include += HDAColors.rc include += HDamage.rc # Skill menu at game start by rwbarton --{ --local need_skills_opened = true --function ready() --if you.turns() == 0 and need_skills_opened then --need_skills_opened = false --crawl.sendkeys("m") --end --end --} --default_manual_training=true macros += M ] ===set_target_skill # Autopickup artefacts ae += " .. msg .. "") end end function init_force_mores() for i,v in ipairs(fm_patterns) do active_fm[#active_fm + 1] = false end end function update_force_mores() local activated = {} local deactivated = {} local hp, maxhp = you.hp() for i,v in ipairs(fm_patterns) do local msg = nil if type(v.pattern) == "table" then for j, p in ipairs(v.pattern) do if msg == nil then msg = p else msg = msg .. "|" .. p end end else msg = v.pattern end msg = "(" .. msg .. ").*into view" local action = nil local fm_name = v.pattern if v.name then fm_name = v.name end if not v.cond and not active_fm[i] then action = "+" elseif v.cond == "xl" then if active_fm[i] and you.xl() >= v.cutoff then action = "-" elseif not active_fm[i] and you.xl() < v.cutoff then action = "+" end elseif v.cond == "maxhp" then if active_fm[i] and maxhp >= v.cutoff then action = "-" elseif not active_fm[i] and maxhp < v.cutoff then action = "+" end end if action == "+" then activated[#activated + 1] = fm_name elseif action == "-" then deactivated[#deactivated + 1] = fm_name end if action ~= nil then local opt = "force_more_message " .. action .. "= " .. msg crawl.setopt(opt) active_fm[i] = not active_fm[i] end end if #activated > 0 and notify_fm then mpr("Activating force_mores: " .. table.concat(activated, ", ")) end if #deactivated > 0 and notify_fm then mpr("Deactivating force_mores: " .. table.concat(deactivated, ", ")) end end local last_turn = nil function force_mores() if last_turn ~= you.turns() then update_force_mores() last_turn = you.turns() end end init_force_mores() ------------------------- ---- End force_mores ---- ------------------------- } { ----------------------------- ---- Beging target_skill ---- ----------------------------- -- See README.md for documentation. skill_list = {"Fighting","Short Blades","Long Blades","Axes","Maces & Flails", "Polearms","Staves","Unarmed Combat","Bows","Crossbows", "Throwing","Slings","Armour","Dodging","Shields","Spellcasting", "Conjurations","Hexes","Charms","Summonings","Necromancy", "Translocations","Transmutations","Fire Magic","Ice Magic", "Air Magic","Earth Magic","Poison Magic","Invocations", "Evocations","Stealth"} need_target_skill = nil function record_current_skills(maxlev) c_persist.current_skills = { } for _,sk in ipairs(skill_list) do if you.train_skill(sk) > 0 and you.base_skill(sk) < (maxlev or 27) then table.insert(c_persist.current_skills, sk) end end end function check_skills() if not c_persist.current_skills or not c_persist.target_skill then return end for _,sk in ipairs(c_persist.current_skills) do if you.base_skill(sk) >= c_persist.target_skill then crawl.formatted_mpr(sk .. " reached " .. c_persist.target_skill .. ".", "prompt") crawl.more() set_new_skill_training() break end end end function init_target_skill() c_persist.target_skill = nil c_persist.current_skills = { } need_target_skill = true end function set_new_skill_training() init_target_skill() c_persist.target_skill = 0 crawl.sendkeys("m") end function set_target_skill() record_current_skills() local str = "Currently training: " local first_skill = true for _,sk in ipairs(c_persist.current_skills) do val = you.base_skill(sk) if first_skill then str = str .. sk .. "(" .. val .. ")" else str = str .. ", " .. sk .. "(" .. val .. ")" end first_skill = false end str = str .. "." crawl.formatted_mpr(str, "prompt") crawl.formatted_mpr("Choose a target skill level: ", "prompt") c_persist.target_skill = tonumber(crawl.c_input_line()) record_current_skills(c_persist.target_skill) -- Update the target skill for char_defaults if necessary. if save_default_target_skill and you.turns() == 0 then save_default_target_skill() end end function control(c) return string.char(string.byte(c) - string.byte('a') + 1) end -- Moved this to its own function to clean up ready() -gammafunk function target_skill() prev_need_target = need_target_skill -- Need to look at skills and then set a target skill if our -- need_target_skill variable is uninitialized and we're either at turn 0 or -- c_persist.target_skill also uninitialized. if prev_need_target == nil and (you.turns() == 0 or c_persist.target_skill == nil) then set_new_skill_training() end if prev_need_target then set_target_skill() need_target_skill = false elseif not need_target_skill then check_skills() end end -------------------------- ---- End target_skill ---- -------------------------- local need_skills_opened = true function ready() -- Enable skill target settings. --target_skill() AnnounceDamage() force_mores() if you.turns() == 0 and need_skills_opened then need_skills_opened = false crawl.sendkeys("m") end end }