into your body msc += $verypositive:You feel purified msc += $verypositive:You feel more resilient msc += $verypositive:You get a glimpse of the first card msc += $verypositive:You turn into a swirling mass of dark shadows msc += $verypositive:You feel nimbler msc += $verypositive:the tentacle is hauled back through the portal msc += $verypositive:You feel more in control of your magic msc += $verypositive:releases its grip on you msc += $verypositive:You feel magically charged msc += $verypositive:You turn to flesh and can move again msc += $verypositive:Your magma supply has returned msc += mute:HP restored msc += mute:Magic restored msc += $verypositive:You (blow up|destroy|kill) msc += $verypositive:is blown up msc += $verypositive:dies msc += $verypositive:is destroyed msc += $verypositive:is killed msc += $verypositive:is incinerated msc += $verypositive:is devoured by a tear in reality msc += $verypositive:turns neutral msc += $verypositive:The spatial vortex dissipates msc += $verypositive:Your magical contamination has.*faded msc += $verypositive:drowns msc += $verypositive:The.*falls from the air msc += $verypositive:The.*simulacrum vapourises msc += $verypositive:more experienced msc ^= $verypositive:rots away and dies msc ^= $verypositive:You.*and break free msc += $verypositive:The web tears apart msc += $verypositive:You disentangle yourself msc += $verypositive:Saving game... please wait msc += $verypositive:You finish memorising msc += $verypositive:You may choose your destination msc += $verypositive:You feel yourself speed up msc += $verypositive:You feel stealthy msc += $verypositive:You feel less vulnerable to poison msc += $verypositive:Your skill with magical items lets you calculate the power of this device msc += $verypositive:You can move again msc += $verypositive:The fungal colony is destroyed msc ^= $verypositive:The starcursed mass shudders and is absorbed by its neighbour msc ^= $verypositive:The starcursed mass shudders and withdraws msc += $verypositive:You are no longer firmly anchored in space msc += $verypositive:Magic courses through your body msc += $verypositive:You have disarmed the trap msc += $verypositive:You are healed msc += $verypositive:Pain shudders through your arm msc += $verypositive:You slip out of the net msc += $verypositive:You break free from the net msc += $verypositive:Your life force is being protected msc += $verypositive:It is a scroll of recharging msc += $verypositive:is converted msc += $verypositive:It is a scroll of enchant msc += $verypositive:That put a bit of spring back into your step msc += $verypositive:You feel vaguely more buoyant than before msc += $verypositive:You feel (better|faster|mighty|much better|protected|refreshed) msc += $verypositive:You feel.* mighty all of a sudden msc += $verypositive:You feel.*agile all of a sudden msc += $verypositive:You feel aware of your surroundings msc += $verypositive:You detect (creatures|items) msc += $verypositive:You feel the corruption within you wane msc += $verypositive:You feel perceptive msc ^= $verypositive:You feel less confused msc += $verypositive:You feel a little better msc += $verypositive:You feel studious about msc += $verypositive:You feel telepathic msc += $verypositive:You feel your magic capacity increase msc += $verypositive:You feel the abyssal rune guiding you out of this place msc += $verypositive:You feel fantastic msc += $verypositive:Found.*altar msc += $verypositive:Found a one-way gate to the infinite horrors of the Abyss msc += $verypositive:Found a glowing drain msc += $verypositive:Found a gate leading back out of here msc += $verypositive:Found a hole to the Spider Nest msc += $verypositive:Found a frozen archway msc += $verypositive:Found an ice covered gate leading msc += $verypositive:Found a dark tunnel msc += $verypositive:Found a labyrinth entrance msc += $verypositive:Found a flagged portal msc += $verypositive:Found an exit through the horrors of the Abyss msc += $verypositive:Found a gateway leading out of the Abyss msc += $verypositive:Found a gateway leading deeper into the Abyss msc += $verypositive:Found a gate leading out of Pandemonium msc += $verypositive:Found a gate leading to another region msc += $verypositive:Found a gate to the Vaults msc += $verypositive:Found a gateway msc += $verypositive:Found a rocky tunnel leading out of this place msc += $verypositive:Found a portal to a secret trove of treasure msc += $verypositive:Found a magical portal msc += $verypositive:Found a flickering gateway to a bazaar msc += $verypositive:Found a one-way gate leading to the halls of Pandemonium msc += $verypositive:Found a portal leading out of here msc += $verypositive:Found.*staircase msc += $verypositive:Found.*(Accessories|Antiques|Boutique|Distillery|Elixirs|Emporium|shop|Smithy|store) msc += $verypositive:You feel your magical essence form a protective shroud around your flesh msc += $verypositive:You feel your.*returning msc += $verypositive:It is a scroll of brand weapon msc ^= $verypositive:Your.*seems to speed up msc += $verypositive:An interdimensional caravan has stopped on this level and set up a bazaar msc += $verypositive:Your demonic ancestry asserts itself msc += $verypositive:You feel (agile|clever|stronger) msc += $verypositive:You feel more protected from negative energy #Gaining positive mutations, or losing bad ones msc += $awesome:You feel more jittery msc += $awesome:You.*contain your magic power msc += $awesome:Acid begins to drip from your mouth msc += $awesome:You feel more resistant to cold msc += $awesome:You feel less vulnerable to cold msc += $awesome:Your fur grows into a thick mane msc += $awesome:Your magic regains its normal vibrancy msc += $awesome:Your thick fur grows shaggy and warm msc += $awesome:You feel more sure on your msc += $awesome:You feel breathless msc += $awesome:Your genes go into a fast flux msc += $awesome:You feel more resistant to heat msc += $awesome:A poisonous barb forms on the end of your tail msc += $awesome:Your wings grow larger and stronger msc += $awesome:You feel more spiritual msc ^= $awesome:You feel immune to rotting msc += $awesome:Your system.*accepts artificial healing msc += $awesome:You feel more resistant to hostile enchantments msc += $awesome:You feel completely energised by your suffering msc += $awesome:An ominous black mark forms on your body msc += $awesome:You feel a strange anaesthesia msc ^= $awesome:You feel resistant to heat msc += $awesome:You feel saturated with power msc += $awesome:You feel power rushing into your body msc += $awesome:Your blood runs red-hot msc += $awesome:Your feet have mutated into hooves msc ^= $awesome:You feel resistant to hostile enchantments msc += $awesome:You feel power flowing into your body msc ^= $awesome:You feel more in touch with the powers of death msc ^= $awesome:You feel resistant to poisons? msc ^= $awesome:You feel resistant to (cold|fire) msc ^= $awesome:You feel very resistant to (cold|fire) msc += $awesome:You no longer feel vulnerable to (cold|fire) msc += $awesome:Your urge to (scream|yell) lessens msc += $awesome:One of your lower tentacles grows a sharp spike msc += $awesome:You regain control of your magic msc += $awesome:The horns on your head grow some more msc += $awesome:You feel less concerned about heat msc += $awesome:You smell fire and brimstone msc += $awesome:You begin to radiate miasma msc += $awesome:You feel able to eat a more balanced diet msc += $awesome:You feel genetically stable msc ^= $awesome:You feel a.*healthier msc += $awesome:You hunger for flesh msc += $awesome:You feel your life force and your magical essence meld msc ^= $awesome:You feel your magical essence form a protective shroud around your flesh msc += $awesome:You feel your magic shroud grow more resilient msc += $awesome:Your body becomes stretchy msc += $awesome:Your skin becomes partially translucent msc += $awesome:You feel less concerned about cold msc += $awesome:You feel cleansed msc += $awesome:You are surrounded by darkness msc += $awesome:Your skin functions as natural camouflage msc += $awesome:You begin to emit a foul stench of rot and decay msc += $awesome:You hunger for rotting flesh msc ^= $awesome:You feel energised by your suffering msc ^= $awesome:You feel even more energised by your suffering msc += $awesome:Your teeth lengthen and sharpen msc += $awesome:Your natural healing is strengthened msc += $awesome:You begin to regenerate msc += $awesome:You begin to radiate repulsive energy msc += $awesome:Your repulsive radiation grows stronger msc += $awesome:Your body's shape seems more normal msc += $awesome:You feel the presence of a demonic guardian msc += $awesome:Your guardian grows in power msc += $awesome:Your scales feel tougher msc += $awesome:Your teeth are very long and razor-sharp msc += $awesome:You feel negative msc += $awesome:You begin to heal more quickly msc += $awesome:You feel healthy msc += $awesome:You feel a little more calm msc += $awesome:You feel nature experimenting on you msc += $awesome:You feel a strange attunement to the structure of the dungeons msc += $awesome:Your mouth lengthens and hardens into a beak msc += $awesome:Fur sprouts all over your body msc += $awesome:Your attunement to dungeon structure grows msc += $awesome:You slip into the darkness of the dungeon msc += $awesome:You slip further into the darkness msc += $awesome:Your thoughts seem clearer msc += $awesome:A wave of death washes over you msc += $awesome:The wave of death grows in power msc += $awesome:Sharp spines emerge from msc += $awesome:Your vision sharpens msc ^= $awesome:Your urge to shout disappears msc ^= $awesome:scales grow over part of your msc ^= $awesome:scales spread over more of your msc += $awesome:scales cover you.*completely msc += $awesome:You are partially covered in thin metallic scales msc ^= $awesome:Something appears at your feet msc ^= $awesome:Something appears before you msc += $awesome:Your metabolism slows msc += $awesome:Your bones become.*less dense msc += $awesome:You feel (more robust|robust|very robust) msc += $awesome:You feel more energetic msc += $awesome:You feel healthier msc += $awesome:You feel insulated msc += $awesome:Your (fingernails|toenails) (lengthen|sharpen) msc += $awesome:Your hands twist into claws msc += $awesome:Your feet stretch into talons msc += $awesome:Your feet thicken and deform msc ^= $awesome:A pair of antennae grows on your head msc ^= $awesome:The antennae on your head grow some more msc ^= $awesome:There is a nasty taste in your mouth for a moment msc ^= $awesome:You feel stable msc += $awesome:Large bone plates (cover|grow|spread) msc += $awesome:Your throat feels hot msc += $awesome:Your teeth grow very long and razor-sharp msc ^= $awesome:You feel less vulnerable to heat msc ^= $awesome:You no longer feel vulnerable to heat msc ^= $awesome:You feel a little less angry msc += $awesome:Your natural camouflage becomes more effective # Other rare and awesome stuff msc ^= $awesome:seems mollified msc += $awesome:Your surroundings flicker for a moment msc += $awesome:You feel magically purged msc += $awesome:word of recall is interrupted msc ^= $awesome:Sif Muna is protecting you from the effects of miscast magic msc ^= $awesome:You are shrouded in an aura of darkness msc ^= $awesome:Kikubaaqudgha is protecting you from necromantic miscasts and death curses msc ^= $awesome:Ashenzari reveals the unseen and keeps your mind clear. msc += $awesome:You are surrounded by a storm msc += $awesome:You sense an aura of extreme power msc += $awesome:Your.