##### Crawl Init file ############################################### # For descriptions of all options, as well as some more in-depth information # on setting them, consult the file # options_guide.txt # in your /docs directory. If you can't find it, the file is also available # online at: # https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt # # Crawl uses the first file of the following list as its option file: # * init.txt in the -rcdir directory (if specified) # * .crawlrc in the -rcdir directory (if specified) # * init.txt (in the Crawl directory) # * ~/.crawl/init.txt (Unix only) # * ~/.crawlrc (Unix only) # * ~/init.txt (Unix only) # * settings/init.txt (in the Crawl directory) ##### Some basic explanation of option syntax ####################### # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # There are three broad types of Crawl options: true/false values (booleans), # arbitrary values, and lists of values. The first two types use only the # simple =, with later options - which includes your options that are different # from the defaults - overriding earlier ones. List options allow using +=, ^=, # -=, and = to append, prepend, remove, and reset, respectively. Usually you will # want to use += to add to a list option. Lastly, there is := which you can use # to create an alias, like so: # ae := autopickup_exceptions # From there on, 'ae' will be treated as if it you typed autopickup_exceptions, # so you can save time typing it. # ##### Other files ################################################### # You can include other files from your options file using the 'include' # option. Crawl will treat it as if you copied the whole text of that file # into your options file in that spot. You can uncomment some of the following # lines by removing the beginning '#' to include some of the other files in # this folder. # Some useful, more advanced options, implemented in LUA. # include = advanced_optioneering.txt # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # Alternative vi bindings for Colemak users. # include = colemak_command_keys.txt # Alternative vi bindings for Neo users. # include = neo_command_keys.txt # Override the vi movement keys with a non-command. # include = no_vi_command_keys.txt # Turn the shift-vi keys into safe move, instead of run. # include = safe_move_shift.txt ##### Ancient versions ############################################## # If you're used to the interface of ancient versions of Crawl, you may # get back parts of it by uncommenting the following options: # include = 034_command_keys.txt # And to revert monster glyph and colouring changes: # include = 052_monster_glyphs.txt # include = 060_monster_glyphs.txt # include = 071_monster_glyphs.txt # include = 080_monster_glyphs.txt # include = 0.9_monster_glyphs.txt # include = 0.12_monster_glyphs.txt # include = 0.13_monster_glyphs.txt # include = 0.14_monster_glyphs.txt ### Tile options tile_window_width = -200 tile_window_height = -150 tile_map_pixels = 0 tile_font_crt_size = 20 tile_font_stat_size = 18 tile_font_msg_size = 18 tile_font_tip_size = 18 tile_font_lbl_size = 18 ### Game options default_manual_training = true autofight_stop = 65 # force "more" when these happen: # finished manual - normally doesn't prompt for a key press force_more_message += You have finished your manual of # distortion weapon hit you yielding a damage effect (other effects are more noticeable) force_more_message += Space bends around you more := force_more_message more += your body is wracked # more += You feel yourself slow down more += calcifying dust hits you show_more = false explore_delay = -1 travel_delay = -1 rest_delay = -1 show_travel_trail = true # tile_map_scale = 0.8 #travel_open_doors = false explore_auto_rest = false # forcing to stop and see which monster just entered the battleground force_more_message += (?-i:[A-Z]).* comes? into view # explore_mode = yes # wiz_mode = yes tile_skip_title = true remember_name = false easy_confirm = all explore_key_stop = true # font change (the default one is ugly) tile_font_crt_family = Lucida Console tile_font_stat_family = Lucida Console tile_font_msg_family = Lucida Console tile_font_lbl_family = Lucida Console # don't auto-explore over deep water travel_avoid_terrain = deep water # display low HP warning when [X]% HP or below hp_warning = 25 # https://github.com/crawl/sequell/blob/master/docs/listgame.md # !lg * win mibe -log -2 # DCSS stats : # https://dcss-stats.vercel.app/ # Whether to show the "Zot" status light at all times, even when you've got plenty of time left. always_show_zot = true ###################################################