tile_viewport_scale = 1.6 tile_map_scale = 1.6 tile_font_msg_size = 18 tile_font_stat_size = 20 msg_webtiles_height = 10 item_slot += identify:i default_manual_training = true autofight_stop = 70 autofight_caught = true flash_screen_message += ^Trog grants you runrest_stop_message += Your transformation is almost over runrest_stop_message += You are starting to lose your buoyancy # open the skills menu on turn 0 { local need_skills_opened = true function ready() if you.turns() == 0 and need_skills_opened then need_skills_opened = false crawl.sendkeys("m") end end } # auto pickup some armor if not already equipped { add_autopickup_func(function(it, name) if it.is_useless then return end if it.class(true) == "armour" then local good_slots = {cloak="Cloak", helmet="Helmet", gloves="Gloves", boots="Boots"} st, _ = it.subtype() if good_slots[st] ~= nil and items.equipped_at(good_slots[st]) == nil then return true end end end) }