*shines brightly msc ^= $awesome:The Shining One will now bless your weapon at an altar msc += $awesome:the more Ashenzari supports your skills msc += $awesome:Ashenzari helps you to reconsider your skills msc ^= $awesome:You and your allies can gain power from killing the unholy and evil msc ^= $awesome:A divine halo surrounds you msc ^= $awesome:You feel resistant to extremes of temperature msc += $awesome:There is a labyrinth entrance here msc += $awesome:There is an exit through the horrors of the Abyss here msc += $awesome:You adapt resistances upon receiving elemental damage msc += $awesome:The storm surrounding you grows powerful enough to repel missiles msc += $awesome:There is a magical portal here msc ^= $awesome:There is a gateway to a ziggurat here msc ^= $awesome:Fruit sprouts up around you msc ^= $awesome:A sheep catches fire msc += $awesome:plants?.*grows? in the rain msc += $awesome:You are restored by drawing out deep reserves of power within msc ^= $awesome:Beogh aids your use of armour msc ^= $awesome:Vehumet is extending the range of your destructive magics msc += $awesome:You feel controlled for a moment msc ^= $awesome:There is a gate to the Realm of Zot here msc += $awesome:A monocle briefly appears msc += $awesome:You feel an empty sense of dread msc += $awesome:That felt like a moral victory msc += $awesome:A shaft materialises beneath you msc += $awesome:You draw Experience msc += $awesome:You draw the Mercenary msc += $awesome:Your body is suffused with negative energy msc ^= $awesome:Qazlal will now grant you protection from an element of your choosing msc ^= $awesome:Kikubaaqudgha is protecting mute from unholy torment msc ^= $awesome:Kikubaaqudgha will now enhance your necromancy at an altar msc += $awesome:You rejoin the land of the living msc += $awesome:The sixfirhy explodes in a shower of sparks msc += $awesome:With a swish of your cloak msc += $awesome:Some fountains start gushing blood msc += $awesome:A genie takes form and thunders\: \"Choose your reward msc += $awesome:You turn into a fearsome dragon msc += $awesome:You turn into a living statue of rough stone msc += $awesome:You manage to scramble free msc += $awesome:Your.*(rod|wand).*glows for a moment msc += $awesome:You sense traps nearby msc += $awesome:You now sometimes bleed smoke when heavily injured by enemies msc += $awesome:Your shadow now sometimes tangibly mimics your actions msc += $awesome:You sense items nearby msc += $awesome:Suddenly you stand beside yourself msc += $awesome:You feel somewhat nimbler msc += $awesome:A mystic portal forms msc += $awesome:You may select the general direction of your translocation msc += $awesome:It is briefly surrounded by shifting shadows msc += $awesome:The deck has exactly five cards msc += $awesome:You are no longer firmly anchored in space msc += $awesome:There is a gate to the Realm of Zot here msc += $awesome:A terribly searing pain shoots up your msc += $awesome:Your strength has recovered msc += $awesome:A flood of memories washes over you msc ^= $awesome:Vehumet offers you knowledge of msc ^= $awesome:With a loud hiss the gate opens wide msc += $awesome:You have collected all the runes msc += $awesome:a hidden mimic gets squished msc += $awesome:Now go and win msc += $awesome:You feel knowledgeable msc += $awesome:The arc blade crackles to life msc ^= $awesome:There is a gate leading out of Pandemonium here msc += $awesome:You feel powerful msc ^= $awesome:You can now msc += $awesome:joins your ranks msc += $awesome:Your magic begins regenerating once more msc += $awesome:Your.*is now the msc += $awesome:There is a glowing drain msc ^= $awesome:There is a gateway leading out of the Abyss here msc += $awesome:There is a sand-covered staircase here msc += $awesome:Your.*crackles with electricity msc ^= $awesome:This is a scroll of acquirement msc += $awesome:You pick up the.*rune msc += $awesome:You now have.*rune msc += $awesome:Your.*skill increases msc += $awesome:You have reached level msc += $awesome:Your experience leads to an increase in your attributes msc ^= $awesome:There is a frozen archway here msc ^= $awesome:There is a dark tunnel here msc ^= $awesome:There is a flagged portal here msc ^= $awesome:There is a portal to a secret trove of treasure here msc ^= $awesome:There is a flickering gateway to a bazaar here msc ^= $awesome:There is an entrance to.*on this level msc += $awesome:3 runes! That's enough to enter the realm of Zot msc += $awesome:The lock glows eerily msc += $awesome:Heavy smoke blows from the lock msc += $awesome:You have escaped! msc += $awesome:rune into the lock msc += $awesome:With a loud hiss the gate opens wide msc += $awesome:You sensed msc += $awesome:You are wearing\: msc += $awesome:With a loud hiss the gate opens wide msc += $awesome:The shadows inhabiting this place fade forever msc += $awesome:You have identified the last msc += $awesome:You feel a craving for the dungeon's cuisine msc ^= $awesome:Lugonu will now corrupt your weapon msc ^= $awesome:You now have enough gold to petition Gozag for potion effects msc ^= $awesome:You now have enough gold to fund merchants seeking to open stores in the dungeon # Weapon brands/enchantment msc ^= $awesome:A searing pain shoots up your msc += $awesome:You hear the crackle of electricity msc += $awesome:You see sparks fly msc += $awesome:Your hands tingle msc += $awesome:Your claws tingle msc += $awesome:You feel a dreadful hunger msc ^= $awesome:Your.*glows (green|purple|red|.*yellow) msc += $awesome:briefly pass through it before # You or an ally takes damage msc ^= $negative:Your.*writhes in agony msc += $negative:you trip and fall down the stairs msc += $negative:You are engulfed in blessed fire msc ^= $negative:collides with you msc += $negative:The fountain mimic splashes you msc += $negative:Your body is twisted very painfully msc += $negative:crushes you msc ^= $negative:drains your msc += $negative:Your body is distorted in a weirdly horrible way msc ^= $negative:Your.*is struck by the twisting air msc += $negative:You are constricted msc ^= $negative:Your.*is blasted msc += $negative:Electricity courses through your body msc ^= $negative:Your.*is struck by lightning msc += $negative:You are struck by lightning msc += $negative:silver sears your? msc += $negative:You draw magical energy from your own body msc += $negative:Rocks fall onto you out of nowhere msc += $negative:You are engulfed in raging winds msc ^= $negative:Your.*convulses msc += $negative:You are struck by the briar patch's thorns msc += $negative:You feel like your blood is boiling msc += $negative:The magical storm engulfs you msc += $negative:The acid blast engulfs you msc += $negative:starcursed mass engulfs you msc += $negative:The pyre of ghostly fire engulfs you msc += $negative:Your body is flooded with distortional energies msc += $negative:You are caught in a strong localised spatial distortion msc ^= $negative:The Shining One blasts you with cleansing flame msc += $negative:You are struck by lightning msc += $negative:You are caught in an extremely strong localised spatial distortion msc += $negative:You are blasted with searing flames msc += $negative:Your.*suffers a backlash msc ^= $negative:Your.*is smitten msc += $negative:You are blasted with fire msc ^= $negative:Your.*is engulfed in msc ^= $negative:A huge blade swings out and slices into your? msc += $negative:Flames sear your flesh msc += $negative:A wave of violent energy washes through your body msc += $negative:You are caught in a localised spatial distortion msc ^= $negative:Heat is drained from your body msc += $negative:Energy rips through your body msc += $negative:You feel you are being watched by something msc += $negative:Unholy energy fills the air msc += $negative:You are caught in a localised field of spatial distortion msc += $negative:The ghost moth stares at you msc += $negative:Your ice beast melts msc ^= $negative:burns you msc ^= $negative:The poison in your system burns msc += $negative:Your.*burn msc += $negative:draws from the surrounding life force msc += $negative:The boulder beetle smashes into you msc += $negative:You feel very cold msc ^= $negative:The.*pierces through (you|your) msc ^= $negative:The walls? burns? you msc ^= $negative:Your.*is blown up msc += $negative:The throwing net hits your msc += $negative:Your body is suffused with distortional energy msc += $negative:constricts your? msc += $negative:(bites|burns|claws|freezes|gores|gores|headbutts|hits|kicks|pecks|pecks|poisons|punches) your? msc += $negative:(shocks|skewers|slaps|smites|stings|tail-slaps|tentacle-slaps|touches|tramples|trunk-slaps) your? # Thanks killer klowns msc += $negative:(kneecaps|defenestrates|elbows|flogs|headlocks|pinches|pokes|pounds|prods|squeezes|strangle-hugs|teases|tickles|trip-wires|wrestles) your? msc += $negative:Your.*burned by acid msc += $negative:Your?.*is struck by the.*spines msc += $negative:Your spectral weapon shares its damage msc += $negative:The singularity twists you msc += $negative:The.*begins to radiate msc += $negative:The.*toxic radiance grows msc += $negative:Your.*loses its grip msc += $negative:The water swirls and strikes you msc += $negative:Your.*is knocked back msc += $negative:The shock serpent's electric aura discharges violently msc += $negative:The lightning shocks msc += $negative:The tentacled starspawn engulfs you msc += $negative:The.*ugly thing engulfs you msc ^= $negative:Your life force is offered up msc ^= $negative:The (.*hellfire|blast of flame|blast of lightning|blast of magma|explosion) engulfs your? msc ^= $negative:The (explosion of.*fragments|explosion of spores|fiery explosion|fireball|ghostly fireball) engulfs your? msc ^= $negative:The (great blast of fire|plume of ash|stinking cloud|blast of energy) engulfs your? msc += $negative:Pain shoots through your body msc += $negative:Your.*is flash-frozen msc += $negative:You writhe in agony msc += $negative:you feel sick msc += $negative:Something smites you msc ^= $negative:The air twists around and.*strikes you msc += $negative:You are hit by a branch msc += $negative:You are caught in an explosion of flying shrapnel msc += $negative:You are hit by flying rocks msc += $negative:You slam into msc += $negative:You collide with msc ^= $negative:strikes at you from the darkness msc += $negative:Your?.*burned terribly msc += $negative:covered in liquid flames msc += $negative:You are blasted with ice msc += $negative:Your.*seems to slow down msc += $negative:You are electrocuted msc += $negative:and unravels at your touch msc += $negative:You are struck by the.*spines msc += $negative:The water rises up and strikes you msc += $negative:The torrent of lightning arcs to you msc += $negative:A root smacks your msc += $negative:The eye of draining stares at you msc += $negative:The (great icy blast|orb of electricity|noxious blast) engulfs you msc += $negative:The barbed spikes dig painfully into your body as you move msc += $negative:You are engulfed in (a cloud of scalding steam|flames|freezing|freezing vapours) msc += $negative:You are engulfed in (ghostly flame|negative energy|noxious fumes|poison gas|roaring flames) msc += $negative:A root smacks you from below msc += $negative:Ka-crash msc += $negative:You are frozen msc ^= $negative:draws life force from you msc += $negative:You have a terrible headache msc += $negative:Your damage is reflected back at you msc += $negative:Your body is twisted painfully msc += $negative:Your scythe-like blades burn msc ^= $negative:Your.*is (burned by|splashed with) acid msc += $negative:Your.*is constricted msc += $negative:The freed slave is burned by acid msc += $negative:Something.*your msc += $negative:snaps closed at you msc += $negative:headbutts you! msc += $negative:engulfs your msc += $negative:You are blasted with magical energy msc += $negative:The large rock crashes through you msc += $negative:You are blasted! msc += $negative:is hit by a branch msc += $negative:The wandering mushroom releases spores at your? #monster resists msc += $danger:completely resists msc += $warning:resists # Text describing ranged attacks and spells msc ^= $takesaction:chants a haunting song msc += $takesaction:You release an incredible blast of power in all directions msc += $takesaction:calls upon its god to speed up msc += $takesaction:You create a blast msc += $takesaction:The ophan calls forth blessed flames msc += $takesaction:You exhale msc += $takesaction:You enter the passage of Golubria msc += $takesaction:You conjure a prism of explosive energy msc += $takesaction:A raging storm of fire appears msc += $takesaction:Sojobo summons a great blast of wind msc += $takesaction:A fierce wind blows from the fan msc ^= $takesaction:Rupert roars wildly at you msc += $takesaction:A fierce wind blows msc += $takesaction:The wizard shimmers violently msc += $takesaction:releases spores msc += $takesaction:The giant eyeball stares at you msc += $takesaction:You begin recalling your allies msc += $takesaction:You begin to radiate toxic energy msc += $takesaction:The wretched star glows turbulently msc += $takesaction:You begin to meditate on the wall msc += $takesaction:You dig through the rock wall msc += $takesaction:You ignite the poison in your surroundings msc += $takesaction:You attempt to give life to the dead msc ^= $takesaction:hurls a stone arrow msc += $takesaction:weaves a glowing orb of energy msc += $takesaction:spins a strand of pure energy msc += $takesaction:Aizul coils himself and waves his upper body at you msc ^= $takesaction:The royal jelly spits out msc ^= $takesaction:calls upon Beogh to heal msc ^= $takesaction:prays to Beogh msc ^= $takesaction:calls down the wrath of msc ^= $takesaction:invokes the aid of Beogh msc += $takesaction:utters an invocation to Beogh msc += $takesaction:shining eye gazes msc += $takesaction:orb of fire glows msc += $takesaction:orb of fire emits msc += $takesaction:utters an invocation to its god msc += $takesaction:offers its life energy for powerful magic msc += $takesaction:utters a dark prayer and points at you msc += $takesaction:waves its arms in wide circles msc += $takesaction:is infused with unholy energy msc += $takesaction:shambling mangrove reaches out with a gnarled limb msc += $takesaction:You jump-attack msc += $takesaction:The injured rakshasa weaves a defensive illusion msc += $takesaction:Mara seems to draw the.*out of itself msc += $takesaction:Mara shimmers msc += $takesaction:Your battlesphere fires msc += $takesaction:curse skull calls on the powers of darkness msc += $takesaction:curse skull rattles its jaw msc += $takesaction:Your shadow mimicks your spell msc += $takesaction:calls down the wrath of its god upon you msc += $takesaction:invokes the aid of its god against you msc += $takesaction:rakshasa weaves an illusion msc += $takesaction:coils itself and waves its upper body at you msc += $takesaction:casts a spell msc += $takesaction:You breathe a msc ^= $takesaction:You draw life from your surroundings msc += $takesaction:You step out of the flow of time msc += $takesaction:You can feel time thicken for a moment msc += $takesaction:The chunk of flesh you are holding crumbles to dust msc += $takesaction:flesh is ripped from the corpse msc += $takesaction:The flow of time bends around you msc += $takesaction:You start singing a song of slaying msc += $takesaction:The disc erupts in an explosion of electricity! msc += $takesaction:and something leaps out msc += $takesaction:You assume a fearsome visage msc ^= $takesaction:Asterion utters an invocation to Makhleb msc ^= $takesaction:Asterion conjures a destructive force in the name of Makhleb msc ^= $takesaction:wizard howls an incantation msc ^= $takesaction:draws from the surrounding life force msc ^= $takesaction:Gastronok chants a spell msc ^= $takesaction:(breathes|spits).*at msc += $takesaction:You conjure a mighty blast of ice msc += $takesaction:conjures a mighty blast of ice msc ^= $takesaction:Your spellforged servitor (casts|conjures|launches) msc += $takesaction:You reach into the bag msc += $takesaction:You gaze into the crystal ball msc += $takesaction:Your jumping spider leaps msc ^= $takesaction:ice dragon breathes frost msc ^= $takesaction:points at you and mumbles some strange words msc += $takesaction:(fires|shoots|throws) [^n] msc += $takesaction:You (fire|shoot|throw) msc += $takesaction:You magically throw msc += $takesaction:(conjures|fires|gestures|plays a|radiates) msc ^= $takesaction:mumbles some strange (prayers|words) msc ^= $takesaction:spriggan berserker (invokes|prays to|utters an invocation to) Trog msc ^= $takesaction:calls down the wrath of the Shining One msc += $takesaction:casts a spell.*floats close msc += $takesaction:offers itself to Yredelemnul msc ^= $takesaction:launches metal splinters at you msc += $takesaction:(Angry insects surge|Agitated ravens fly) out from beneath the msc ^= $takesaction:begins absorbing vital energies msc ^= $takesaction:calls forth a grand avatar msc ^= $takesaction:exhales a fierce blast of wind msc ^= $takesaction:curls into a ball and starts rolling msc ^= $takesaction:You open the lid... msc ^= $takesaction:jumps down from its now dead mount msc ^= $takesaction:swoops through the air toward you msc ^= $takesaction:jumping spider pounces on msc ^= $takesaction:jumping spider leaps msc += $takesaction:manticore flicks its tail msc += $takesaction:You begin to abjure the creatures around you msc ^= $takesaction:The golden eye blinks at you msc ^= $takesaction:Frances chants phrases taken from a Devil's mouth msc ^= $takesaction:Frances screams a word of power msc ^= $takesaction:Frances whispers indecipherable words msc ^= $takesaction:Frances mutters in a terrible tongue msc ^= $takesaction:activates a sealing rune msc ^= $takesaction:offers up its power msc += $takesaction:You warp the flow of time around you msc += $takesaction:summons msc += $takesaction:great orb of eyes gazes at msc += $takesaction:You radiate an aura of cold msc += $takesaction:Space collapses on itself with a satisfying crunch # Gods performing actions msc += $godaction:You reveal the great annihilating truth to your foes msc ^= $godaction:Dithmenos does not appreciate your starting fires msc += $godaction:Beogh throws an implement of electrocution at you msc += $godaction:Beogh throws implements of electrocution at you msc += $godaction:Beogh sends forth an army of orcs msc += $godaction:you feel ready to understand msc += $godaction:You feel a surge of divine interest msc += $godaction:(Ashenzari|Beogh|Cheibriados|Dithmenos|Elyvilon|Fedhas|Gozag|Igni Ipthes|Jiyva|Kikubaaqudgha|Lugonu) msc += $godaction:(Makhleb|Nemelex Xobeh|Okawaru|Qazlal|Sif Muna|The Shining One|Trog|Vehumet|Xom|Yredelemnul|Zin[^g]) msc ^= $godaction:(Ashenzari|Beogh|Cheibriados|Dithmenos|Elyvilon|Fedhas|Gozag|Igni Ipthes|Jiyva|Kikubaaqudgha|Lugonu) says msc ^= $godaction:(Makhleb|Nemelex Xobeh|Okawaru|Qazlal|Sif Muna|The Shining One|Trog|Vehumet|Xom|Yredelemnul|Zin[^g]) says msc ^= $godaction:Your divine halo returns msc += $godaction:is distracted by the nearby gold msc += $godaction:soul is now ripe for the taking msc += $godaction:sets up shop in the Dungeon msc ^= $godaction:You redirect msc ^= $godaction:You feel protected from physical attacks msc ^= $godaction:You feel protected from cold msc ^= $godaction:You feel protected from fire msc ^= $godaction:You feel protected from electricity msc += $godaction:resistances upon receiving elemental damage msc += $godaction:A storm cloud blasts the area with cutting wind msc += $godaction:A blizzard blasts the area with ice msc += $godaction:Magma suddenly erupts from the ground msc ^= $godaction:Xom calls msc += $godaction:The storm around you weakens msc += $godaction:The ground shakes violently msc += $godaction:The storm around you strengthens msc += $godaction:due to Igni's heat msc += $godaction:A mighty gale blasts forth msc += $godaction:A fiery fortress appears around you! msc += $godaction:is consumed in a column of flame msc += $godaction:The toadstool can now pick up its mycelia and move msc += $godaction:Slime for the Slime God msc ^= $godaction:Cheibriados rebukes [^y] msc ^= $godaction:You hear Xom msc ^= $godaction:Go forth and redecorate msc += $godaction:This is a.*sacrifice msc ^= $godaction:Xom.*touches msc ^= $godaction:You need some minor msc ^= $godaction:Let me alter your msc ^= $godaction:Xom complains about the scenery msc ^= $godaction:Xom howls with laughter msc ^= $godaction:This place needs a little more atmosphere msc ^= $godaction:The area is suffused with divine lightning msc ^= $godaction:Let's go for a ride msc ^= $godaction:Xom momentarily opens a gate msc ^= $godaction:Where it stops msc ^= $godaction:\"First here\, now there\.\" msc ^= $godaction:\"Over there now!\" msc ^= $godaction:Serve the toy\, my child msc ^= $godaction:Fight to survive\, mortal msc ^= $godaction:Xom opens a gate msc ^= $godaction:Xom slaps you with msc ^= $godaction:You hear crickets chirping msc ^= $godaction:Get over here msc ^= $godaction:Go forth and destroy msc ^= $godaction:Xom laughs nastily msc ^= $godaction:Everything around seems to assume a strange transparency msc ^= $godaction:You feel watched msc ^= $godaction:The walls suddenly lose part of their structure msc ^= $godaction:You are now a BORING thing msc ^= $godaction:Xom makes a sudden noise msc ^= $godaction:Xom roars with laughter msc ^= $godaction:You feel someone pinching you\. As you turn\, you see no one msc ^= $godaction:\"Try this\.\" msc ^= $godaction:\"Whee!\" msc ^= $godaction:\"Catch!\" msc ^= $godaction:\"Here.\" msc ^= $godaction:\"Boo!\" msc ^= $godaction:\"Tag\, you\'re it!\" msc ^= $godaction:\"Boring in life\, Boring in death\" msc ^= $godaction:\"This might be better!\" msc ^= $godaction:\"I like them better like this\.\" msc ^= $godaction:\"Heh heh heh\.\.\.\" msc ^= $godaction:\"Burn\, baby\, burn!\" msc ^= $godaction:\"Time to have some fun!\" msc ^= $godaction:\"Have a taste of chaos\, mortal\.\" msc ^= $godaction:\"See what I see\, my child!\" msc ^= $godaction:\"Just a minor improvement\.\.\.\" msc ^= $godaction:\"Hum-dee-hum-dee-hum\.\.\.\" msc ^= $godaction:\"There\, this looks better\.\" msc ^= $godaction:\"You have grown too confident for your meagre worth\.\" msc ^= $godaction:\"Take this token of my esteem\.\" msc ^= $godaction:\"Take this instrument of something!\" msc ^= $godaction:\"See what I see\, my child!\" msc ^= $godaction:\"What!\? Thats's it\?!\"c msc ^= $godaction:\"Serve the (mortal|toy)\, my (child|children)!\" msc ^= $godaction:Let\'s see if it\'s strong enough to survive yet # Interface Messages - These shouldn't take any turns msc += $interface:You cannot read scrolls msc += $interface:You cannot drink potions msc += $interface:too exhausted to msc += $interface:There are no objects that can be picked up here msc += $interface:Calm down first msc += $interface:You enter a permanent teleport trap msc += $interface:too cloudy to do that here msc += $interface:A powerful magic interferes with the creation of the passage msc += $interface:You cannot apport that msc += $interface:The film of ice won't work on stone msc += $interface:You refuse to eat that rotten meat msc += $interface:You see nothing there to enslave the soul of msc += $interface:There isn't anything that you can close there msc += $interface:Choose some type of armour to enchant msc += $interface:You can't place the prism on a creature msc += $interface:You are too depleted to cast spells recklessly msc += $interface:It's stuck to you msc += $interface:You're in a travel-excluded area msc += $interface:You are unable to make a sound msc += $interface:Choose an unidentified item msc += $interface:There is nothing here that can be animated msc += $interface:No.*are visible msc += $interface:No evolvable flora in sight msc += $interface:You must target a plant or fungus msc += $interface:No target in range msc += $interface:This is a.*deck msc += $interface:No exploration algorithm can help you here msc += $interface:You cannot walk through the dense trees msc += $interface:This wall is too hard to dig through msc += $interface:You can't dig through that msc += $interface:You are already wielding that msc += $interface:There isn't anything suitable to butcher here msc ^= $interface:Something interferes with your magic msc += $interface:You can only heal others! msc += $interface:You are already wielding that msc += $interface:You don't know.*spells? msc += $interface:That is presently inert msc += $interface:That isn't a deck msc += $interface:Reset throwing quiver to default msc += $interface:You can't memorise that many levels of magic yet msc += $interface:You aren't wielding a weapon msc += $interface:You'd need your.*free msc += $interface:I'll put part of them outside for you msc += $interface:You're in a travel-excluded area\, stopping explore msc += $interface:There is a passage of Golubria here msc += $interface:you can't auto-travel out of here msc += $interface:waypoint msc += $interface:You aren't in the Abyss msc += $interface:You haven't found any runes yet msc += $interface:This weapon is holy and will not allow you to wield it msc += $interface:Huh\? msc += $interface:You can't drink msc += $interface:You cannot cast that spell in your current form msc ^= $interface:is stuck to you msc += $interface:is melded into your body msc ^= $interface:Your.*feels? slithery msc += $interface:You can't wear anything in your present form msc += $interface:You're too inexperienced to learn that spell msc += $interface:You're already wearing two cursed rings msc += $interface:You need a rune to enter this place msc ^= $interface:There is an ice covered gate leading back out of here here msc += $interface:The bosom of this dungeon contains the most powerful artefact msc += $interface:Clearing travel trail msc += $interface:Your pack is full msc += $interface:You can't pick everything up msc += $interface:Could not pick up an item msc += $interface:You can't carry that many items msc += $interface:You enter the Abyss msc += $interface:You enter the halls of Pandemonium msc += $interface:This wand has msc += $interface:That is beyond the maximum range msc += $interface:You can't (drink|read) that msc += $interface:You cannot shoot.*while held in a net msc += $interface:You're already here msc += $interface:You can't do that msc += $interface:Cleared annotation msc += $interface:Your cursed.*is stuck to you msc += $interface:You have no means to grasp a wand firmly enough msc += $interface:Choose a valid weapon msc += $interface:No previous command msc += $interface:You sense a monster msc += $interface:Welcome msc += $interface:There is a.*trap here msc += $interface:There is a.*(entrance|staircase).*here msc += $interface:That item cannot be evoked msc += $interface:Please enjoy your stay msc += $interface:You now have enough gold to buy msc += $interface:Showing terrain only msc += $interface:Returning to normal view msc += $interface:Done exploring msc += $interface:You pace your travel speed to your slowest ally msc += $interface:The water rises up and takes form msc += $interface:The winds coalesce and take form msc += $interface:The.*answers the.*call msc += $interface:You're too full msc += $interface:Your memorisation is interrupted msc += $interface:surroundings become eerily quiet msc += $interface:You fall into the shallow water msc += $interface:an escape hatch msc += $interface:You stop dropping stuff msc += $interface:melds into your body msc += $interface:Clearing level map msc += $interface:There's nothing close enough msc += $interface:Autopickup is now msc += $interface:Hurry and find it before the portal msc += $interface:You slide downwards msc += $interface:Can't find anything matching that msc += $interface:No item to drop msc += $interface:you feel a great hunger. Being not satiated msc += $interface:You finish taking off msc += $interface:appears from thin air msc += $interface:You feel more attuned to msc += $interface:(Attack!|Fall back!|Follow me!|Stop fighting!|Wait here!) msc += $interface:You have finished your manual msc += $interface:Expect minor deviation msc += $interface:You have no appropriate body parts free msc += $interface:Your cloak prevents you from wearing the armour msc ^= $interface:You finish putting on msc += $interface:You can't carry that much weight msc += $interface:isn't holding a weapon that can be rebranded msc += $interface:You feel the dreadful sensation subside msc += $interface:You feel an oppressive heat about you msc += $interface:You travel at normal speed msc += $interface:Your reserves of magic are already full msc += $interface:There are no corpses nearby msc += $interface:No target in view msc += $interface:It (is|was) a (potion|scroll) msc += $interface:Aborting msc += $interface:Created macro msc += $interface:Saving macro msc += $interface:you cannot use those schools of magic # Muted - unnecessary msc += mute:The (bush|fungus|plant) is engulfed msc += mute:The (bush|fungus|plant) is struck by lightning msc += mute:Cast which spell msc += mute:Use which ability msc += mute:Evoke which item msc += mute:Confirm with msc += mute:(Casting|Aiming|Zapping)\: msc += mute:Throwing.*\: msc += mute:You can\'t see any susceptible monsters within range msc += mute:Press\: \? \- help, Shift\-Dir \- straight line, f \- you msc += mute:for a list of commands and other information msc += mute:Firing \(i msc += mute:Fire\/throw which item\? msc += mute:You swap places msc ^= mute:is lightly (damaged|wounded) msc ^= mute:is moderately (damaged|wounded) msc ^= mute:is heavily (damaged|wounded) msc ^= mute:is severely (damaged|wounded) msc ^= mute:is almost (dead|destroyed) msc += mute:Was it this warm in here before msc += mute:The flames dance msc += mute:Your shadow attacks msc += mute:Marking area around msc += mute:Placed new exclusion msc += mute:Reduced exclusion size to a single square msc += mute:Removed exclusion msc += mute:You can access your shopping list by pressing msc += mute:for starvation awaits msc += mute:As you enter the labyrinth msc += mute:previously moving walls settle noisily into place msc += mute:You offer a prayer to Elyvilon msc += mute:You offer a prayer to Nemelex Xobeh msc += mute:You offer a prayer to Okawaru msc += mute:You offer a prayer to Makhleb msc ^= mute:You offer a prayer to Lugonu msc += mute:Lugonu accepts your kill msc += mute:Okawaru is noncommittal msc += mute:Nemelex Xobeh is (noncommittal|pleased) msc += mute:The plant looks sick msc += mute:You start butchering msc += mute:You continue butchering msc += mute:This raw flesh tastes terrible : if string.find(you.god(), "Jiyva") then msc += mute:You hear a.*slurping noise msc += mute:You hear a.*squelching noise msc += mute:You feel a little less hungry : end --These don't seem to work, maybe a bug? msc ^= boring:disappears without a glow msc ^= boring:disappears without a sign msc ^= boring:disappears into the void msc ^= boring:glow with a rainbow of weird colours and disappear msc ^= boring:glows slightly and disappears msc ^= boring:is slowly consumed by flames msc ^= boring:slowly burns to ash msc ^= boring:slowly crumbles into the ground msc ^= boring:shimmers? and breaks? into pieces msc ^= boring:stares at you suspiciously for a moment msc += boring:trembles before you msc += boring:You feel mildly nauseous msc += boring:Multicoloured lights dance around ######################### # Aliases and Variables # ######################### # Set Alias menu := menu_colour # Clear defaults menu = # Variables (Worst to Best) $evil := red $negative := brown $danger := lightred $warning := yellow $boring := darkgrey $decent := white $good := lightblue $positive := green $verypositive := lightgreen $awesome := lightmagenta # Unusual Variables $mp := lightcyan $equipped := cyan $mutation := magenta ################## # Basic Settings # ################## # General Categories menu += $boring:(melded) menu += $boring:.*useless_item.* menu += $evil:.*evil_item.* menu += $danger:[^n]cursed menu += inventory:$danger:[^n]cursed menu += inventory:$equipped:.*equipped.* menu += $decent:.*artefact.* # Unidentified Items menu += $warning:^unidentified .*(jewellery|potion|scroll|wand).* menu += $good:^unidentified .*armour.*(embroidered|dyed|glowing|shiny|runed) menu += $good:^unidentified .*weapon.*(glowing|runed) ################# # Various Items # ################# # Amulets menu += $boring:amulet of inaccuracy menu += $good:amulet of (guardian spirit|stasis|warding) menu += $positive:amulet of (faith|rage|resist corrosion) menu += $verypositive:amulet of (clarity|regeneration|resist mutation|the gourmand) # Decks (keep warning as default in case of new decks) menu += $evil:deck of punishments menu += $warning:deck of (changes|destruction) menu += $decent:deck of cards menu += $good:deck of war menu += $positive:deck of (defence|summoning) menu += $verypositive:deck of escape menu += $awesome:deck of wonders menu += $warning:deck of # Evokables menu += blue:inert menu += $warning:disc of storms menu += $warning:tome of Destruction menu += $decent:box of beasts menu += $decent:lantern of shadows menu += $decent:stone of tremors menu += $good:fans? of gales menu += $good:lamps? of fire menu += $good:phials? of floods menu += $good:sack of spiders menu += $positive:phantom mirror menu += $mp:crystal ball of energy # Food menu += $evil:evil_eating menu += $danger:rot-inducing menu += $warning:poisonous menu += $boring:inedible menu += $good:bread ration menu += $good:meat ration menu += $good:preferred menu += $good:(corpse|chunk) menu += $mutation:mutagenic # Potions menu += $danger:potions? of berserk menu += $decent:potions? of (flight|lignification|restore) menu += $good:potions? of (agility|brilliance|invisibility|might|resistance) menu += $positive:potions? of curing menu += $verypositive:potions? of (haste|heal wounds) menu += $awesome:potions? of (beneficial|cancellation|cure mutation|experience|gain) menu += $mp:potions? of magic menu += $mutation:potions? of mutation # Rings menu += $negative:ring of \-.*(dexterity|evasion|intelligence|protection|slaying|strength) menu += $negative:ring of loudness menu += $warning:ring of (fire|ice) menu += $decent:ring of flight menu += $good:ring of (.*evasion|invisibility|magical power|.*protection|stealth|sustain abilities|wizardry) menu += $positive:ring of (poison resistance|protection from cold|protection from fire|protection from magic|see invisible) menu += $verypositive:ring of (regeneration|.*slaying) menu += $awesome:ring of teleport # Rods menu += $verypositive:rod # Scrolls menu += $danger:scrolls? of torment menu += $boring:scrolls? of (noise|random) menu += $decent:scrolls? of (amnesia|holy word|identify|remove curse) menu += $good:scrolls? of (fear|fog|immolation|silence|summoning|vulnerability) menu += $positive:scrolls? of (brand|enchant|magic mapping|recharging) menu += $verypositive:scrolls? of acquirement menu += $awesome:scrolls? of (blinking|teleportation) # Staves menu += $mp:staff of (energy|Wucad Mu) menu += $positive:[^r]staff of # Wands menu += $boring:wand of (flame|frost|magic darts|random effects) menu += $decent:wand of (confusion|enslavement|paralysis|polymorph|slowing) menu += $good:wand of (cold|digging|disintegration|draining) menu += $good:wand of (fire|fireball|invisibility|lightning) menu += $positive:wand of hasting menu += $verypositive:wand of heal wounds menu += $awesome:wand of teleportation # Other menu += $negative:shield of the gong menu += $good:throwing net menu += $awesome:.*misc.*rune( of Zot)? menu += $awesome:.*orb.*Zot menu += $awesome:manual##################### # Table of Contents # ##################### # 1. Dungeon Features # 2. Failure # 3. Bad Things # 4. Translocations # 5. Expiring Effects # 6. Religion # 7. Hell Effects # 8. Monsters # Set Alias more := force_more_message #################### # Dungeon Features # #################### # Abyssal Rune more += Found .* abyssal rune of Zot # Entrances, Exits, and Arrivals more += Found a frozen archway more += Found a gateway leading out of the Abyss more += Found a labyrinth entrance more += Found a staircase to the Ecumenical Temple more += The mighty Pandemonium lord.*resides here # Portal Timers more += distant snort more += interdimensional caravan more += invites you to visit more += oppressive heat more += roar of battle more += sound of rushing water more += The drain falls to bits more += There is an entrance to a bailey on this level more += tolling of a bell more += wave of frost more += You hear the drain falling apart more += You hear.*crackle.*magical portal more += You hear.*crackling.*archway more += You hear.*creaking.*(oriflamme|portcullis) more += You hear.*hiss.*sand more += You hear.*rumble.*avalanche more += You hear.*rusting.*drain more += You hear.*ticking.*clock # Traps more += (blundered into a|invokes the power of) Zot more += A huge blade swings out and slices into you stop += An alarm trap emits a blaring wail stop += found a zot trap stop += hear a soft click more += The power of Zot is invoked against you more += You (become entangled|are caught) in (a|the) (web|net) more += You fall through a shaft more += You stumble into the trap # Other more += Another plant grows acid sacs more += One of the plants suddenly grows acid sacs more += The walls and floor vibrate strangely for a moment more += You are suddenly pulled into a different region more += You have a vision of.*gates? ########### # Failure # ########### more += do not work when you're silenced more += sense of stasis more += Something interferes with your magic more += The rod doesn't have enough magic points more += The spell fizzles more += The writing blurs in front of your eyes more += The.*is unaffected more += This potion can/'t work under stasis more += This wand has no charges more += too hungry more += You are held in a net more += You are too injured to fight blindly more += You can't gag anything down more += You can't unwield more += You cannot cast spells when silenced more += You cannot cast spells while unable to breathe more += You cannot teleport right now more += You don't have any such object more += You don't have enough magic more += You don't.* that spell more += You fail to use your ability more += You have no appropriate body parts free more += You have no means to grasp a wand firmly enough more += You haven't enough magic at the moment more += You miscast more += Your amulet of stasis more += Your attempt to break free more += Your body armour is too heavy ############################# # Bad and Unexpected Things # ############################# # Bad things happening to you more += corrodes your equipment more += Your corrosive artefact corrodes you more += are blown away by the wind more += dispelling energy hits you more += infuriates you more += lose consciousness more += mark forms upon you more += MASSIVE DAMAGE more += Ouch! That really hurt! more += silver sears you more += Space bends around you more += Space warps horribly around you more += surroundings become eerily quiet more += Terrible wounds (open|spread) all over you more += The acid corrodes your more += The air around.*erupts in flames more += The air twists around and violently strikes you in flight more += You shudder from the earth-shattering force more += The arrow of dispersal hits you[^r] more += The barbed spikes become lodged in your body more += The barbed spikes dig painfully into your body as you move more += The blast of calcifying dust hits you[^r] more += The poison in your body grows stronger more += The pull of.*song draws you forwards more += The.*engulfs you in water more += The.*grabs you[^r] more += You (are|feel) drained more += You are (blasted|electrocuted) more += You are blown backwards more += You are burned terribly more += You are encased in ice more += You are engulfed in calcifying dust more += You are engulfed in dark miasma more += You are engulfed in mutagenic fog more += You are knocked back more += You are mesmerised more += You are slowing down more += You are trampled more += You convulse more += You feel a (horrible|terrible) chill more += You feel haunted more += You feel less vulnerable to poison more += You feel your attacks grow feeble more += You feel your flesh.*rot more += You feel your power drain away more += You feel your power leaking away more += You feel yourself grow more vulnerable to poison more += You stumble backwards more += You.*re (confused|more confused|too confused) more += You.*re (poisoned|more poisoned|lethally poisoned) more += Your body is wracked with pain more += Your damage is reflected back at you more += Your limbs are stiffening more += Your magical defenses are stripped away more += Your?.*suddenly stops? moving # Monsters doing bad things more += A tree reaches out and hits you! more += Agitated ravens fly out from beneath the more += begins to recite a word of recall more += Being near the torpor snail leaves you feeling lethargic more += blows on a signal horn more += cast banishment more += cast paralyse more += cast Torment more += goes berserk more += The moth of wrath goads something on more += is duplicated more += is no longer invulnerable more += Its appearance distorts for a moment more += Mara seems to draw the.*out of itself more += Mara shimmers more += Miasma billows from the more += shoots a curare more += stands defiantly in death's doorway more += steals.*your more += swoops through the air toward you more += The forest starts to sway and rumble more += The jumping spider pounces on you [^but] more += The octopode crusher throws you more += The shadow imp is revulsed by your support of nature more += The water nymph flows with the water more += The.*offers itself to Yredelemnul more += The.*seems to speed up more += The.*shudders more += There is a horrible\, sudden wrenching feeling in your soul more += Vines fly forth from the trees! more += You are hit by a branch more += You feel you are being watched by something more += Your magical defenses are stripped away more += \'s.*reflects # Unexpected situations more += A magical barricade bars your way more += Done waiting more += doors? slams? shut more += It doesn't seem very happy more += Mutagenic energies flood into your body more += Some monsters swap places more += (starving|devoid of blood) more += (The|Your).*falls away! more += The divine light dispels your darkness! more += The walls disappear more += There is a sealed passage more += You are wearing\: more += You cannot afford.*fee more += You feel (dopey|clumsy|weak) more += You feel a genetic drift more += You feel monstrous more += You feel your rage building more += You have disarmed more += You have finished your manual more += You have reached level more += You need to eat something NOW more += You smell decay. (^Yuck!) more += You stop (a|de)scending the stairs more += You turn into a fleshy mushroom more += Your body shudders with the violent release of wild energies more += Your guardian golem overheats more += your magic stops regenerating more += Your scales start more += your.*devoured more += Green shoots are pushing up through the earth # Things getting better stop += contamination has completely more += You can move again more += You slip out of the net more += You.*and break free more += Your fit of retching subsides more += seems mollified # Ghouls : if you.race() == "Ghoul" then stop += smell.*(rott(ing|en)|decay) stop += something tasty in your inventory : end ################## # Translocations # ################## # Teleporting more += You blink more += You.*teleport [^f] more += You feel strangely (unstable|stable) more += You feel your translocation being delayed more += Your surroundings flicker more += Your surroundings seem slightly different more += Your surroundings suddenly seem different # -Tele more += You cannot blink right now more += You cannot teleport right now more += You feel.*firmly anchored in space more += You are no longer firmly anchored in space # -cTele more += You feel your control is inadequate #################### # Expiring Effects # #################### # God Abilities # Divine Shield (The Shining One) Your divine shield starts to fade. Your divine shield fades away. # Jelly Prayer (Jiyva) Your prayer is over. # Mirror Damage (Yredelemnul) more += dark mirror aura disappears # Player Spells # Aura of Abjuration stop += Your aura of abjuration expires # Control Teleport stop += you feel uncertain # Death's Door more += time is quickly running out more += life is in your own # Enslavement more += is no longer charmed # Flight more += You are starting to lose your buoyancy stop += You lose control over your flight # Haste more += Your extra speed is starting to run out more += You feel yourself slow down # Invisibility more += You feel more conspicuous more += You flicker for a moment more += You flicker back # Ozocubu's Armour and Condensation Shield more += Your icy (shield|armour) evaporates more += Your.*(shield|armour) melts away # Phase Shift more += You feel closer to the material plane more += You are firmly grounded in the material plane once more # Repel/Deflect stop += missiles spell is about to expire more += You feel less protected from missiles # Shroud of Golubria stop += shroud begins to fray stop += shroud unravels more += Your shroud falls apart # Silence more += Your hearing returns # Swiftness stop += start to feel a little slower more += You feel sluggish # Transmutations more += Your transformation is almost over more += You have a feeling this form more += Your skin feels tender more += You feel yourself come back to life # Other # Potion of Resistance more += You start to feel less resistant. more += Your resistance to elements expires ############ # Religion # ############ # Gifts or abilities are ready # Dithmenos more += You are shrouded in an aura of darkness more += You now sometimes bleed smoke more += You.*no longer.*bleed smoke more += Your shadow no longer tangibly mimics your actions more += Your shadow now sometimes tangibly mimics your actions # Gozag more += will now duplicate a non-artefact item # Jiyva more += will now unseal the treasures of the Slime Pits # Kikubaaqudgha more += Kikubaaqudgha will now enhance your necromancy # Lugonu more += Lugonu will now corrupt your weapon # Qazlal more += resistances upon receiving elemental damage more += You are surrounded by a storm which can block enemy attacks # Ru more += you are ready to make a new sacrifice # Sif Muna more += Sif Muna is protecting you from the effects of miscast magic # The Shining One more += The Shining One will now bless # Zin more += will now cure all your mutations # You Screwed Up more += is no longer ready # Poor Decisions more += You really shouldn't be using # Gaining new abilities : if you.god() ~= "Uskayaw" then more += You can now # more += Your?.*can no longer : end # Wrath more += Nemelex gives you another card to finish dealing more += Fedhas invokes the elements against you more += Lugonu sends minions to punish you more += Okawaru sends forces against you more += wrath finds you # Xom Effects more += staircase.*moves more += is too large for the net to hold # Other more += Jiyva alters your body : if you.god() == "Xom" then more += god: : end : if not string.find(you.god(), "Jiyva") then more += splits in two :end ################ # Hell Effects # ################ more += A gut-wrenching scream fills the air more += Brimstone rains from above more += Die\, mortal more += Leave now\, before it is too late more += Something frightening happens more += Trespassers are not welcome here more += We do not forgive those who trespass against us more += We have you now more += You do not belong in this place more += You feel a terrible foreboding more += You feel lost and a long\, long way from home more += You hear diabolical laughter more += You hear words spoken in a strange and terrible language more += You sense a hostile presence more += You sense an ancient evil watching you more += You shiver with fear more += You smell brimstone more += You suddenly feel all small and vulnerable more += You will not leave this place ############ # Monsters # ############ # Arriving Unexpectedly more += appears in a shower of sparks more += appears out of thin air more += comes (up|down) the stairs more += Something appears in a flash of light more += The.*is a mimic more += You sense the presence of something unfriendly more += The.*answers the.*call more += Wisps of shadow swirl around more += Shadows whirl around # Item Use more += drinks a potion more += evokes.*(amulet|ring) more += reads a scroll more += zaps a (wand|rod) # Terrible Monsters more += 's ghost.*(comes? into view|opens the) more += A player ghost.*(comes? into view|opens the) more += boggarts?.*(comes? into view|opens the) more += curse skull.*comes? into view more += fiend.*(comes? into view|opens the) more += flayed ghost.*(comes? into view|opens the) more += giant eyeball.*comes? into view more += giant orange brains?.*(comes? into view|opens the) more += giant spore.*comes? into view more += hellion.*(comes? into view|opens the) more += ironbrand convoker.*(comes? into view|opens the) more += Lich.*(comes? into view|opens the) more += orange crystal statue.*comes? into view more += shadow demons?.*(comes? into view|opens the) more += silver statue.*comes? into view more += tormentor.*(comes? into view|opens the) # Uniques more += 27-headed.*(comes? into view|opens the) more += Agnes.*(comes? into view|opens the) more += Aizul.*(comes? into view|opens the) more += Antaeus.*(comes? into view|opens the) more += Arachne.*(comes? into view|opens the) more += Asmodeus.*(comes? into view|opens the) more += Asterion.*(comes? into view|opens the) more += Azrael.*(comes? into view|opens the) more += Blork the orc.*(comes? into view|opens the) more += Boris.*(comes? into view|opens the) more += Cerebov.*(comes? into view|opens the) more += Crazy Yiuf.*(comes? into view|opens the) more += Dispater.*(comes? into view|opens the) more += Dissolution.*(comes? into view|opens the) more += Donald.*(comes? into view|opens the) more += Dowan.*(comes? into view|opens the) more += Duvessa.*(comes? into view|opens the) more += Edmund.*(comes? into view|opens the) more += Ereshkigal.*(comes? into view|opens the) more += Erica.*(comes? into view|opens the) more += Erolcha.*(comes? into view|opens the) more += Eustachio.*(comes? into view|opens the) more += Fannar.*(comes? into view|opens the) more += Frances.*(comes? into view|opens the) more += Francis.*(comes? into view|opens the) more += Frederick.*(comes? into view|opens the) more += Gastronok.*(comes? into view|opens the) more += Geryon.*(comes? into view|opens the) more += Gloorx Vloq.*(comes? into view|opens the) more += Grinder.*(comes? into view|opens the) more += Grum.*(comes? into view|opens the) more += Harold.*(comes? into view|opens the) more += Ignacio.*(comes? into view|opens the) more += Ijyb.*(comes? into view|opens the) more += Ilsuiw.*(comes? into view|opens the) more += Jessica.*(comes? into view|opens the) more += Jorgrun.*(comes? into view|opens the) more += Jory.*(comes? into view|opens the) more += Joseph.*(comes? into view|opens the) more += Josephine.*(comes? into view|opens the) more += Jozef.*(comes? into view|opens the) more += Khufu.*(comes? into view|opens the) more += Kirke.*(comes? into view|opens the) more += Lamia.*(comes? into view|opens the) more += Lom Lobon.*(comes? into view|opens the) more += Louise.*(comes? into view|opens the) more += Mara.*(comes? into view|opens the) more += Margery.*(comes? into view|opens the) more += Maud.*(comes? into view|opens the) more += Maurice.*(comes? into view|opens the) more += Menkaure.*(comes? into view|opens the) more += Mennas.*(comes? into view|opens the) more += Mnoleg.*(comes? into view|opens the) more += Murray.*(comes? into view|opens the) more += Natasha.*(comes? into view|opens the) more += Nergalle.*(comes? into view|opens the) more += Nessos.*(comes? into view|opens the) more += Nikola.*(comes? into view|opens the) more += Norris.*(comes? into view|opens the) more += Pikel.*(comes? into view|opens the) more += Polyphemus.*(comes? into view|opens the) more += Prince Ribbit.*(comes? into view|opens the) more += Psyche.*(comes? into view|opens the) more += Purgy.*(comes? into view|opens the) more += Roxanne.*(comes? into view|opens the) more += Rupert.*(comes? into view|opens the) more += Saint Roka.*(comes? into view|opens the) more += Sigmund.*(comes? into view|opens the) more += Snorg.*(comes? into view|opens the) more += Sojobo.*(comes? into view|opens the) more += Sonja.*(comes? into view|opens the) more += Terence.*(comes? into view|opens the) more += The Lernaean hydra.*(comes? into view|opens the) more += The royal jelly.*(comes? into view|opens the) more += The Serpent of Hell.*(comes? into view|opens the) more += Tiamat.*(comes? into view|opens the) more += Urug.*(comes? into view|opens the) more += Vashnia.*(comes? into view|opens the) more += Wiglaf.*(comes? into view|opens the) more += Xtahua.*(comes? into view|opens the) # Got suggestions/improvements? # https://github.com/HilariousDeathArtist/DCSSConfigFile # or find me on crawl.s-z.org # I will try to keep my rc files up to date on CSZO and CAO # If you are playing on these servers you can include this file in your config with the following line # include += HilariousDeathArtist.rc # SUCH EXCITEMENT!!! # language = !!! # To override this setting, add the following line after include += HilariousDeathArtist.rc # language = en # To override other settings you don't like, you may redefine them after the include like the language setting # Logs chat messages into the notes # Set this to false before including my rcfile to disable note_chat_messages = true # Picks up all ego weapons if you worship Beogh # Set this to false before including my rcfile to disable beogh_autopickup = you.god():find("Beogh") < function ready() AnnounceDamage() --SpoilerAlert() OpenSkills() end > #################### # Included RcFiles # #################### # Just Message colors # include += HDAMessageColors.rc # Just Item colors # include += HDAItemColors.rc # Monster warning messages -- disabled by default # Uncomment the next line and the call to SpoilerAlert() in the ready function to use it # include += SpoilerAlert.rc # The damage announcement messages #include += HDamage.rc # Force More prompts #include += HDAForceMore.rc # Message and Item colors #include += HDAColors.rc # The ===HDAtravel autotravel replacement macro #include += HDAtravel.rc message_colour += mute:you're not good enough to have a special ability message_colour += mute:@corpse #################### # Opens skill menu # #################### < local need_skills_opened = true function OpenSkills() if you.turns() == 0 and need_skills_opened then need_skills_opened = false sendkeys("m") end end > ############# # Autofight # ############# # Do/don't throw stuff when autofighting autofight_throw = true autofight_throw_nomove = true # If true. items are autofired stopping at the monsters feet (same as firing using .) autofight_fire_stop = true fire_order = launcher, return fire_order += rock, javelin, tomahawk, stone # Prevent me from tab-fighting to death by keeping this high autofight_stop = 60 # Enables automagic attacks automagic_enable = false automagic_slot = a # Percentage of MP to stop automagic at automagic_stop = 50 # If set to true, resort to melee when automagic_stop is active automagic_fight = true ############## # Autopickup # ############## # Used # $ = gold # ? = scroll # ! = potion # : = book # " = jewellery # / = wand # % = food # } = miscellaneous # \ = rods # | = staves : if (you.god():find("Trog")) then autopickup += $?!:"/%}\ : else autopickup += $?!:"/%}\| : end # Unused # ) = weapon # ( = missiles # [ = armour # X = corpses # Allows easily dropping multiple items drop_mode += multi # Always show the full list of items when you pick up a stack pickup_mode += multi # Allows followers to pick up ANYTHING (take care not to lose artefacts) default_friendly_pickup += all # Set Alias for Autopickup Exceptions ae := autopickup_exceptions ae += useless_item, dangerous_item, evil_item # Don't pick up potion(s) of [coagulated] blood if you are not a vampire : if you.race() ~= "Vampire" then ae += potions? of.*blood : end # Autopickup artefacts ae += 2) or armourname:find("dragon") or armourname:find("troll") then return it.artefact else return it.artefact or it.branded or it.ego end end return true end if (sub_type == "shield") then if equipped_item then return it.artefact or it.branded or it.ego end end end if (class == "weapon") then if it.is_useless then return false end if (you.xl() < 12) or (you.god():find("Nemelex") or (you.god():find("Yred")) or (beogh_autopickup)) then if it.branded and not (it.name() == "club") then return false end end local weapon = items.equipped_at("Weapon") if weapon then if is_weapon("staff") then return false end if (weapon.branded or weapon.artefact) then return false else local weapon_name = weapon.name() local sb = you.skill("Short Blades") local lb = you.skill("Long Blades") local axe = you.skill("Axes") local mf = you.skill("Maces & Flails") local pole = you.skill("Polearms") local staff = you.skill("Staves") if sb > 6 then if name:find("quick blade") then return true end end if lb > 8 then if name:find("demon blade") then return true end if name:find("bastard sword") then return true end if name:find("double sword") then return true end end if lb > 14 then if name:find("claymore") then return true end if name:find("triple sword") then return true end end if axe > 8 and mf <= 8 then if name:find("battleaxe") then return true end if name:find("broad axe") then return true end if name:find("war axe") then return true end if name:find("executioner") then return true end end if axe > 18 then if name:find("executioner") then return true end end if mf > 8 and staff <= 8 and axe <= 8 then if name:find("eveningstar") then return true end if name:find("demon whip") then return true end if name:find("sacred scourge") then return true end if name:find("dire flail") then return true end end if mf > 14 and staff <= 14 and axe <= 14 then if name:find("great mace") then return true end end if pole > 8 and staff <= 8 then if name:find("trident") then return true end if name:find("demon trident") then return true end if name:find("trishula") then return true end end if pole > 14 and staff <= 14 then if name:find("glaive") then return true end if name:find("bardiche") then return true end end if staff > 8 then if name:find("lajatang") then return true end end end elseif (you.skill("Unarmed Combat") < 3) then return true end end end) } ############### # Spell slots # ############### # Set Alias for Spell Slots slot := spell_slot # Try to keep in alphabetic order (by keybind) slot += Freeze:a slot += Shroud:a slot += Blink:b slot += Call Canine Familiar:c slot += Call Imp:c slot += Confuse:c slot += Conjure Flame:c slot += Control Undead:c slot += Freezing Aura:c slot += Petrify:c slot += Spider Form:c slot += Deflect Missiles:d slot += Lethal Infusion:d slot += Repel Missiles:d slot += Fire Brand:f slot += Fireball:f slot += Apportation:g slot += Haste:h slot += Sublimation of Blood:m slot += Abjuration:q slot += Recall:r slot += Regeneration:r slot += Condensation Shield:s slot += Shroud of Golubria:s slot += Slow:s slot += Sticks to Snakes:s slot += Sticky Flame:s slot += Stoneskin:s slot += Swiftness:s slot += Passwall:w slot += Corona:v slot += Blade Hands:x slot += Iskenderun's Mystic Blast:x slot += Lightning Bolt:x slot += Mephitic Cloud:x slot += Stone Arrow:x slot += Throw Flame:x slot += Throw Frost:x slot += Throw Icicle:x slot += Vampiric Draining:x slot += Iskenderun's Battlesphere:z slot += Lee's Rapid Deconstruction:z slot += Spectral Weapon:z slot += Animate Dead:A slot += Animate Skeleton:A slot += Ozocubu's Armour:A slot += Controlled Blink:B slot += Summon Butterflies:B slot += Control Teleport:C slot += Death's Door:D slot += Flight:F slot += Cure Poison:P slot += Borgnjor's Revivification:R slot += Phase Shift:S slot += Song of Slaying:S ################ # Auto Exclude # ################ ## dangerous monsters ## auto_exclude += ancient lich, death drake, hydra, ice statue, jelly, orb of fire ## paralysing monsters and uniques ## auto_exclude += [^c] wizard, ancient lich, Ereshkigal, Erolcha, eyeball, Grinder, Jory, lich auto_exclude += Norris, ogre-mage, orb of eyes, orc sorcerer, Rupert, sphinx, vampire knight ## other uniques and unique followers ## auto_exclude += Agnes, Aizul, Arachne, Asterion, Blork, Boris, Crazy Yiuf, Donald, Dowan auto_exclude += Duvessa, Edmund, Erica, Eustachio, Fannar, Frances, Frederick, Gastronok auto_exclude += Grum, Harold, Ijyb, Jessica, Jorgrun, Joseph, Kirke, Louise, Mara, Maud auto_exclude += Maurice, Menkaure, Mennas, Natasha, Nergalle, Nessos, Nikola, Pikel auto_exclude += Polyphemus, Prince Ribbit, Psyche, Roxanne, Saint Roka, Sigmund, Snorg auto_exclude += Sojobo, Sonja, Terence, Urug, Wiglaf, Xtahua, hog, slave ############### # Auto Travel # ############### # Set travel delay to -1 for instant-travel, set to 1 to see travel paths travel_delay = -1 explore_stop = glowing_items,artefacts,greedy_pickup_smart explore_stop += greedy_visited_item_stack,stairs,shops explore_stop += altars,portals,branches,runed_doors,greedy_sacrificeable # Adjusts how much autoexplore favours attempting to discover room perimeters and corners. # At values higher than 0, autoexplore will more heavily favour visiting squares that are next to walls # reasonable values range from 0 to 10 maybe? explore_wall_bias = 3 # Make auto travel sacrifice corpses sacrifice_before_explore = true auto_sacrifice = true # Disables key press from stopping autoexplore travel_key_stop = false runrest_ignore_poison = 3:30 runrest_ignore_monster += butterfly:1 trapwalk_safe_hp = dart:15,needle:25,arrow:25,bolt:30,spear:20,axe:40,blade:50 # Only stop resting when both HP/MP are full rest_wait_both = true # Set Alias' stop := runrest_stop_message ignore := runrest_ignore_message ignore += You regained.*mp # Annoyances -- Don't stop autotravel for these events ignore += A.*toadstool withers and dies ignore += disappears in a puff of smoke ignore += engulfed in a cloud of smoke ignore += engulfed in white fluffiness ignore += grinding sound ignore += in your inventory.*rotted away ignore += safely over a trap ignore += standing in the rain ignore += toadstools? grow ignore += You feel.*sick ignore += You walk carefully through the # Jiyva Messages ignore += Jiyva appreciates your sacrifice ignore += Jiyva gurgles merrily ignore += Jiyva says: Divide and consume ignore += You hear.*splatter # Qazlal ignore += The plant is engulfed ignore += You destroy the (bush|fungus|plant) ignore += You displace your # Bad things -- Stop autotravel for these events (duplicates some of HDAForceMore) stop += (blundered into a|invokes the power of) Zot stop += (devoid of blood|starving) stop += A huge blade swings out and slices into you[^r] stop += An alarm trap emits a blaring wail stop += flesh start stop += found a zot trap stop += hear a soft click stop += lose consciousness stop += sense of stasis stop += Wait a moment stop += wrath finds you stop += You fall through a shaft # Expiring spells effects -- Stop to allow recasts (duplicates some of HDAForceMore) # Control Teleport stop += you feel uncertain # Death's Door more += time is quickly running out more += life is in your own # Enslavement more += is no longer charmed # Flight more += You are starting to lose your buoyancy stop += You lose control over your flight # Haste more += You feel yourself slow down # Phase Shift more += You feel closer to the material plane # Repel/Deflect stop += missiles spell is about to expire # Shroud of Golubria stop += shroud begins to fray stop += shroud unravels more += Your shroud falls apart # Swiftness stop += start to feel a little slower # Transmutations more += Your transformation is almost over more += You have a feeling this form more += Your skin feels tender more += You feel yourself come back to life # Ghouls (Not part of HDAForceMore) : if you.race() == "Ghoul" then stop += smell.*(rott(ing|en)|decay) stop += something tasty in your inventory : end # Good things - Bad things wearing off (Duplicates some of HDAForceMore) stop += contamination has completely stop += You are no longer firmly anchored in space #Ally actions? #ignore += pray: #ignore += friend_spell: #ignore += friend_enchant: #ignore += friend_action: #ignore += sound: ############# # Interface # ############# allow_self_target = prompt sort_menus = true #WARNING TO KEYPAD USERS: The number 7 is mapped to the letter 'y' easy_confirm = all confirm_butcher = never easy_eat_chunks = true auto_eat_chunks = true auto_drop_chunks = yes easy_eat_contaminated = true equip_unequip = true #hp_warning = 25 -- Damage Calc overrides these #mp_warning = 25 -- Damage Calc overrides these hp_colour = 100:green, 99:lightgrey, 75:yellow, 50:lightred, 25:red mp_colour = 100:green, 99:lightgrey, 75:yellow, 50:lightred, 25:red stat_colour = 3:red, 7:lightred # Removes the more prompts when outputting more than one screen of messages show_more = false small_more = true # Setting this to false changes the turn display to show player turns (used for scoring) show_game_turns = true msg_min_height=7 msg_max_height=10 default_manual_training = true #################### # Autoinscriptions # #################### # Set Alias ai := autoinscribe # Overwrite annoying inscriptions with your own # Inscribe vampiric weapons if you are not a vampire : if you.race() ~= "Vampire" then ai += vampiric:!w # Inscribe potions of blood if you are a vampire : else ai += potion.*blood:@q1 : end # Inscribe distortion weapons if you are not worshipping Lugonu : if you.god() ~= "Lugonu" then ai += distortion:!w ai += (Sonja|Psyche):!w : end # Misc ai += rod of [^s][^t]:!a ai += [Mm]anual of:!d ai += dispersal:=f ai += large rock:!d ai += throwing net:=f, !d ai += tome of destruction:!d # Consumables ai += (bad|dangerous)_item.*potion:!q ai += potions? of berserk rage:!q ai += potions? of cure mutation:!q ai += (bad|dangerous)_item.*scroll:!r ai += scrolls? of blinking:!r ai += scrolls? of holy word:!r ai += scrolls? of magic mapping:!r ai += scrolls? of vulnerability:!r # Body Armour ai += fire dragon (armour|hide):rF++, rC- ai += gold dragon (armour|hide):rC+, rF+, rPois ai += ice dragon (armour|hide):rC++, rF- ai += mottled dragon (armour|hide):rSticky ai += pearl dragon (armour|hide):rN+ ai += quicksilver dragon armour:MR+ ai += shadow dragon (armour|hide):Stlth++++ ai += steam dragon (armour|hide):rSteam ai += storm dragon (armour|hide):rElec ai += swamp dragon (armour|hide):rPois ai += troll (hide|leather armour):regen # Body Armour Egos #ai += ([^l] leather armour|mail|plate armour|robe|skin) of cold resistance:rC+ #ai += ([^l] leather armour|mail|plate armour|robe|skin) of fire resistance:rF+ #ai += (leather armour|mail|plate armour|robe) of magic resistance:MR+ #ai += (leather armour|mail|plate armour|robe) of positive energy:rN+ #ai += (leather armour|mail|plate armour) of poison resistance:rPois #ai += plate armour of ponderousness:Speed- #ai += robe of resistance:rC+, rF+ #ai += robe of the archmagi:Spellpower+ #ai += troll leather armour of cold resistance:, rC+ #ai += troll leather armour of fire resistance:, rF+ # Accessory Egos #ai += (barding|boots|buckler|cloak|gloves|hat|helmet|shield) of cold resistance:rC+ #ai += (barding|boots|buckler|cloak|gloves|hat|helmet|shield) of fire resistance:rF+ #ai += (barding|boots) of flight:+Fly #ai += (barding|boots) of stealth:Stlth+ #ai += (barding|boots) of running:Speed+ #ai += (barding|boots) of jumping:+Jump #ai += (buckler|cloak|shield) of poison resistance:rPois #ai += (buckler|shield) of positive energy:rN+ #ai += (buckler|shield) of protection:AC+3 #ai += (buckler|shield) of reflection:Reflect #ai += (buckler|shield) of resistance:rC+, rF+ #ai += (cloak|hat|helmet) of magic resistance:MR+ #ai += (hat|helmet) of intelligence:Int+3 #ai += (hat|helmet) of see invisible:sInv #ai += cloak of darkness:+Inv #ai += gloves of strength:Str+3 #ai += gloves of dexterity:Dex+3 #ai += gloves of archery:Ranged Slay+4 #ai += hat of spirit shield:Spirit # Amulets ai += amulet of clarity:Clar, !d ai += amulet of faith:Faith, !P ai += amulet of guardian spirit:Spirit ai += amulet of rage:+Rage, !d ai += amulet of regeneration:+regen, !d ai += amulet of resist corrosion:rCorr, !d ai += amulet of resist mutation:rMut, !d ai += amulet of stasis:Stasis, !d ai += amulet of the gourmand:Gourm, !d ai += amulet of warding:Ward, rN+, !d # Rings ai += ring of fire:rF+, rC- ai += ring of flight:+Fly, !d ai += ring of ice:rC+, rF- ai += ring of invisibility:+Inv, !d ai += ring of loudness:Stlth- ai += ring of magical power:MP+9 ai += ring of poison resistance:rPois, !d ai += ring of positive energy:rN+ ai += ring of protection from cold:rC+, !d ai += ring of protection from fire:rF+, !d ai += ring of protection from magic:MR+, !d ai += ring of see invisible:sInv, !d ai += ring of stealth:Stlth+ ai += ring of sustain abilities:SustAb ai += ring of teleport control:cTele, !d ai += ring of teleportation:+/*tele, !d ai += ring of wizardry:Wiz+, !d # Obsolete in 0.16 ai += ring of regeneration:regen, !d # Staves ai += staff of air:rElec ai += staff of cold:rC+ ai += staff of conjuration:!a ai += staff of death:rN+ ai += staff of energy:+MP, hungerless spells, !d!a ai += staff of fire:rF+ ai += staff of poison:rPois ai += staff of power:MP+17, !a ai += staff of summoning:!a ai += staff of wizardry:wiz+, !a # Save fruit for abilities under Fedhas : if you.god() == "Fedhas" then ai += fruit:!e : end autoinscribe_cursed = false show_god_gift = unident ################## # Character Dump # ################## dump_item_origins = all dump_item_origin_price = 100 dump_message_count = 100 #dump_order = header,hiscore,stats,misc,mutations,skills,spells,overview,inventory #dump_order += screenshot,monlist,messages,action_counts,vaults,notes,kills dump_order += vaults, turns_by_place, kills_by_place dump_book_spells = false ood_interesting = 6 note_hp_percent = 25 note_all_skill_levels = true note_xom_effects = true note_items += of Zot,rod,acquirement note_messages += Your scales start note_messages += protects you from harm note_messages += You fall through a shaft note_messages += [bB]anish.*Abyss note_monsters += orb of fire,silver star,pearl dragon,ancient lich dump_message_count = 30 dump_order = header,hiscore,stats,misc,mutations,skills,spells,inventory dump_order += screenshot,monlist,messages,action_counts,vaults,notes,kills note_hp_percent = 10 note_all_skill_levels = true note_chat_messages = true user_note_prefix = >> travel_delay = -1 explore_delay = -1 rest_delay = -1 auto_exclude += oklob,statue,curse skull,roxanne,hyperactive,lightning spire auto_exclude += mimic explore_stop = items,greedy_items,greedy_pickup,greedy_pickup_gold explore_stop += greedy_visited_item_stack,stairs,shops,altars,gates explore_stop += greedy_sacrificeable runrest_ignore_poison = 2:30 runrest_ignore_monster += ^butterfly$:1 show_travel_trail = true trapwalk_safe_hp = dart:20,needle:15,arrow:35,bolt:45,spear:40,blade:95 auto_sacrifice = true ## runrest messages runrest_stop_message := less exhausted runrest_stop_message += emerges from the mists of memory stop := runrest_stop_message stop = ignore := runrest_ignore_message ignore = :if you.god() == "Xom" then stop += god: :else ignore += god: :end ignore += pray: ignore += talk: ignore += talk_visual: ignore += friend_spell: ignore += friend_enchant: ignore += friend_action: ignore += sound: drop_filter += useless_item ######################### ### Interface options ### ######################### default_manual_training = true show_gold_turns = true show_game_turns = true allow_self_target = prompt # Spellcasting spam reduction by monqy { local function generic_cast_spell(cmd) crawl.mpr('Cast which spell?') crawl.flush_prev_message() crawl.process_keys(cmd) end function cast_spell() generic_cast_spell('z') end function force_cast_spell() generic_cast_spell('Z') end } ### Begin stuff from gammafunk.rc ### ########################## ### Messages & Display ### ########################## more := force_more_message : if you.god() == "Ashenzari" then more += You have a vision of.*gates? : end more += The mighty Pandemonium lord .* resides here # Interrupts runrest_stop_message += Your transformation is almost over more += Your transformation is almost over more += You don't .* that spell more += You don't .* that spell more += You fail to use your ability more += You miscast.*(Blink|Borgnjor|Door|Haste|Invisibility) more += You can't (read|drink|do) more += You cannot .* while unable to breathe more += You cannot .* in your current state more += when .*silenced more += too confused more += There's something in the way more += There's nothing to (close|open) nearby more += not good enough to have a special ability more += You are too berserk more += no means to grasp more += That item cannot be evoked more += This wand has no charges more += You are held in a net more += You don't have any such object more += You can't unwield more += enough magic points more += You don't have the energy to cast that spell more += You are unable to access your magic # Bad things more += Your surroundings flicker more += You cannot teleport right now more += A sentinel's mark forms upon you more += (blundered into a|invokes the power of) Zot more += enter a teleport trap more += Ouch! That really hurt! more += dispelling energy hits you more += You are blasted by holy energy! more += You are (blasted|electrocuted)! more += You are.*(confused|poisoned) more += flesh rotting more += (starving|devoid of blood) more += god:(sends|finds|silent|anger) more += You feel a surge of divine spite more += disloyal to dabble more += lose consciousness more += You are too injured to fight blindly more += calcifying dust hits #more += Space warps.*around you #more += Space bends around you more += watched by something more += flickers and vanishes! more += doesn't seem very happy more += is no longer charmed # Hell effects more += hell_effect: # Expiring effects more += You feel yourself slow down more += You are starting to lose your buoyancy more += Your hearing returns more += Your transformation is almost over more += You have a feeling this form more += You feel yourself come back to life more += time is quickly running out more += life is in your own hands more += Your shroud falls apart more += You start to feel a little slower more += You feel less protected from missiles # Others more += You have reached level more += You rejoin the land of the living more += You have finished (your manual|forgetting about) more += Your scales start more += You feel monstrous more += Jiyva alters your body ############################ ### Interface & Commands ### ############################ default_manual_training = true sort_menus = true:equipped,identified,basename,art,ego,glowing,qualname,curse,charged,slot ############################### ### Menu and Message colors ### ############################### # These should match the item_glyph colours exactly when possible. # For menu_colour, the first match ignores subsequent matches. menu := menu_colour menu = # Many of the entries below come from dat/defaults/menu_colours.txt, # which we have to duplicate here since we want only some of the # entries from that file. menu += notes:white:Reached XP level ### General Inventory### # Items currently not affecting you. menu += darkgrey:(melded) # Items disliked by your god. menu += red:forbidden # Useless items, comes here to override artefacts etc. menu += darkgrey:.*useless.* # Handle cursed and equipped items early to override other colour settings. menu += lightred:.*equipped.* cursed menu += red: (a|the) cursed menu += inventory:lightgreen:.*equipped.* # Colouring of autoinscribed god gifts menu += pickup:lightred:god gift # Highlight (partly) selected items menu_colour += inventory:white:\w \+\s menu_colour += inventory:white:\w \#\s ### Food ### # Color chunks, put ordinary ones on lightgrey. menu += red:evil_eating.*chunk menu += blue:mutagenic.*chunk menu += darkgrey:inedible menu += lightgrey: +(chunks?$|chunks? +) # These are analogous to chunks : if you.race() == "Vampire" then menu += lightgrey:potions? of blood : end # Other food menu += brown:fruit menu += yellow:(pizza|jerky|jerkies) menu += green:royal jell menu += lightgreen:bread ration menu += lightred:meat ration ### Potions ### # Generally harmful menu += blue:potions? of.*(lignification|(? 0 then return end if it.artefact then return true end local cur = items.equipped_at(good_slots[st]) if cur == nil then return true end if cur.branded or cur.artefact then return end if it.branded then return true end -- Autopickup found body armour of the same kind we're wearing, according -- to conditions (2) and (3) above used for aux slots. elseif st == "body" then local cur = items.equipped_at("armour") if cur == nil then return end if cur.name("qual") ~= it.name("qual") then return end if it.artefact then return true end if cur.branded or cur.artefact then return end if it.branded then return true end end end return end add_autopickup_func(pickup_equipment) } ### End stuff from gammafunk.rc ### # tile_window_col = yellow # If Crawl's response rate is too slow, try increasing the update rate. # tile_update_rate = 1000 # If Crawl is lagging when running or resting, try increasing this number. # tile_runrest_rate = 100 # tile_key_repeat_delay = 200 # tile_tooltip_ms = 500 # tile_tag_pref = enemy ### Note: setting window, map or font sizes to '0' implies auto-sizing. # tile_full_screen = true # tile_window_width = 1024 # tile_window_height = 768 # tile_use_small_layout = true # tile_map_pixels = 3 # tile_cell_pixels = 32 # tile_filter_scaling = true # tile_force_overlay = true # tile_layout_priority = minimap, inventory, gold_turn, command, spell # tile_layout_priority += ability, monster # tile_font_crt_file = VeraMono.ttf # tile_font_crt_size = 15 # tile_font_stat_file = VeraMono.ttf # tile_font_stat_size = 16 # tile_font_msg_file = VeraMono.ttf # tile_font_msg_size = 14 # tile_font_tip_file = VeraMono.ttf # tile_font_tip_size = 15 # tile_font_lbl_file = Vera.ttf # tile_font_lbl_size = 14 # tile_font_ft_light = false # tile_show_minihealthbar = false # tile_show_minimagicbar = false ### WebTiles only # tile_realtime_anim = true # tile_display_mode = glyph ##### 4- Dump File ################################################# # ##### 4-a Saving ################################ # # dump_on_save = false ##### 4-b Items and Kill List ################### # # kill_map = friend:you, other:you # dump_kill_places = (single | all | none) # dump_kill_breakdowns = true # dump_item_origins = all,artifacts,ego_arm,ego_weap,jewellery,runes # dump_item_origin_price = -1 # dump_message_count = 20 # dump_order = header, hiscore, stats, misc, notes, inventory, # dump_order += turns_by_place, skills, spells, overview, mutations, # dump_order += messages, screenshot, monlist, kills_by_place, kills # dump_order += action_counts # dump_book_spells = false ##### 4-c Notes ################################# # # user_note_prefix=@@@ # note_hp_percent = 5 # note_skill_levels = 1,5,10,15,27 # note_all_skill_levels = true # note_skill_max = false # note_xom_effects = false note_chat_messages = true # note_items += rod of, acquirement, preservation, running, of Zot # note_monsters += orb of fire, ancient lich, Sigmund ##### 5- Miscellaneous ############################################# # ##### 5-a All OS ################################ # # mouse_input = true # wiz_mode = no # char_set = ascii # use_fake_player_cursor = false # # Translation to use (in 0.11, only badly incomplete descriptions; Polish # has god messages and a few misc, Greek has sheep). # language = pl|fr|zh|ko|fi|ru|el|da|li|pt|de|lv|cs|hu # # Joke translations (complete!). # fake_lang = dwarven|jagerkin|kraut|runes|wide|grunt|butt # langs can stack, seperate with commas1 # fake_lang = butt # # colour.lightgray = black # colour.lightcyan = cyan # colour.yellow = brown # # show_player_species = true # See options_guide.txt for the options # cset, feature, mon_glyph, item_glyph ## Highlight the edge of unexplored terrain. # feature = explore horizon {',,green} ##### 5-b Windows console ####################### # # dos_use_background_intensity = true # background = black ##### 5-c Unix console ########################## # # use_fake_cursor = false ##### 5-d Alternative keybinding files ########## # # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # # Override the vi movement keys with a non-command. # include = no_vi_command_keys.txt # Autopickup fun ae += wand of (confusion|enslavement|flame|frost) ae += wand of (magic darts|random effects|slowing) #tile_player_tile = mons:plant #tile_player_tile = tile:mons_orb_guardian_fetus #Uncomment these to enable RandomTiles #include += RandomTiles.rc #{ # function ready() # -- Enable RandomTiles # random_tile() # end # #} # Do/don't throw stuff when autofighting autofight_throw = false autofight_throw_nomove = true # If true. items are autofired stopping at the monsters feet (same as firing using .) autofight_fire_stop = false #auto_butcher=full #auto_butcher=very full auto_butcher=hungry confirm_butcher=never tile_web_mouse_control = false #fake_lang = crab